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Old 03-05-10, 01:00 AM   #1
Bubblehead1980
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Quote:
Originally Posted by Ducimus View Post
I hear the escorts either had a frontal lobotomy, or have a "bottle in front of me". Fixing that will probably be my only contribution mod wise to Sh5. Unless someone is already on it, or thinks they can do better, then ill gladly drop the idea, as im not too enthusiastic about the idea of reliving SH4's early days again. Gonna play, not mod this time around.

As long as you do not abandon TMO!!!!
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Old 03-05-10, 02:16 AM   #2
walsh2509
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While I await my copy "better be hear this morning or lunchtime , got delivery notice from Shopto Wed lunchtime" I agree on the damage model , the explosions of fire on all pics and videos Ive seen it over the top. As other have mentioned, the base engine is still the same and in some videos I've seen cranes and "goalpost" rigging over holds slide off the ship in one piece.

Looking at a lot of ships behind hit by Torp(s) most have huge billowing black smoke explosions with splinters of ship being blown out.



and Ive seen other pics where there's little fire but masses of smoke
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Old 03-05-10, 12:06 AM   #3
malkuth74
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Yeah the boats always catch fire no matter what. Seems odd. Then when the hitpoints are gone they go boom boom. I like SHIV version better.

The actual graphics are better now, the holes in the ship when a torp hits are very nice done... Look inside and you can see wreck compartments and metal jagged all over the place.

Also they did a step backwards with the crew on ships.. Ship on fire? Oh well the crew are still just walking around like nothing is happening and they even manage to walk right through burning wreakage.

No life boats... I don't think they had time to finish this part... They did the same thing in SHIV remember? We had to wait for like the 2nd patch before they were added in.

The boat damage system sucks though.. You would of thunk with all the Natural ship sinking mods for SHIII and SHIV they would of got the clue that we want compartment sinking, slow sinking ships and not a hit point system were if it has 1 hit point left it won't sink.

Silly devs.
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Old 03-05-10, 04:53 AM   #4
McHibbins
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Do you see any damage from the deckgun on enemy ships ?
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Old 03-05-10, 04:55 AM   #5
Dowly
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Quote:
Originally Posted by McHibbins View Post
Do you see any damage from the deckgun on enemy ships ?
Yes, you get similar holes than you get from torpedo hits, only smaller.
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Old 03-05-10, 05:12 AM   #6
coronas
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A NYGM damage mod will be great.
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