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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
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Hi mate,
I don't run that mod so cannot say but I'll post my mods list this evening. Cheers Aces
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#17 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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Aces,
Thanks again mate, awaiting your post cheers slipper |
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#18 |
Ace of the Deep
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Here you go mate,
Hope it helps, There are additional mods in there that are not a pre-requisite of the multi-mod mod. Generic Mod Enabler - v2.5.0.150 [C:\Program Files\Ubisoft\SilentHunterIII\MODS] LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default) Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] Aces' Radio Room Postcards Rapt0r's Das Boot Skin b25_ConningTower_Mid Ricks_GWX_Rec_Man_Final Sobers 3D waves SOF_Scope TeifeMkI(German) Wooden_Lifeboats_Mod Officer symbol Rapt0r's Uniforms V2.0 [Grey] Subphones No Medals On Crew [Patch] Kaleun's Cap Aces' Multimod compatability fix release v1.3 public beta Hitman_Beta_GUI_GWX3_1.0 Aces' Multimod compatability fix Hitman GUI add on Q Ship mod GWX3.0 Materials file for Aces' multi-mod v1.3 Aces' St. Nazaire Numbered Sub Pens v1.1 Best Regards Aces
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#19 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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Thanks Aces,
I have done a bit of a test and the smoke does not seem a lot better. However i made a sort of combi mod with Urfischs_ModStrike_Beta1 as the base and placed the particles.dat from Rbs10-enhancedoilexplosion which is an optional mod of Rbs1_SH4_Effects_GWX_30_71. This gives some lovely effects, the only draw back seems to be a sort of blocky image when a deck gun shell impacts, i removed particles_explosion_shell.dat from the Urfischs_ModStrike_Beta1 folder which makes it a bit better. I cannot seem to get good smoke effects with just the Urfischs_ModStrike_Beta1 enabled though, even with everything else disabled. If i could find out what is causing the 'blockiness' i would be more than happy. Anyway thanks for your help Aces, out of interest where did you get the following mods ? Combat Radio Frequency Flags_enlighten b25_ConningTower_Mid SOF_Scope Subphones Materials file for Aces' multi-mod v1.3 cant seem to find them anywhere? thanks again slipper ![]() P.S Found most of them now, cheers mate Last edited by slipper; 07-17-10 at 04:16 AM. |
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#20 |
Eternal Patrol
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I loaded up this one, all excited to see the man in the engine room. He was there, and he looks cool. On the other hand, I'm also stuck with Turms Your way, which I don't want, and my deck and flak guns seem to have taken a vacation. Other than that, I like it.
[edit] Never mind, I fixed it. I keep forgetting that I have solved some of these problems before, so when things suddenly change I tend to panic. I just deleted a couple of files and things are once again just the way I like them. ![]() Idiot. ![]()
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 07-16-10 at 11:50 PM. |
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#21 |
Gunner
![]() Join Date: Jun 2007
Posts: 92
Downloads: 1209
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When I enable this mod, my deck and flak guns vanish. I am playing with gwx gold. Thanks!
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#22 |
Ace of the Deep
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Hi mate,
Can you post your JSGME enabled mods list please. Regards Aces
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#23 |
Gunner
![]() Join Date: Jun 2007
Posts: 92
Downloads: 1209
Uploads: 0
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Thanks for the quick reply. My mods list is as follows:
GWX_Dfa-Flag&Pens__2010 FM30_UpDown_final FM Interior _V1.0 Conning Tower Opne Hatch Test Fm food Depthcharge Shake 2.01 Urfischs Modstrike beta1 Waterstream & Exhaust Combi v. 2.3 for GWX New Uboat Guns 1.2 I believe these are the ones required by the readme. |
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#24 |
Ace of the Deep
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Hi mate,
Yes, they are the required ones. Are you running the latest version of my mod?, Aces' Multimod compatability fix release v1.3 public beta.rar http://www.filefront.com/16557447/Ac...blic-beta.rar/ The only mod that has anything to do with guns is the New U-boat guns mod you could try disabling that mod and deleting the Guns_Sub.dat file from my mod. I have to ask, you are installing my mod after these mods?, also is this your complete JSGME list or are there any other mods i9nstalled with the ones you listed?. Best Regards Aces
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#25 | |
Eternal Patrol
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![]() Quote:
2) Go into the MODS folder, and into the mod itself - Data/Library folder. 3) Delete GUNS_SUB.dat. Make sure you're dumping the one in the MODS folder,and not the main Data folder.
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“Never do anything you can't take back.” —Rocky Russo |
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#26 |
Gunner
![]() Join Date: Jun 2007
Posts: 92
Downloads: 1209
Uploads: 0
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Thanks guys.
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