![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
|
![]() |
![]() |
![]() |
#17 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Canada
Posts: 695
Downloads: 1
Uploads: 0
|
![]()
At lower difficulty settings, SHIII had a little sub silhouette that changed color depending on how stealthy you were. It wasn't that useful, except for newer players who had yet to understand that faster = noisier.
|
![]() |
![]() |
![]() |
#18 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
|
![]()
I don't like getting map contacts printed on my nav map automatically. Or am I just missing the option to disable it somewhere ?
It wouldn't be a problem if those map contacts weren't so extremly accurate, this makes it kind of boring. I want to approach a convoy, use the map to the best extent in order to get an overview about everybody's position and course but the stupid ships are already right there, magically wandering around my nav map ![]() Also, I'm still quite a bit lost right now. I'm used to the metric system but set SH4 to the american style, yards, feet and nautical miles. Was a long time since SH1, since I used those strange measurements the last time ^^. And its a shame that you don't find any helpful information about your submarine, diving dephts, speed, etc. In SH3 they used be presented in the manual and at the home base screen IRC. |
![]() |
![]() |
![]() |
#19 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
Welcome Aboard archer9
![]() I'm sure you'll get a straight answer once those rowdys get done playing ...grab ass. ![]() |
![]() |
![]() |
![]() |
#20 |
Lucky Jack
![]() |
![]() |
![]() |
![]() |
![]() |
#21 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
![]()
Click on the radio in your office while in harbour to access the realism settings. There you can select "no automatic map update", or something like that.
__________________
Putting Germ back into Germany. ![]() |
![]() |
![]() |
![]() |
#22 |
A-ganger
![]() Join Date: Apr 2009
Posts: 80
Downloads: 90
Uploads: 2
|
![]()
Well.. it is a bit strange at start. I guess I will play it for a while and see weather I get used to it or not. Mostly because the new graphics are awesome!!!!
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#23 |
Engineer
![]() Join Date: Dec 2007
Location: North of Malta, shadowing your pretty little C3 Cargo!
Posts: 212
Downloads: 15
Uploads: 0
|
![]()
I've been having problems with the interface and waht not... I cant hit a damn thing with torpedoes... i use manual targeting of course! But alas, I do miss SH3... she was so nice to me... I miss my VIIC and XI subs... and i'll be damned if i'm going to spend money on the uboat pack
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#24 |
Navy Seal
![]() |
![]()
Sniper, you're trying to fight an American submarine as a U-Boat. Forget the U-Boat and learn how the American sub works. It's just as frustrating to move from a submarine to a U-Boat and the same advice holds. Stop trying to fight one boat as the other.
Each works exquisitely well. But they must be used properly. You don't change graphics cards in your computer with a sledge hammer. You use the appropriate tool in the correct way and the job is easy. Use the inappropriate tool, or the correct tool inappropriately, and you create your own problems. It's not that difficult to find out how to fight a submarine. I'll bet someone around here has a Bag of Tricks that might make a lot of difference. Bah! Maybe not... ![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#25 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
|
![]() Quote:
What's fine is one contact acknowledgement for a whole convoy or TF when zoomed out on the nav map. But when zoomed in, I don't want to get every ship printed on the map that my crew is able to spot. |
|
![]() |
![]() |
![]() |
#26 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
![]()
Odd. Maybe some of your mods interfere there.
![]()
__________________
Putting Germ back into Germany. ![]() |
![]() |
![]() |
![]() |
#27 |
Navy Seal
![]() |
![]()
As long as you have radar, all those would be plotted to a degree of accuracy greater than the game is able to render. Map updates off is not a realism option, it is strictly a gratuitous difficulty option.
It's like driving your car with a paper bag over your head. If you can do it you sure are good, but it isn't very realistic.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#28 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
|
![]()
To be honest, i just *thought* this option was checked, but in reality it wasn't. Shame on me
![]() Quote:
|
|
![]() |
![]() |
![]() |
#29 |
Eternal Patrol
![]() |
![]()
No, but radar and sonar plots did get updated every minute or so. The problem with the Map Contacts Update is that it doesn't distinguish between electronic plots and visual plots, so if you're looking through the periscope every thing in sight is put on the map, whether you see it or not.
In SH3 I use the 'Assisted Plotting Mod', which leaves sonar contacts but removes visuals unless you identify them, and then has no information until you input it yourself. There is an SH4 version, but it makes my game crash so I haven't been able to use it yet.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#30 |
Navy Seal
![]() |
![]()
The game engine is hardwired so that modifying how it operates causes more problem than just leaving it alone (except for the TMO plotting system or TMOplot, which take out all the unrealistically plotted data except for the precise visual positions). Just don't take any measurements from visual positions. Radar positions are fair game, but if you don't use visual positions to plot position or measure speed from you're good to go.
I just don't see any purpose to ruining the game to solve a problem you only have if you misuse the information. If you get rid of position plotting altogether you not only throw the baby out with the bathwater, you throw yourself out too. If you have a boat with radar there are no issues with the TMO plotting system. A real sub would have better plotting info than you do.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|