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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Wow you are joking Hitman
Seriously ? Oh wow LMAO Not funny I tell you what would be a good tool One that can extract only certain things from the layers Such as mines,Airbases,naval bases,icebergs Or subnets etc on to seperate mis files Sooooo handy that would be |
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#17 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 917
Uploads: 12
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Hi LGN1,
Is it possible to delete a class of ship eg. KLS in Campaign using the above programme? I would also like to replace one class with another say KLS with NPPL_! Is that possible? Do you have campaign scripts for SHIII? Kurtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#18 | |
Pacific Aces Dev Team
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Never mind ![]()
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One day I will return to sea ... |
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#19 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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I am a bit busy at the moment, but I will try to write a small script doing this. Just to clarify: you want to specify a 'class=' (or several) and it removes all entries with different 'class=' setting. Right? Cheers, LGN1 |
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#20 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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![]() Quote:
it should be easy to write a script for deleting certain classes. It is slightly more complicated if the unit is part of a bigger group (without simply deleting the whole group) ![]() Replacing units can be easily done with any editor, e.g., notepad. Just choose edit --> replace. I guess it is not worth to write anything for that. Cheers, LGN1 |
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#21 | |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 917
Uploads: 12
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![]() Quote:
I wanted to add extra/delete ships in convoys in Campaign. Thanks for the good advice! KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#22 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 917
Uploads: 12
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Ps.
Is it possible to alter the spacing of the ships in the convoy's in Campaign? I think 700m between ships in a convoy looks realistic! KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#23 |
Chief of the Boat
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Watching this with great interest LGN1, very interesting indeed.
@Ktl_KUrtz....careful with the spacings matey, they may go into 'anti collision' mode when they commence their turns. |
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#24 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi all,
here is a first beta: Please read the Readme.txt carefully and give feedback about the scripts and in-game experiences (good distance setting for zigzag,...)! This is a beta! Use at your own risk. Cheers, LGN1 Last edited by LGN1; 04-03-10 at 06:14 AM. Reason: Removed outdated readme and link |
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#25 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
I have uploaded a new version containing another script. The new script allows removing all units/groups containing a specific class from the campaign files (new readme above). Cheers, LGN1 |
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#26 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Nice one
Look forward to trying this out ![]() @ Ktl_KUrtz 700 is probably too tight a formation 900 - 1000 is more like in RL though of course you can adjust to whatever takes your fancy Word of caution in replacing units with another If you were to replace the KLS with the PPL then unless you also change the type= ( KLS=102,PPL=103 ) then instant CTD Speed of units is another concern All ships have a speed setting in the sim which is usually higher than the cfg - not a lot higher if at all - swopping out a unit that will do say 30 kts with one which will do 13 Instant CTD on waypoints at the higher end for the original unit 2 or 3 kts difference isnt usually an issue as have seen the game run units higher - till they get in render range then will slow to max speed set So you want a unit in the same range Going up isnt an issue KLS -> PPL |
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#27 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Just a thought LGN
Is it possible to isolate and remove - to a seperate mis - shipping by country ![]() Only single country entries though not mixed country convoys etc Ummm is that clear or is it me lol Say if I wanted to cherry pick all Lithuania entries Or Latvia Or Columbia or a combination - Germany, type=407 Etc Last edited by bigboywooly; 03-29-10 at 03:42 PM. |
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#28 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi BBW,
no problem at all. Just to clarify, you want only units/groups that are 100% from one country and have a specific type? It should be just a few line changes. Will look into it. Cheers, LGN1 |
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#29 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yeah type not class
If say I waanted to lift out all German airbases - 406 Or Italian subs - 200 Thanx LGN Had a run through with your scripts just now Easy to use Very cool actually Can see me using this a fair bit |
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#30 |
Stowaway
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Getting lazy there Mate?
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