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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I'm trying to edit ammo storage,
in the submarine directory, in submarine.upc under "bunker" edit with notepad sub speed, same directory, submarine.sim file, open with s3d weapons power, ext. in the library directory : weaponname.zon file, edit with s3d keltos |
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#2 | |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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Which ones edit fuel-Range ? and would it be possible to put a 40 mike mike on a S-18's AA platform?
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"Diesel Pig" Not so long ago... |
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#3 |
Watch
![]() Join Date: May 2009
Posts: 22
Downloads: 38
Uploads: 0
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hello everyone!!!!I am new here I played sh4 for more then 1 year and now I was reading many posts on this forum and I have a question:can you tell me any sub and torpedo mods which I can install in sh4(u-boat missions?)and jsgme compatible?I wanna try something diferent but I can`t find a mod wich I can install.thanx a lot
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#4 | |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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I recommend the Ohio beta as a new sub that is superb to play as but there are ships and subs here to be found that fit just about anyone's taste, Happy hunting. ![]()
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"Diesel Pig" Not so long ago... |
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#5 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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You can use a 40 bill bill, but I don't think the mike mike works. You could put the Iowa main turret on there if you know how. ![]() The last tower for the S class is put on in August 42 and the 40mm is not available until October, so you would have to make some changes. I'm not sure how accurate it would be. In data/UPCData/UPCUnitsData/UnitParts4Sclass.upc at the bottom: [UnitPart 3.UpgradePackSlot 1] ID= UpgAAGun NameDisplayable= Anti-Aircraft Gun Type=NULL AcceptedTypes=USLightAA,USHeavyAA UserCustomizable=Yes IDLinkUpgradePackSlots= CTForeAA IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1942-10-08, Upack20mmSingle IDLinkUpgradePackSlotsIntervalDefault2= 1942-10-08, NULL, Upack40mmSingle Add the stuff in green then test. Peabody
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#6 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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16 inch gun on a pig boat?
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"Diesel Pig" Not so long ago... |
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#7 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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hi to all...sorry to bother you but do you know how can i add images?
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#8 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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its me again...this time i really want your help people....you see i play as ijn kongo batleship and i really wish to change the flag into usa so i can play some other missions including bb test shooting...can you help me? thanks...
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#9 | ||
Stowaway
Posts: n/a
Downloads:
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Quote:
that is why you havent gotten much response yet so start a new thread to ask your questions here: http://www.subsim.com/radioroom/forumdisplay.php?f=219 |
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#10 |
Helmsman
![]() Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
Uploads: 0
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Hello Guys.
Here's a great mod for SH4. Its a version of the "zoomable external camera" mod, that elanaiba was nice enough to make, per my request, (hes on my Christmas list) ![]() What it does is add zoom levels to the external camera view - activated with the mouse wheel. Current levels are 1x, 10x, 20x. Installation: Simply drop included cameras.cam file in <SH4 folder>/Data/Library. There shouldn't be any file with that name, so don't overwrite anything. It needs to be in the same location as cameras.dat, but that's normally true. To remove the mod just delete the cameras.cam file. Original mod idea belongs to stabiz. http://www.subsim.com/radioroom/down...o=file&id=1942 Hope you guys like it as much as I do, many thanks to Stabiz and Elanaiba. You guys a great. Indy ![]() |
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#11 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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Um i put the gun on the boat, however i need to find the rotation value of the gun and change it so as the gun can move better than 30* left or right can you help?
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"Diesel Pig" Not so long ago... |
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#12 |
Swabbie
![]() Join Date: Aug 2010
Location: Florida
Posts: 14
Downloads: 136
Uploads: 0
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I had been running the game with the disc and having alot of crashes. Since I found you could run without the disc I havn't had the first crash in game. Could this be the answer to the magic question as to why the crashes?Thought I'd pass it along. Thanks to all of you for making a great game even better!
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#13 |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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#14 |
Watch
![]() Join Date: Sep 2010
Location: All around occident
Posts: 28
Downloads: 28
Uploads: 0
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Hi folks,
I found this which might be useful for modeling new units like you do here: http://www.the-blueprints.com/bluepr...s/ships-japan/ http://www.ijn.dreamhost.com/index.html http://www2.odn.ne.jp/miyukikai/ http://w2322.nsk.ne.jp/qm.masaki/ Check it out, very nice to start brand new models. I didn't find enough about the civilian fleet though. If you find anything please let me know.
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"My fellow Americans, I am pleased to tell you today that I've signed legislation which outlaws Russia forever. The bombing begins in five minutes." - Ronald Reagan - Some help finding big battles using RSRDC: Combined Fleet and Pacific War Animated |
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#15 |
Fleet Admiral
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It there a quick tutorial on building missions for SH4. Could someone point me in the right direction? I haven't worked with the editor since 2008.
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