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Old 02-14-09, 03:25 PM   #16
magicsub2
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ITS ONLY DECK GUN TIME THAT CAN BE ALTERED ITHINK


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Old 02-14-09, 07:40 PM   #17
tater
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Quote:
Originally Posted by coronas
Only gun turrets shot to other planes. Wing guns shot to ships but not to enemy planes. I tried a mission (FW-190 against B-17) and fighters got away from B-17 in pursuit!!
Make a "turret" for each bank of guns, with a few degree rotation and elevation.

It's no sillier than the awful flight model of the planes anyway.
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Old 02-14-09, 08:28 PM   #18
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Quote:
Originally Posted by tater
Quote:
Originally Posted by coronas
Only gun turrets shot to other planes. Wing guns shot to ships but not to enemy planes. I tried a mission (FW-190 against B-17) and fighters got away from B-17 in pursuit!!
Make a "turret" for each bank of guns, with a few degree rotation and elevation.

It's no sillier than the awful flight model of the planes anyway.
Good idea.

I had been wondering why the fighters weren't more aggressive. A few weeks ago I was in the channel when a Ju-88 dive bombed a British merchant - right in front of some Hurricanes. It strafed the ship, took a few potshots at the Hurricanes without doing any damage, and escaped. The fighter pilots seemed a little oblivious about the whole thing.
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Old 02-14-09, 08:49 PM   #19
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I've only ever seen one "dogfight" wish was a Sunderland chasing a Stuka round and round. The Sunderland eventually shot the Stuka down. Note both aircraft have turrets. The Stuka's rear gun (classed as a turret in game), didn't stand much chance against the Sunderlands 4 and 2 gun turrets. The Sunderland completely ignored my boat which was surfaced the whole time helping the Stuka out with the flak guns.

Never seen fighters go after an enemy aircraft ever but have seen fighters of both sides go after enemy ships. It would be interesting to see if you could replace the wing guns with "turrets" with only 1 deg of rotation. It might make for an interesting test.
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Old 02-14-09, 08:51 PM   #20
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Just my opinion, is it really worth it to make this mod? I mean, any sane uboat kaleun would stay away from the channel, thus never ever seeing the planes.
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Old 02-14-09, 08:53 PM   #21
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Quote:
Originally Posted by Dowly
Just my opinion, is it really worth it to make this mod? I mean, any sane uboat kaleun would stay away from the channel, thus never ever seeing the planes.
IMHO the real mod is with the forward fireing guns. IIRC this was attempted but was not very successful in getting the AI fighters to attack enemy aircraft. It might be a nice inclusion in SHV if the devs are watching...
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Old 02-14-09, 09:02 PM   #22
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Quote:
Originally Posted by TarJak
Quote:
Originally Posted by Dowly
Just my opinion, is it really worth it to make this mod? I mean, any sane uboat kaleun would stay away from the channel, thus never ever seeing the planes.
IMHO the real mod is with the forward fireing guns. IIRC this was attempted but was not very successful in getting the AI fighters to attack enemy aircraft. It might be a nice inclusion in SHV if the devs are watching...
Yes, sure. But being 100% honest, does magicsub has the know-how for it? To be entirely honest, this mod seems to be one of them that ppl want to do, yet have absolutely no idea of what can be done. And this is no pun, just saying.

EDIT: I mean, I know ppl want to be gentle and nice to new modders. But it just saves time to say it might be very hard to impossible to do. I'd like to have polarbears walking jumping on thier noses and shooting lazer from their arses. It could be done, but could it be worth it?
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Old 02-14-09, 09:13 PM   #23
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your a bit right about that............ i mean how am i supposed to know how to add guns to anything??

can someone post a link to a tutorial??

or can someone else do that while I script in aircraft?

dont tell me you nevr went through the kanal in early war??

its eye candy heaven!!!! you have got sunk ships, aircraft and lots of ships! and its in sight ol land! on a clear day you can see both sides of the kanal in real life, though im not sure if you can in game.

also, i think the hurricanes cannons are alreadyturrets, cos i saw them moving, just a tiny bit once,

ok, so far i have scripted in an air attack on scopa flow. does anyone know what airfields the planes whre comming from to attack britain??
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Old 02-14-09, 09:23 PM   #24
A Very Super Market
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If there was a tutorial for this mod, you wouldn't need to bother about it, would you?
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Old 02-14-09, 09:33 PM   #25
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Quote:
Originally Posted by Dowly
Quote:
Originally Posted by TarJak
Quote:
Originally Posted by Dowly
Just my opinion, is it really worth it to make this mod? I mean, any sane uboat kaleun would stay away from the channel, thus never ever seeing the planes.
IMHO the real mod is with the forward fireing guns. IIRC this was attempted but was not very successful in getting the AI fighters to attack enemy aircraft. It might be a nice inclusion in SHV if the devs are watching...
Yes, sure. But being 100% honest, does magicsub has the know-how for it? To be entirely honest, this mod seems to be one of them that ppl want to do, yet have absolutely no idea of what can be done. And this is no pun, just saying.

EDIT: I mean, I know ppl want to be gentle and nice to new modders. But it just saves time to say it might be very hard to impossible to do. I'd like to have polarbears walking jumping on thier noses and shooting lazer from their arses. It could be done, but could it be worth it?
I honestly don't mind when non-modders ask questions - it often helps more experienced people think of ways to circumvent the game's limitations (take tater's latest idea, for example). I think I could actually make this mod but I simply don't have the time to do it yet. There are about a half dozen things I have planned for SH3, w/o an opportunity to do them.
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Old 02-14-09, 09:54 PM   #26
Dowly
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Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by Dowly
Quote:
Originally Posted by TarJak
Quote:
Originally Posted by Dowly
Just my opinion, is it really worth it to make this mod? I mean, any sane uboat kaleun would stay away from the channel, thus never ever seeing the planes.
IMHO the real mod is with the forward fireing guns. IIRC this was attempted but was not very successful in getting the AI fighters to attack enemy aircraft. It might be a nice inclusion in SHV if the devs are watching...
Yes, sure. But being 100% honest, does magicsub has the know-how for it? To be entirely honest, this mod seems to be one of them that ppl want to do, yet have absolutely no idea of what can be done. And this is no pun, just saying.

EDIT: I mean, I know ppl want to be gentle and nice to new modders. But it just saves time to say it might be very hard to impossible to do. I'd like to have polarbears walking jumping on thier noses and shooting lazer from their arses. It could be done, but could it be worth it?
I honestly don't mind when non-modders ask questions - it often helps more experienced people think of ways to circumvent the game's limitations (take tater's latest idea, for example). I think I could actually make this mod but I simply don't have the time to do it yet. There are about a half dozen things I have planned for SH3, w/o an opportunity to do them.

Yes yes yes, I agree with you. But really, BoB mod should be about airwar, which SHIII doesnt have atm. Now, the question is, is it worth it to go to the lenght to try and get the AI to do dogfights when the player 99% of the time doesnt see the dogfights. MS, can make whatever mods he wants, as long as he first studies the SHIII engine to know what it can do and what it cant do.
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Old 02-15-09, 01:24 AM   #27
magicsub2
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how do i do that?
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Old 02-15-09, 01:31 AM   #28
A Very Super Market
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Look, we don't think you should tire yourself out trying such an ambitious mod. It's just not going to work. The best have tried, and it hasn't been done
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Old 02-15-09, 07:51 AM   #29
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maybe you want to contact AOTD_MadMax
he has realized dogfights in his SH4 mod "fall of the rising sun"
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Old 02-19-09, 05:08 AM   #30
magicsub2
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well i do want something to add more eye candy........guess this is another idea into the place
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