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Old 02-12-09, 09:42 AM   #16
Soundman
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Originally Posted by I'm goin' down
soundman, what is a "lubberline"? I have a blubberline, but I do not know what a lubberline is?
The "Lubber Line" is the line running down the center of the scope. As for Lurkers statement and RSRDC, what I said was we are NOT wasting our time calculating speed down to the fraction. RSRDC implements boats traveling at speeds other than even numbers.


Quote:
Not sure about your target's speed down to the "n"th degree?

That's what fan shots are for. Espec. when you must sink that special ship.
Jazzabilly, I beleive your missing the point here. The point is, precision shooting takes precision calculations. If you want to estimate, that's your option. I myself would rather put a small merchant down reliably with one shot dead center, than "guess" and feel the need to fire two shots because I'm not sure of the speed or my solution. Of course spread shots are useful, but the "O'Kane" method, is designed to fire as the "Juicy" parts of the ship pass the lubber line. If your solution is not as accurate as it could be, there is a good chance your going to miss the Juicy parts. I realize some people are happy to settle for "close enough", and that's their perogitive, but like I said, I guess I'm a perfectionist and don't feel precision to be a waste of time as some might suggest. Try it for yourself and see.
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Old 02-12-09, 10:14 AM   #17
AVGWarhawk
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Originally Posted by I'm goin' down
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Originally Posted by Soundman
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Well, I've PM'd Lurker and asked him the question. I'm gonna have egg on my face if I'm wrong! I have got to say I may wind up in denial, because too many times I've painstakingly measured time over long distances and used a calculator to find say, a 7.5 knot speed and when entering this solution, hit exactly where I aimed. My experience just does not support this therory of whole number speeds. I might add, that if you have played with the mission editor, you will find you can set boats speed at fine fractions, so why not in the campaign?
Lurker has answered the PM. Here is the answer quoted...

"Yes, it depends on how the ships track is programed into the campaign layers. I have used speeds that are not "even" on more than one occasion"


So we can be assured, with RSRDC at least, that we are not wasting our time and effort accurately calculating and entering "Fractions of Knots".
I am confused. Lurker says fraction of knots is feasible and you say it is not in RSRDC? Straighten me out if you can?
Lurker says he has made some ships in fractions of a knot. In short, yes, in RSRD some ships can be making .5 of a knot.
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Old 02-14-09, 07:07 AM   #18
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I got it.
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