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#16 |
Chief of the Boat
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Check you don't have the Indian or Black Sea campaign files enabled in JSGME.
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#17 |
Machinist's Mate
![]() Join Date: Dec 2009
Location: Lincs, UK
Posts: 124
Downloads: 43
Uploads: 0
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#18 |
Chief of the Boat
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Put the SpySat mod in (click on my GWX FF link) and that will show you if most of the traffic that is scripted in is working.
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#19 |
Machinist's Mate
![]() Join Date: Dec 2009
Location: Lincs, UK
Posts: 124
Downloads: 43
Uploads: 0
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I tried the spysat mod, but it seems to consistently give me a CTD after the black "Not so long ago..." screen. However I did open my save without it and try a brief a kamikaze run on Scapa Flow (which amazingly I survived!) by dashing in the west entrance, decks awash at flank speed. I did a rough lap of the harbour and all the scripted traffic in there certainly seemed to be working alright. When I'd dodged all the destroyers and torpedo boats to leave again, I encountered a lone large merchant heading NE around the Orkneys.
Neither a comprehensive or scientific test, but I can presume from that I had just been unlucky rather than having issues with my game. That said, if I could get the spysat mod to work it would be good to verify my findings. Edit: I just double-checked the readme for the spysat mod and I've been trying to apply it mid-patrol, not back in port. Double edit: I don't think i need worry about testing with the spysat at all; continuing my original save prior to my testing, I just blundered into and sunk a very auspicious target ![]() Last edited by Panser; 01-12-10 at 03:25 PM. |
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#20 |
Chief of the Boat
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Good Luck
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