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Old 02-21-10, 07:59 PM   #16
Task Force
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Originally Posted by iambecomelife View Post
I highly recommend DarthMod if you haven't tried it out yet. I downloaded it about a week ago and some of the computer's tactics have been downright crafty. Even if you have over 2:1 superiority you often suffer heavy losses.
Lol, yes, I know that feeling... Definantly more difficult... Nice haveing larger units too...
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Old 02-22-10, 09:40 AM   #17
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I'm just not seeing the AI improvement. Of course I'm a stickler for having guns with my troops. At Waterloo, Napoleon had a gun for every ~380 troops.

That's a ETW battery of 4 for every 4 groups of infantry. The AI buys no where NEAR this amount of artillery.
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Old 02-22-10, 02:33 PM   #18
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I dont believe cannons were as extensively used before napoleon... So there probably wouldnt be so many cannons... But yea, they dont use them too ofen.
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Old 02-22-10, 06:28 PM   #19
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Was woundering... Is there any news if best buy will have it on shelf tomorrow?
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Old 02-22-10, 06:34 PM   #20
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Originally Posted by tater View Post
I'm just not seeing the AI improvement. Of course I'm a stickler for having guns with my troops. At Waterloo, Napoleon had a gun for every ~380 troops.

That's a ETW battery of 4 for every 4 groups of infantry. The AI buys no where NEAR this amount of artillery.
Don't forget that the gun units are also scaled down (Okay, not very realistically, but still), much like other units.

Also, gun concentrations in the French Revolutionary and Napoleonic Wars were usually much higher than in other parts of the 18th century.

Wiki states that Nappy had 7,000 artillerymen at Waterloo out of an army of 69,000 (I lack better sources at the moment), that would make it slightly over 10% of his army. So, if one uses a full stack in ETW to represent this army, it would have no more than 2-3 artillery units.
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Old 02-22-10, 06:48 PM   #21
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Assuming the guns scale the same as the inf units, then it's one gun battery for every 3-4 inf units. No less.

As for the gun counts at earlier time periods, the whole ETW timeline is hosed anyway. You start in 1700, and the game is over in 100 years. Takes half the time to work up to technology they had at the beginning, and the top end is well above that (steamships, etc).

Bottom line is that the BAI stinks, but would be far more challenging if the AI used arty.

BTW, I attacked a stupid fort (I liberated Spain from the pesky Spaniards), and the guns on the ramparts actually fired a little. WTF.
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Old 02-23-10, 12:27 AM   #22
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Originally Posted by tater View Post
Assuming the guns scale the same as the inf units, then it's one gun battery for every 3-4 inf units. No less.

As for the gun counts at earlier time periods, the whole ETW timeline is hosed anyway. You start in 1700, and the game is over in 100 years. Takes half the time to work up to technology they had at the beginning, and the top end is well above that (steamships, etc).

Bottom line is that the BAI stinks, but would be far more challenging if the AI used arty.

BTW, I attacked a stupid fort (I liberated Spain from the pesky Spaniards), and the guns on the ramparts actually fired a little. WTF.
The guns don't scale the same.

The ETW tech tree is complete nonsense anyway, most of the earlier technologies fit the post-Thirty Years' War 17th century (Really, plug bayonets?) while others would go into the Victorian era (Yeah, steampships).

Yes, the BAI is horrible, but the use of guns is the least of it's problems...

Like most other TWs, a thorough modding is in order.

The fortress guns fire if you put troops on the walls next to them, they don't do too much damage though.
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Old 02-23-10, 05:06 AM   #23
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Originally Posted by iambecomelife View Post
I highly recommend DarthMod if you haven't tried it out yet. I downloaded it about a week ago and some of the computer's tactics have been downright crafty. Even if you have over 2:1 superiority you often suffer heavy losses.
Well I can't access twcenter to get my hands on any mod there. I believe I'm blocked that is they got my MAC address and they use that to block me. It may not necessarily be twcenter itself but the congent something(ISP).
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Old 02-23-10, 09:16 AM   #24
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I have darthmod, and again, I'm not seeing it. To be fair, I haven't played vanilla more than maybe 1 hour, so perhaps it's way better than unmodded.

The AI units will advance to a wall, and stand there 20 feet on the wrong side of it, for example. I had armed citizens (1 unit of 500) slowly destroy a couple units of line infantry because I placed my guys behind a wall, and the AI advanced to the middle of the field and just stood there. (was a wall on the other side—had the AI used it their better inf would have won (SLOWLY )).

AI pulls guns out by themselves with no infantry support, or cavalry. Send a horse unit to go kill them, check.

BTW, has anyone had any luck getting artillery to reliably hold their fire? Sometimes I've had a unit cross in front of guns and get brutalized by canister. Silly that the guns would not hold their fire. Makes it hard when you have infantry behind guns, and you want them to advance to protect the guns from cavalry.
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Old 02-23-10, 03:09 PM   #25
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Ai is dumb... I have seen a Very large Force or garrison/ armed citizentry just run back and forth behing a town while my cannons bombard them... (even tho the town had to go down. lol)

Also Ive seen them just sit there. like Der, what to do what to do, while I envelope them in a circle and kill em all... ( my new tatic. lol, lure them in, them envelope them, kill them all...)
I guess that means 2 things, 1 the ai forgot about them, 2 there ai borke or 3 I dont know wat im talking about.
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Old 02-23-10, 03:58 PM   #26
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Originally Posted by Kresge View Post
Still deciding if I'm going buy Napoleon Tuesday or wait a bit. I'm seriously involved in Empire right now. I've been enjoying that there are so many different ways to play the game, even in combat you can try totally different strategies.
I am in the same boat. It just seems like such a waist to spend more money on a "new game" when i feel like i have not got all i can out of empire yet.

Now if napoleon was a add on pack for empire and could be combined with the native american pack and the extra unit packs into one complete empire game then i would be in my element
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Old 02-23-10, 05:55 PM   #27
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I've only played the vanilla version. what are some cool/good mods? And good mod sites? I don't venture far from subsim's walls.
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Old 02-23-10, 06:08 PM   #28
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I've only played the vanilla version. what are some cool/good mods? And good mod sites? I don't venture far from subsim's walls.
twcenter.net <- ultimate mod site for TWs

Darth Mod is a nice mod for ETW
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Old 02-25-10, 09:14 AM   #29
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Hi
I just received my copy of Napoleon TW this morning. I installed the game and entered the "Napoleon Total War Game Activation Code" but it gave me this message.

"Sorry but the following items are not available for purchase in this country. Your purchase has been cancelled."

I'm in the UK.

I believe the official release date is Fri 26 Feb, so is this programmed to refuse activation until then ?
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Old 02-25-10, 10:45 AM   #30
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Hi
I just received my copy of Napoleon TW this morning. I installed the game and entered the "Napoleon Total War Game Activation Code" but it gave me this message.

"Sorry but the following items are not available for purchase in this country. Your purchase has been cancelled."

I'm in the UK.

I believe the official release date is Fri 26 Feb, so is this programmed to refuse activation until then ?
Should be it, the game unlocks at midnight tonight.
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