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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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ITS ONLY DECK GUN TIME THAT CAN BE ALTERED ITHINK
whoops, caps lock........ |
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#17 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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It's no sillier than the awful flight model of the planes anyway. |
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#18 | ||
Silent Hunter
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I had been wondering why the fighters weren't more aggressive. A few weeks ago I was in the channel when a Ju-88 dive bombed a British merchant - right in front of some Hurricanes. It strafed the ship, took a few potshots at the Hurricanes without doing any damage, and escaped. The fighter pilots seemed a little oblivious about the whole thing. ![]() |
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#19 |
Fleet Admiral
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I've only ever seen one "dogfight" wish was a Sunderland chasing a Stuka round and round. The Sunderland eventually shot the Stuka down. Note both aircraft have turrets. The Stuka's rear gun (classed as a turret in game), didn't stand much chance against the Sunderlands 4 and 2 gun turrets. The Sunderland completely ignored my boat which was surfaced the whole time helping the Stuka out with the flak guns.
Never seen fighters go after an enemy aircraft ever but have seen fighters of both sides go after enemy ships. It would be interesting to see if you could replace the wing guns with "turrets" with only 1 deg of rotation. It might make for an interesting test. |
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#20 |
Lucky Jack
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Just my opinion, is it really worth it to make this mod? I mean, any sane uboat kaleun would stay away from the channel, thus never ever seeing the planes.
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#21 | |
Fleet Admiral
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#22 | ||
Lucky Jack
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EDIT: I mean, I know ppl want to be gentle and nice to new modders. But it just saves time to say it might be very hard to impossible to do. I'd like to have polarbears walking jumping on thier noses and shooting lazer from their arses. It could be done, but could it be worth it? |
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#23 |
Stowaway
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your a bit right about that............ i mean how am i supposed to know how to add guns to anything??
can someone post a link to a tutorial?? or can someone else do that while I script in aircraft? dont tell me you nevr went through the kanal in early war?? its eye candy heaven!!!! you have got sunk ships, aircraft and lots of ships! and its in sight ol land! on a clear day you can see both sides of the kanal in real life, though im not sure if you can in game. also, i think the hurricanes cannons are alreadyturrets, cos i saw them moving, just a tiny bit once, ok, so far i have scripted in an air attack on scopa flow. does anyone know what airfields the planes whre comming from to attack britain?? |
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#24 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
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If there was a tutorial for this mod, you wouldn't need to bother about it, would you?
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#25 | |||
Silent Hunter
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#26 | ||||
Lucky Jack
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Yes yes yes, I agree with you. But really, BoB mod should be about airwar, which SHIII doesnt have atm. Now, the question is, is it worth it to go to the lenght to try and get the AI to do dogfights when the player 99% of the time doesnt see the dogfights. MS, can make whatever mods he wants, as long as he first studies the SHIII engine to know what it can do and what it cant do. |
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#27 |
Stowaway
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how do i do that?
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#28 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
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Look, we don't think you should tire yourself out trying such an ambitious mod. It's just not going to work. The best have tried, and it hasn't been done
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![]() The entire German garrison of Vanviken, right here in your thread! ![]() |
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#29 |
Ace of the Deep
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maybe you want to contact AOTD_MadMax
he has realized dogfights in his SH4 mod "fall of the rising sun" |
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#30 |
Stowaway
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well i do want something to add more eye candy........guess this is another idea into the
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