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Old 03-05-10, 12:37 AM   #16
R-T-B
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All commonwealth countries are consolidated for simplicity. This includes the capacity their colonies and such provide in industry and military, all take from the video game Making History, which seems to be working reasonably well.
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Old 03-05-10, 02:40 AM   #17
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Very interesting concept!

My suggestion would be not to worry about stuff like ship models for now, you can always use generic units at the beginning. This sounds like a long term project so people would come along and offer to model ships, do re-skins and stuff for you.

As far as Lurkers campaign is concerned, I'm sure he'll be sticking 100% to historical events and shipping so the two of you would have completely different target audiences.
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Old 03-05-10, 02:44 AM   #18
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That's probably true. However, my goal is to have history followed to a fairly realistic extent. I don't want totally off the wall scenarios, just to have the player feel like it's a living dynamic world in which he can play a part.

And yes, ship models are a low priority. I'm working on getting my first war log spit out first!
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Old 03-05-10, 02:59 AM   #19
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Quote:
Originally Posted by Highbury View Post
They would be at war as soon as England was in any case so it may be easier to consider them one and the same.
Not correct.

Canada's PM Mackenzie King didn't formally declare war on Germany until 10 September 1939, after a special Parliamentary sitting approved his request to do so. Although listening to his 3 September 1939 speech here you'll hear, unsurprisingly, that Canada provided full support after Britain's declaration.

South Africa's new PM Jan Smuts declared war on Germany on 6 September 1939. This occured after his predecessor, JBM Hertzog, was disposed through party disagreement over his preference to remain neutral.

Unlike Australia, New Zealand and Newfoundland, these two countries had adopted the Statute of Westminster 1931, which gave them political independence. Australia, New Zealand and Newfoundland thus were considered at war as soon as Britain declared (although both PMs gave rousing speeches, and in the case of NZ, at the same time as Chamberlain).
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Old 03-05-10, 03:15 AM   #20
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I'm aware of those events, but due to my desire to simplify what is already turning out to be a massive project, I'm going to consolidate the commonwealth. Why? It would be very complicated to do anything else, and basically they all follow each other anyways, just a matter of how long it takes for them to do it.

A few days inaccuracy should not cripple the game neccesarily.
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Old 03-05-10, 03:39 AM   #21
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Hmmm long been a subject of debate just what would have happened if Britain had surrendered
Most likely the rest of the commonwealth would have fought on
Nice project but to see Aus\NZ etc following Britains path verbatim is not quite right methinks
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Old 03-05-10, 04:06 AM   #22
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Quote:
Originally Posted by bigboywooly View Post
Hmmm long been a subject of debate just what would have happened if Britain had surrendered
Most likely the rest of the commonwealth would have fought on
Nice project but to see Aus\NZ etc following Britains path verbatim is not quite right methinks
*sighs* You guys really have a way of twisting ones arm, you know that? I'm already up at one in the morning.

Just kidding, it's fine.

Fine, I'll make them seperate countries with super high relations. They should theoretically still most of the time follow each other if the "best buddy is at war" routine I wrote is standing up.
Chances are this will mess up the first war log, but hey, let's give it a try anyhow. Why not?
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Old 03-05-10, 04:22 AM   #23
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interesting project!!!
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Old 03-05-10, 05:45 AM   #24
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Quote:
Originally Posted by bigboywooly View Post
Hmmm long been a subject of debate just what would have happened if Britain had surrendered
Most likely the rest of the commonwealth would have fought on
Nice project but to see Aus\NZ etc following Britains path verbatim is not quite right methinks
Too bloody right mate! The most likley outcome if Britain had capitulated would be for Curtin to bring home our troops earlier for home defence against the Japanese. Depending on how British possessions were divvied up after capitulation the Pacific war could have been quite different.

It may have freed up RAAF and RNZAF pilots from the European Theatre for duty back home also.

Interesting scenario and good luck with the mod.
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Old 03-05-10, 06:44 AM   #25
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This is the current AI thought process. I'm going to use this to determine the first campaign that will be generated. This is just psuedocode, I'm going to finish the real code tomorrow as well as (hopefully) publish the first war journal:

Quote:
Each country AI process:

First execute random events on nation, execute drifts based on ideology with each country, and load a universal top ten industrial and military list.

Load alliances

Load Top Ten allies and relations/strength/ideology

Load Top Ten enemies and relations/strength/ideology

Check ideology.

If Ideology is greater than 50, go to Fascist process.

If Ideology is inbetween -50 and 50 go to neutral process

If Ideology is -50 or less go to Democratic Process

Facist Process:

Check each country in top ten enemy list in succesion, check war formula

War Formula = IF 0 > Relations + military percentage value (double and over = 50, %0 = -50) + War Justification Check (If not true add 100, +/- 25 for extreme liberal or authoritarian) THEN WAR

Execute war dec if war formula passes, repeast as neccesary

If actions remain (3 are available per month) do the following:

Build Industry/Military (25/75 chance)

Badger top enemy country if in war list, or relation buildup with lowest member of top ten allies. (50/50 chance)

Influence top ten highest industrial list nation, decide which one by highest relations

Neutral process:

Attempt to smoothe over relations in at least 2 countries if countries exist in "top enemy list" with less than -25 relations, if none exist with -25 or less relations pass

Check if nation in alliance has declared war, if so execute wardec formula on nation they declared war on with an additonal + 50 - 10 * per turn away from the wardec.

Evaluate Strongest enemy, evaluate Strongest Friend, compare military strength. Improve relations with that one.

Build Industry

Build Military

Democratic Process::

Find lowest relation member of alliance, if less than 75 increase relations

Check each country in top enemy list in succesion, check war formula. Execute if passes, repeat as much as neccesary.

Build Industry

Find Lowest member of top ten friends list, increase relations if less than 50

Influence top ten highest industrial list nation, decide which one by highest relations

Check military values of top enemies, if any enemy is 75% of current value of home military, build military
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Old 03-05-10, 03:56 PM   #26
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Quote:
Originally Posted by JScones View Post
Not correct.

Canada's PM Mackenzie King didn't formally declare war on Germany until 10 September 1939, after a special Parliamentary sitting approved his request to do so. Although listening to his 3 September 1939 speech here you'll hear, unsurprisingly, that Canada provided full support after Britain's declaration.

South Africa's new PM Jan Smuts declared war on Germany on 6 September 1939. This occured after his predecessor, JBM Hertzog, was disposed through party disagreement over his preference to remain neutral.

Unlike Australia, New Zealand and Newfoundland, these two countries had adopted the Statute of Westminster 1931, which gave them political independence. Australia, New Zealand and Newfoundland thus were considered at war as soon as Britain declared (although both PMs gave rousing speeches, and in the case of NZ, at the same time as Chamberlain).
Yeah, I am a Canadian and not a young one so I know the history pretty well. I should have been more precise but my intent was to say that, even if it was a few days delayed, Canada, Australia, NZ etc would not have let England stand alone in a war at that time in history.
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Old 03-05-10, 05:59 PM   #27
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Just an update, the AI is coming along well and I'll have a war log posted before this evening comes.
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Old 03-05-10, 08:14 PM   #28
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Looking great!

Man.....

My dream would be to have a Falcon 4.0 Dynamic Campain System in SH5...
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Old 03-05-10, 08:50 PM   #29
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Just in between lines of code, got to rest my brain...

What is Falcon 4.0? Never played it. Would be good to have some inspiration.
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Old 03-05-10, 10:30 PM   #30
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wow this is absolutely amazing guys.. this would be like my dream come true.. have you considered setting up a paypal donation account.. im sure alot of us would like to donate to such a project

Quote:
Just in between lines of code, got to rest my brain...

What is Falcon 4.0? Never played it. Would be good to have some inspiration.
falcon 4.0 was one of my favorites.. i believe the game modeled everything from the f-16 fighters to companies of troops and armored battalions artillery.. the war would unfold around you, maybe your flying to your target and see some hinds strafing Abrams guarding a key bridge and you could swoop in to help,.. and your actions could effect the outcomes of certain battles.. it was almost impossible to significantly affect the outcome unless you were an ace shooting down dozens of aircraft and bombing key bridges / industry's / power-plants... (at least on hard difficulty) ( however even if you couldn't change the course of the battle, you might prolong the war or delay the enemy advance, the battle was a fictional ~1990s battle over the Korean Peninsula, your airfield could be put out of action by bombing the runway, or hangers ect, it would repair, or you would be transferred somewhere else) the enemy could attack an aircraft carrier off shore and knock them out, you could attack just about anything related to the war effort and industry or airfileds, supply convoys and it would effect replacements, munitions ammunition, the supply of each individual weapon and ordinance. you might say run out of 2000 lb bombs and be limited to other weapons, , it was pretty impressive for such an old game, it would still be an amazing game if they updated the graphics and ai

Last edited by Hell_Diver; 03-05-10 at 10:45 PM.
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