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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Commodore
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It all depends.
Factors like ship size, depth, place of impact and now torpedoes that use their unspent fuel as extra explosives. |
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#17 |
Seasoned Skipper
![]() Join Date: Apr 2005
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Absolutely delightful bit of knowledge, Platypus!
It really takes only one look at a YouTube video of a real MK14 hitting home to see how powerful they really were. The graphics in Silent Hunter don't really do justice to the violence of it. An un-compartmentalized merchant ship without some exotic cargo (cork, etc.) hit in a reasonable place... one should do in the majority of cases. Multiple shots have mostly to do with problems in torpedo reliability, errors in aiming, and maneuvers by the enemy. Every single (merchant) ship I've hit with a single torpedo in GWX has sunk without fail. |
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#18 |
Watch Officer
![]() Join Date: May 2007
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Yeah, that one merchant that was hit by a torpex equiped MK14/MK18 looked like it literally disintegrated into a cloud of black particles.
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I only need one torpedo. ![]() |
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#19 |
Sparky
![]() Join Date: Jan 2007
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@Frederf, @V.C. Sniper:
Does one of you have a youtube link for the MK14 torpedoe explosion? Can find torpedo tests on decommissioned destroyers only... Thanks.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#20 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Platapus, Steve (Stewie
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Contritium praecedit superbia. |
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#21 | |
Sailor man
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In those conditions (<600 yards visibility) the game does not allow auto target tracking so its pure manual TDC work, and draw your own paper plot. Skulk around, plot convoy formation (hope they don't zigzag or you'll likely get rammed without warning), fire on bearing beyond visual range.
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"A spoken word is a fired torpedo" |
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#22 | |
Seasoned Skipper
![]() Join Date: Apr 2005
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Try this one at 1:39 4:01 and 6:21 |
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#23 |
Eternal Patrol
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Oh yeah. Saw that one years ago. Not a Mk 14 at all. At the very least a Mk 48 'homer'.
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“Never do anything you can't take back.” —Rocky Russo |
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#24 |
Samurai Navy
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In My GWX 3.0 experience, hitting everything up to The Whale Factory ship will sink with a single hit to the bow, albeit if not after 45minutes-3 hours.
IF you hit tankers in the bow, they disintegrate. |
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#25 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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I went through that u-boat database when this subject came up before, and found that the number of fish required to sink ships of similar sizes was actually MORE for german torpedoes in most cases compared to the Mark 14. ( I also went through every single US submarine torpedo attack of the war and made a database of them).
It was not at all the answer I expected, but it's what the reports/narratives spit out if you start counting up 1 hit sinkings vs 2 or more. The guy I was arguing with, BTW, counted ships that made it back to port, but were written off as losses a "sinking" to try and bolster his 1 hit, 1 sinking notions. Not so, writing a hull off is an economic decision, allies were making so many hulls, repair cost more than scrapping (just like remodeling costs are more [per ft^2 than new builds for houses). Some links: Below link I compared warship attacks, virtually no difference in numbers of fish to sink between u-boat and fleet boat attacks that matters. http://www.subsim.com/radioroom/show...2&postcount=53 Below, I compared Hog Islander sized targets, and the US sinking rate with only 1 hit was 88%. http://www.subsim.com/radioroom/show...1&postcount=67 The German rate (from u-boat.net) to ALL attacks on Hog Islanders was 94% successfully attacked were sunk. Since it gives no fish count, that 6% difference accounts for attacks with 2 fish, AND deck guns added in. Even if you assume none were every attacked or hit with more than 1 fish, and none were ever attacked with the DG, that difference is well within chance (or sea state differences between the N Atlantic and PTO). I later went through all the narratives for the hog islander attacks and figured out the hits per sinking: http://www.subsim.com/radioroom/show...6&postcount=74 ONly 50% sank with 1 hit compared to 88% of jap ships of similar tonnage (I actually counted ships larger than the hog islanders, too, since most of the similar jap ships were slightly larger than that). For late war, I checked Liberty Ship stats, I read every Liberty Ship attack u-boat narrative and: Quote:
Last edited by tater; 02-16-10 at 12:10 PM. |
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#26 | |
Ace of the Deep
![]() Join Date: Jan 2007
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#27 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
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Hello.
I just want add some tip for GWX eel settings. IF ship is in hurry, place eel near bow - Thats how to turn surface vessel in to submarine,works in most cases... Warships can resist that trick.... i don`t know for sure,because warships in GWX is real rare thing to encounter. |
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#28 | |
Fleet Admiral
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Yes What you would want in order to move all that water out of the way is a longer explosive pulse. This is where the Aluminum powder comes in (it "burns" longer). This combined with a lower Brisance explosive would tend to "propel" the water out. The explosive wave of a higher Brisance explosive will tend to be absorbed by the inertia of the water. This one of the reasons why underwater demolitions often involves different explosive compounds than above water demolitions.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#29 | |
Fleet Admiral
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![]() Armour plating needs to be designed to resist a particular type of attack. Against hardened armour piercing ordnance, thicker more dense armour is good. Against explosives, less dense armour that can flex is good. This is actually a criminally oversimplified explanation of an incredibly complex topic of armour design and construction. Actually armour is made up of layers with different metals as distinct layers with other layers made of different metal compounds. It is an interesting topic. I am afraid I am more familiar with blowing stuff up than designing stuff to resist being blown up. But excellent points Steve. ![]() One can't discuss the effectiveness of torpedoes without taking into effect the hull/armour compositions.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#30 | |
Fleet Admiral
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Is that because the impetus of the ship's movement will force more water into the ship? Does GWX model that?
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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