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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Don't like the new mouse cursor but what the hey.....
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#17 |
Fleet Admiral
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#18 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Yeah, these screenshots remind me of the opening scene from The Hunt for Red October too!! Very excited!! I hope there's the occasional iceberg and that it snows in Career mode!
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***THE GENERAL*** |
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#19 |
Grey Wolf
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Hurray! Finally some new material... it seems we've got some nice graphical improvements as well.
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#20 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Is that smoke coming from factories along the shore line?
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#21 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Yes but how is that any different to SH3 or SH4?
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#22 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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@ longam, yes it is but even SH3 had smoke effects from factories - these ones just look nicer.
Speaking of smoke, i hope that the Smoke stacks from ships are bit longer this time around.... pretty easy to increase them via a mod i know, but all the same.... It nice to see a ship creep over the horizon... smoke, masts, ship - in that order ![]() |
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#23 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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![]() Yep they had smoke coming from factory,s sh-3 as well.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#24 |
Ace of the deep .
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The sea foam and water splash look pretty awesome . The ice on the destroyer looks cool . Are there lights in one of the other screenies in the harbour buildings ?
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#25 |
Lucky Jack
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This is a nice screenshot. Is it just me or does it look cold?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#26 |
Black Magic
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well the next obvious questions to ask is does the accumulation of ice/snow on ship/sub negatively affect it or is it all just show? Can my flak gun become frozen (not able to rotate)? Will the weight of accumulated ice make my sub draft more? Will the weight of accumulated ice make ships draft more? Will the weight of accumulated ice on ship/sub affect the physics of those objects?
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#27 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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I like the way the hills cast a long shadow across the water
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#28 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
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It`s reflection on water not shadow.
Since sun is above that hill, shadow wouldn`t be so long. Also if you look on hill to the right, it has reflection too since shadows can`t be cast 2 different ways unless we would have at least 2 suns ![]() And you definately wouldn`t see sunrays (sparkling water) on water in shadows... Edit: look at this earlier screenshot: http://pc.ign.com/dor/objects/26623/...page=mediaFull If you look closely, you will see shadows casted by coning tower and deck gun, plus one from the ship above (you can see also reflection that is longer of that ship too). The thing I don`t understand is why they left shadows out in newer screenshots. Last edited by Kromus; 10-06-09 at 10:22 AM. |
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#29 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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Seems like we got two twins on board
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#30 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Looks promissing...
Still waiting for a screen of windy day, with a sunny environment at 11a.m. in front of Giblartar... ![]() Come on Ubi Romania - give us something for 1024 Mb of video RAM... ![]()
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