SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-24-09, 10:38 PM   #16
Freiwillige
The Old Man
 
Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
Default

yes, they detected me when I launched my torpedo's and sunk their battle ship! So of course their gonna ping, Torpedos were fast and loud to a sonar operator. Doesnt mean that they know where you are though.
Freiwillige is offline   Reply With Quote
Old 01-24-09, 10:57 PM   #17
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

I guess that would probably tip them off
__________________
Weiss Pinguin is offline   Reply With Quote
Old 01-24-09, 11:03 PM   #18
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

IMO: staying at PD is good cover because of the angle of the ASDIC array (as said earlier). However this depends critically on the year (later you are jacked because they don't have the same blindspot) and the weather. In stormy or rough seas, you can run even at 2/3, loading torpedoes, and be fine at PD. But if you are deeper, you're burned. The surface is a noise area, so if you're below it you stand out. If it's totally still, they hear everything for like 2-3km around - if an escort is approaching you, turn everything off and shut up. In perfectly still water, even early in the war (and GWX 3 since i started anew!) I've been detected by an escort passing at about 6-700m. This won't happen in stormy weather. I had one run right over me (almost hit me) in high seas, and i was all schtop and he just steamed on.

On another note - sadly, torpedo firing makes no sound in SH3. Escorts never yell 'Torpedo in the water!'. If you sit in the center of the convoy and fire 5 wake-less torpedoes and none of them hit anything, the convoy treats it as if nothing happened. Worse, premature detonations also have no effect on convoy (or anybody's) alert status. What a bummer. Again, UBI made mistakes that no one can fix.

Alas, I still get killed pretty reliably in '44
__________________
Keelbuster is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.