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Old 04-08-09, 08:33 PM   #16
peabody
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Ok, I just bought the game and I must say I'm a bit dissapointed. I love SH3 and I think I will return to it, unless someone persuades me not to. In SH3 there was a nice noise meter and other helpful features that SH4 has not. And the new interface is kinda strange. Is it possible to mod it somwhow, to make it more like the old one?
Noise meter? I never played SH3 what is that? And you say Other helpful features....Like what?

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Old 04-09-09, 01:27 AM   #17
Etienne
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Originally Posted by peabody View Post
Noise meter? I never played SH3 what is that? And you say Other helpful features....Like what?
At lower difficulty settings, SHIII had a little sub silhouette that changed color depending on how stealthy you were. It wasn't that useful, except for newer players who had yet to understand that faster = noisier.
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Old 04-09-09, 01:31 AM   #18
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I don't like getting map contacts printed on my nav map automatically. Or am I just missing the option to disable it somewhere ?

It wouldn't be a problem if those map contacts weren't so extremly accurate, this makes it kind of boring. I want to approach a convoy, use the map to the best extent in order to get an overview about everybody's position and course but the stupid ships are already right there, magically wandering around my nav map

Also, I'm still quite a bit lost right now. I'm used to the metric system but set SH4 to the american style, yards, feet and nautical miles. Was a long time since SH1, since I used those strange measurements the last time ^^.

And its a shame that you don't find any helpful information about your submarine, diving dephts, speed, etc. In SH3 they used be presented in the manual and at the home base screen IRC.
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Old 04-09-09, 01:32 AM   #19
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Welcome Aboard archer9

I'm sure you'll get a straight answer once those rowdys get done playing ...grab ass.
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Old 04-09-09, 04:26 AM   #20
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Why is it when someone mentions boobs, breasts, tittie, fun bags you happen to show up in the thread
Because I have another PC besides me that I borrowed from NASA that is constantly scanning the internetz for new entries on boobs.
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Old 04-09-09, 05:02 AM   #21
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Originally Posted by ichso View Post
I don't like getting map contacts printed on my nav map automatically. Or am I just missing the option to disable it somewhere ?
Click on the radio in your office while in harbour to access the realism settings. There you can select "no automatic map update", or something like that.
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Old 04-09-09, 05:02 AM   #22
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Well.. it is a bit strange at start. I guess I will play it for a while and see weather I get used to it or not. Mostly because the new graphics are awesome!!!!
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Old 04-09-09, 05:18 AM   #23
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I've been having problems with the interface and waht not... I cant hit a damn thing with torpedoes... i use manual targeting of course! But alas, I do miss SH3... she was so nice to me... I miss my VIIC and XI subs... and i'll be damned if i'm going to spend money on the uboat pack
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Old 04-09-09, 05:34 AM   #24
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Sniper, you're trying to fight an American submarine as a U-Boat. Forget the U-Boat and learn how the American sub works. It's just as frustrating to move from a submarine to a U-Boat and the same advice holds. Stop trying to fight one boat as the other.

Each works exquisitely well. But they must be used properly. You don't change graphics cards in your computer with a sledge hammer. You use the appropriate tool in the correct way and the job is easy. Use the inappropriate tool, or the correct tool inappropriately, and you create your own problems.

It's not that difficult to find out how to fight a submarine. I'll bet someone around here has a Bag of Tricks that might make a lot of difference. Bah! Maybe not...
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Old 04-09-09, 05:46 AM   #25
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Quote:
Originally Posted by Schroeder View Post
Click on the radio in your office while in harbour to access the realism settings. There you can select "no automatic map update", or something like that.
I have enabled every realism option apart from external views.

What's fine is one contact acknowledgement for a whole convoy or TF when zoomed out on the nav map. But when zoomed in, I don't want to get every ship printed on the map that my crew is able to spot.
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Old 04-09-09, 11:19 AM   #26
Schroeder
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Odd. Maybe some of your mods interfere there.
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Old 04-11-09, 01:13 PM   #27
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As long as you have radar, all those would be plotted to a degree of accuracy greater than the game is able to render. Map updates off is not a realism option, it is strictly a gratuitous difficulty option.

It's like driving your car with a paper bag over your head. If you can do it you sure are good, but it isn't very realistic.
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Old 04-11-09, 02:00 PM   #28
ichso
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Quote:
Originally Posted by Schroeder View Post
Odd. Maybe some of your mods interfere there.
To be honest, i just *thought* this option was checked, but in reality it wasn't. Shame on me

Quote:
Originally Posted by RR
As long as you have radar, all those would be plotted to a degree of accuracy greater than the game is able to render. Map updates off is not a realism option, it is strictly a gratuitous difficulty option.
But they didn't have a chart which they could draw on and also got an automatic plotting of contacts on it, which got updated in real time, did they ?
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Old 04-11-09, 02:05 PM   #29
Sailor Steve
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No, but radar and sonar plots did get updated every minute or so. The problem with the Map Contacts Update is that it doesn't distinguish between electronic plots and visual plots, so if you're looking through the periscope every thing in sight is put on the map, whether you see it or not.

In SH3 I use the 'Assisted Plotting Mod', which leaves sonar contacts but removes visuals unless you identify them, and then has no information until you input it yourself. There is an SH4 version, but it makes my game crash so I haven't been able to use it yet.
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Old 04-11-09, 02:39 PM   #30
Rockin Robbins
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The game engine is hardwired so that modifying how it operates causes more problem than just leaving it alone (except for the TMO plotting system or TMOplot, which take out all the unrealistically plotted data except for the precise visual positions). Just don't take any measurements from visual positions. Radar positions are fair game, but if you don't use visual positions to plot position or measure speed from you're good to go.

I just don't see any purpose to ruining the game to solve a problem you only have if you misuse the information. If you get rid of position plotting altogether you not only throw the baby out with the bathwater, you throw yourself out too. If you have a boat with radar there are no issues with the TMO plotting system. A real sub would have better plotting info than you do.
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