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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jan 2007
Location: Ill
Posts: 93
Downloads: 17
Uploads: 0
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I was piddling around this evening after spending another unsuccessful day working on my van and not having much success. I decided to give SH4 another day in court. I have the gold pack with the uboat missions. So Im trying to figure out the control scheme, and I cannot for the life of me figure out why they did not give the watchman a range to target button. The GUI befuddled me so badly that I had to sink that merchant with the rear firing deck gun (I have a grato class sub). The next morning as Im approaching the coast of Japan, I have around six different airborne patrols swarming over me at different times. I downed three of them quickly before they could bomb my ship. I was hit on the third attack and tried to track quickly with the ack ack, only to find that the point of view from the flack cannon places you behind the wall of the outer hull when you try to make a mid level sweep with said gun. What gives eh?
I started looking in the downloads for a fix for that and a few other things here, and should have those issues patched up easily enough. I personaly think that the GUI for SHIII is much better than the SH4 GUI. I don't know how in depth the new GWX mod is going to be for SH4, but I feel I wouldn't be doing any justice to SH3 without mentioning that it would be nice to take that type of straight forward interface and place it within the realm of eye candy that the SH4 engine can offer. I understand that the few shortcomings of SH3 are very well the brick and mortar of the engine itself, I cannot help but think about how much fun SH4 could have been if the interface wasn't totally alien. Ok, thats my rant for the evening... back to SH3.
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Silent Hunter III v1.4b GWX2.0 ![]() GWX2.1 ![]() GWX3.0 ![]() Uboat Commander 3.2 Life Boats final Torpedo Damage final Silent Hunter 4...more on that later |
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#2 |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
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GWX for SHIV was canceled
![]() Yes SHIV is two steps forward and one step back. Try the Game fixes only mod 1.1 and Run Silent Run Deep campaign overwrite to fix it to historical levels. The GUI is horrible and I really miss SHIII's two bar system with one bar on the left and one on the bottom. Still after all the fixes I play SHIII 75% of the time. SHIV is just too Hollywood blockbuster cartooned for my taste. They threw the realism aside a bit for the special effects and it cost in substance. It failed when compared to its predecessor. Mod guru's do fix things up nicely though and now it is much better! ![]() Just isn't SHIII GWX good ![]() |
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#3 |
Rear Admiral
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As someone who's spent an ungodly amount of time tinkering under SH4's hood to try and get more out of it, i personally think the single biggest problem with SH4, is that it was rushed. It was released far too early then it should have been. (blame the suits at ubi)
Some aspects of the game, are, i think, quick fix solutions by ubi. The GUI being one of them. I think ubi ran into problems with the SH3 interface due to today's screen resolutions and aspect ratios. When SH3 was made, this wasn't really an issue. So a quick fix, was the ordersbar GUI as it exists today. SH4 is loaded with legacy files that are no longer being used, and legacy functionality that either weren't being used at release, or simply didn't work anymore. Some of this functionatliy was made accessible/added back by mods. Mod wise, SH4 is acutally doing pretty good. Better mod tools were made specificaly for sh4 (S3D). Not to mention some of the modders in SH4, actually came from the SH3 modding community, so there has been an ongoing working knowledge base. A few have been around long before GWX was thought up, so the talent and know how is there and the game is improving. But there is no denying, the game was rushed, and it will always reflect that. |
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#4 |
Fleet Admiral
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I share the feelings of the OP.
I am not a fan of the GUI on SH4. It just does not "feel" right to me (my opinion of course) I keep coming back to SH3. With all the mods efforts a lot of good improvements have been made. I keep going back to SH4 just to give it one more try, but it does not feel like home to me.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#5 | ||
Rear Admiral
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![]() Quote:
Quote:
http://forum.kickinbak.com/viewtopic.php?f=70&t=1325 |
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#6 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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I think it's fair to say that the SHIV mod community have salvaged the game from it's original poor showing (I wholeheartedly agree it was a rushed and flawed product. They still haven't fixed the simple collision sound glitch with the Marines' rubber raft for crying out loud!). It has slowly grown on me, regardless, particularly with the addition of SH4 Speech (no GUI probs, just state your command and the crew responds). SH4 Speech is not perfect but IMHO it added so much more immersion to the game.
That being said, SHIII still rules the roost for overall immersion. It's just "grittier" if you get my drift, slightly dated graphics notwithstanding. If SH5 does not use the SHIII/GWX concept as a starting block then I'm sure the game will be stillborn. Of course, SH6 will be, yet again, the next improvement for the Pacific Theatre and round and round she goes....... ![]() There's one thing we can say about the subsim community; we're suckers for punishment. ![]() |
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