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Old 04-09-10, 04:56 PM   #16
Westbroek
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Ducimus!
Don't take it down! The way I see it, the argument that exists for mods like Lorka's arcadey creations hold true to your AI mods as well ie. the more options available the better. I (perhaps masochistically) enjoy getting depth charged mercilessly and it absolutely makes a great challenge.
I can atest that it is, in fact, not at all impossible to escape escorts using your difficult ai mod. You just really have to be on your A game and have everything work out in your favor. Being prepared beforehand is more important than the actions you take after the attack, which is pretty realistic.
People should have the option to really defy the odds!
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Old 04-09-10, 05:14 PM   #17
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Question: to continue the discussion regarding tactics:
What is everyone's standard practice regarding torpedo speed. When is it ideal to use fast/medium/slow torpedos on merchant ships? What do you most commonly use?
Cheers
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Old 04-09-10, 05:18 PM   #18
Ducimus
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Quote:
Originally Posted by Westbroek View Post
What is everyone's standard practice regarding torpedo speed. When is it ideal to use fast/medium/slow torpedos on merchant ships? What do you most commonly use?
Cheers
I always use fast, unless i have a reason not to.
Reasons not to:

- I need a delay so i can have more time to depart my present location before torpedo hits.

- I need a delay to time my salvos to hit at same time.

- Too far away from a fast moving target, this is my one shot at it and I Need more range on the fish, trade off is, im firing MUCH sooner to compensate.
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Old 04-10-10, 01:14 PM   #19
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Great, it seems that most people try to get inside the escort screen and inside at least the first column of merchants and then escape through the rear, or try to reload within the convoy. Much more daring than the escorts give you credit for. I'm reading 'Captain Gilbert Roberts R.N. and the Anti U-boat School and I wanted to see how players tactics matched up with actual U-boat tactics. Thanks for the responses.

As for torpedoes, I use the fast setting and fire from as close as I can get to, to minimise errors.
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Old 04-10-10, 02:13 PM   #20
mcarlsonus
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Quote:
Originally Posted by Westbroek View Post
Question: to continue the discussion regarding tactics:
What is everyone's standard practice regarding torpedo speed. When is it ideal to use fast/medium/slow torpedos on merchant ships? What do you most commonly use?
Cheers
Always FAST and only dial down when I need range. However, I've rarely hit anything at more than 1.5 km anyway, so I hardly ever bother trying...

...and the electrics are truly icky...
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Old 04-10-10, 02:18 PM   #21
robbo180265
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Quote:
Originally Posted by Westbroek View Post
Question: to continue the discussion regarding tactics:
What is everyone's standard practice regarding torpedo speed. When is it ideal to use fast/medium/slow torpedos on merchant ships? What do you most commonly use?
Cheers
If the weather isn't too bad - I.E. I can make out the targets without the waves getting in the way, and if I'm close enough - then I set to slow to enable me more time to engage the targets and get out of the way afterwards.
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Old 05-16-10, 04:51 PM   #22
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Sorry for the necropost.

Are the convoy escorts actively searching while you are stalking? Would it be possible to attach from a submerged position within the convoy to hit the lead ship in each column?

Can the sub be manuvered into the wake of a merchant to mask the sub, either prior to or after the attack?

I am just thinking out loud.
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Old 05-16-10, 04:55 PM   #23
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go ahead of the convoi , hang m on peri depth and let the torpedos go!!!
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Old 05-16-10, 05:17 PM   #24
robbo180265
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Yeah - have a look back through this thread , some damn fine tactics here.
Also check out the SH3 forums for convoy attack tactics - some damn good ones there too
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