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Old 03-23-10, 05:26 PM   #16
bigboywooly
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Wow you are joking Hitman
Seriously ?
Oh wow
LMAO

Not funny

I tell you what would be a good tool
One that can extract only certain things from the layers
Such as mines,Airbases,naval bases,icebergs
Or subnets etc on to seperate mis files
Sooooo handy that would be
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Old 03-25-10, 08:13 AM   #17
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Hi LGN1,
Is it possible to delete a class of ship eg. KLS in Campaign using the above programme?
I would also like to replace one class with another say KLS with NPPL_!
Is that possible?
Do you have campaign scripts for SHIII?
Kurtz
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Old 03-25-10, 09:21 AM   #18
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Quote:
Wow you are joking Hitman
Seriously ?
Oh wow
LMAO

Not funny
Nope, not joking, but I usually found workarounds easily. In any case, it's not that I wasted time with that, but more that I was prevented fromd oing some things because of the overwhelming task I faced.

Never mind
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Old 03-26-10, 03:16 AM   #19
LGN1
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Quote:
Originally Posted by bigboywooly View Post
I tell you what would be a good tool
One that can extract only certain things from the layers
Such as mines,Airbases,naval bases,icebergs
Or subnets etc on to seperate mis files
Sooooo handy that would be
Hi BBW,

I am a bit busy at the moment, but I will try to write a small script doing this. Just to clarify: you want to specify a 'class=' (or several) and it removes all entries with different 'class=' setting. Right?

Cheers, LGN1
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Old 03-26-10, 03:21 AM   #20
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Quote:
Originally Posted by Ktl_KUrtz View Post
Hi LGN1,
Is it possible to delete a class of ship eg. KLS in Campaign using the above programme?
I would also like to replace one class with another say KLS with NPPL_!
Is that possible?
Do you have campaign scripts for SHIII?
Kurtz
Hi Kurtz,

it should be easy to write a script for deleting certain classes. It is slightly more complicated if the unit is part of a bigger group (without simply deleting the whole group)

Replacing units can be easily done with any editor, e.g., notepad. Just choose edit --> replace. I guess it is not worth to write anything for that.

Cheers, LGN1
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Old 03-26-10, 06:17 AM   #21
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Quote:
Originally Posted by LGN1 View Post
Hi Kurtz,

it should be easy to write a script for deleting certain classes. It is slightly more complicated if the unit is part of a bigger group (without simply deleting the whole group)

Replacing units can be easily done with any editor, e.g., notepad. Just choose edit --> replace. I guess it is not worth to write anything for that.

Cheers, LGN1
Yes I see what you mean about replacing one ship with another, maybe with one that has a better skin etc using Notepad.
I wanted to add extra/delete ships in convoys in Campaign.
Thanks for the good advice!
KUrtz
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Old 03-26-10, 06:19 AM   #22
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Ps.
Is it possible to alter the spacing of the ships in the convoy's in Campaign?
I think 700m between ships in a convoy looks realistic!
KUrtz
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Old 03-26-10, 07:15 AM   #23
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Watching this with great interest LGN1, very interesting indeed.

@Ktl_KUrtz....careful with the spacings matey, they may go into 'anti collision' mode when they commence their turns.
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Old 03-27-10, 01:19 PM   #24
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Hi all,

here is a first beta:

Please read the Readme.txt carefully and give feedback about the scripts and in-game experiences (good distance setting for zigzag,...)!

This is a beta! Use at your own risk.

Cheers, LGN1

Last edited by LGN1; 04-03-10 at 06:14 AM. Reason: Removed outdated readme and link
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Old 03-29-10, 12:49 PM   #25
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Hi,

I have uploaded a new version containing another script. The new script allows removing all units/groups containing a specific class from the campaign files (new readme above).

Cheers, LGN1
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Old 03-29-10, 03:03 PM   #26
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Nice one
Look forward to trying this out


@ Ktl_KUrtz

700 is probably too tight a formation
900 - 1000 is more like in RL though of course you can adjust to whatever takes your fancy

Word of caution in replacing units with another
If you were to replace the KLS with the PPL then unless you also change the type= ( KLS=102,PPL=103 ) then instant CTD
Speed of units is another concern
All ships have a speed setting in the sim which is usually higher than the cfg - not a lot higher if at all - swopping out a unit that will do say 30 kts with one which will do 13
Instant CTD on waypoints at the higher end for the original unit
2 or 3 kts difference isnt usually an issue as have seen the game run units higher - till they get in render range then will slow to max speed set
So you want a unit in the same range
Going up isnt an issue KLS -> PPL
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Old 03-29-10, 03:22 PM   #27
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Just a thought LGN

Is it possible to isolate and remove - to a seperate mis - shipping by country
Only single country entries though not mixed country convoys etc


Ummm is that clear or is it me
lol

Say if I wanted to cherry pick all Lithuania entries
Or Latvia
Or Columbia

or a combination -
Germany, type=407
Etc
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Last edited by bigboywooly; 03-29-10 at 03:42 PM.
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Old 03-29-10, 04:03 PM   #28
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Hi BBW,

no problem at all. Just to clarify, you want only units/groups that are 100% from one country and have a specific type? It should be just a few line changes. Will look into it.

Cheers, LGN1
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Old 03-29-10, 04:23 PM   #29
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Yeah type not class

If say I waanted to lift out all German airbases - 406
Or Italian subs - 200

Thanx LGN

Had a run through with your scripts just now
Easy to use
Very cool actually

Can see me using this a fair bit
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Old 03-29-10, 04:44 PM   #30
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Getting lazy there Mate?
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