![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
A-ganger
![]() Join Date: Dec 2008
Location: Germany
Posts: 76
Downloads: 79
Uploads: 0
|
![]()
GIMMIGIMMIGIMMI!
![]() |
![]() |
![]() |
![]() |
#17 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
|
![]()
Not a single FPS hit on me, and im running RFB also, loving the return of the super algae. I doubt i would get a fps hit ill have to give her a try on my laptop later.
JOnesy ![]()
__________________
![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system ![]() |
![]() |
![]() |
![]() |
#18 |
Pacific Aces Dev Team
|
![]()
Simply AWESOME, only two remarks so far:
1) Using stock UBM, all Real Environment parts installed, no other mods installed, F11 camera view freezes and I have to shut down SH4 ![]() 2) A matter of personal and entirely subjective impression (Take it with TWo grains of salt): The water animation is a bit too fast. Yes I know it is more or less that fast in real life (Spent this last week by the sea BTW) but in the computer screen everything looks different, and I feel a bit slower would give an even better feel. That said, the animation is objetively CORRECT, and I have no complaints about it ![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#19 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
|
![]() Quote:
Quote:
Hi Armistad and Fish, the environment part of the mod works fine with all other major mods, including RFB and TM, but the work we did to make the submarine have a more realistic roll in storm and make a sound when it hits the waves wont work with those mods and the camera file will not work with RFB or TM. Try the rest and lets wait to see if Ducimus will make one final mod with the RE mod in it, that was what he said to me for 3 months ago ![]() |
||
![]() |
![]() |
![]() |
#20 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
|
![]()
Kriller, if I wanted to use this with the current RFB, what would the install order be, and what would I screw up? Thanks for yours and Clear's great work
![]() |
![]() |
![]() |
![]() |
#21 | |
Canadian Wolf
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#22 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
|
![]() Quote:
Regarding the modding affair the place you need to look to is in the envatl.dat in the node that says something about haze and in the scene at the node that says "clouds" in there are some controllers which decide how many times the clouds should be tiled across the sky and how strong it should reflect in the ocean etc. There is however a very dificult issue to deal with when working with the clouds, which is a time consuming task to get to work, because the engine strecthes the clouds different at different times of day and this is controlled in the envatl.dat ![]() |
|
![]() |
![]() |
![]() |
#23 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
|
![]()
Ok found the answer, this mod definately doesn't like any Ansiotropic filtering, it kills the FPS dead, if anyone has trouble with low FPS, switch the AF to application and it will run great.
|
![]() |
![]() |
![]() |
#24 |
Canadian Wolf
|
![]()
Be sure to host it here as well: New SUBSIM Downloads
|
![]() |
![]() |
![]() |
#25 |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
|
![]()
Sweet.
Thnx. |
![]() |
![]() |
![]() |
#26 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]()
Really nice mod.
![]() I have tons of mods installed. TMO+RSRD+RUIM and other standalone things. I installed the 1, 2 and 4 and in middle of a patrol and it worked fine. But iam not sure what the 2 install will do to my submarines. But i find it out :rotfl: There are a few concerns however. 1. Limb holes is nearly back to stock so i installed the lesser limb holes mod after and that sorted out the "waterfall" from the holes ![]() 2. Did the submarine files change anything how they lay in the water? It seams the submarine (porpoise current) is floating on the waves/sea. I would love to se so they go a bit deeper rather than popping like a cork. ![]() 3. Iam sorry to say this but the Fog is way to much. (this is my major concern that maybe do so i roll back) I was on a night patrol. Weather report said wind 10, fog light. i had picked up a meerchant and planned for an attack. I had him at 600 Meters range and raised my attack scope only to find out that i couldnt se him. went to the night scope and he was impossible to spot. I surfaced and i couldnt even find him whit my eyes nor the watch crew. Iwent to free cam mod and tracked him and i could barely se him at distance of aprox 100-150 meters. And all this was in light fog. I gived up the target and waited for the sunset. When the sun was up i zoomed up from my sub to check how far i could spot my self. from the above i noticed i circle around my sub that was about 400 meter in diameter. Everything outside that circle was impossible to se like water surface. I wonder how heavy fog would be if light fog behave like this :rotfl: Later on when the weather was calm and no fog reported there was still fog but the visibility had increased. I hope you look into this ![]() But i couldnt resist to take a picture when there was light fog in the morning sun. It looks real nice ![]() ![]() Thanks for a wonderful mod and hope you dont get mad at me cuz of my concerns ![]() Vikinger.
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#27 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]()
Here is a picture of the fog iam talking about.
As you se there isnt much visibility beyond that "circle". And it didnt matter if i had volumetric fog on or off. And if iam real picky, fog rarely happend when there are high wind speed. As a former fisherman we had only fog on real calm weather. :P ![]() Vikinger.
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#28 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
|
![]() Quote:
I need to hear more feedback later, and then adjust. Thanks
|
|
![]() |
![]() |
![]() |
#29 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
|
![]()
2. Did the submarine files change anything how they lay in the water?
It seams the submarine (porpoise current) is floating on the waves/sea. I would love to se so they go a bit deeper rather than popping like a cork. ![]() -------------->I will test the adjustment. 3. Iam sorry to say this but the Fog is way to much. (this is my major concern that maybe do so i roll back) I was on a night patrol. Weather report said wind 10, fog light. i had picked up a meerchant and planned for an attack. I had him at 600 Meters range and raised my attack scope only to find out that i couldnt se him. went to the night scope and he was impossible to spot. I surfaced and i couldnt even find him whit my eyes nor the watch crew. Iwent to free cam mod and tracked him and i could barely se him at distance of aprox 100-150 meters. And all this was in light fog. I gived up the target and waited for the sunset. When the sun was up i zoomed up from my sub to check how far i could spot my self. from the above i noticed i circle around my sub that was about 400 meter in diameter. Everything outside that circle was impossible to se like water surface. ----------------------------------------> I know the fog light and fog heavy same problem. I have tried a lot of ways, but have failed.I hope to be able to find a better way to solve this problem.
|
![]() |
![]() |
![]() |
#30 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]()
Thx for your replie W-Clear. I appreciate it.
![]() Concerning the fog. What files are involved in that? ![]() I might gona use some other files untill you have fixed it. ![]() There are so many lovely things about this mod ![]() ![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|