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#16 |
Watch
![]() Join Date: Dec 2008
Location: Canada
Posts: 21
Downloads: 14
Uploads: 0
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yeah the germans made a homer, the G7s T5.
one U-boat both paid for her own ticket to the bottom!:rotfl: U-972 http://www.uboat.net/boats/u972.htm |
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#17 |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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Well, I have been using these "cuties" for the last several missions, and they do come in handy sometimes.
However, I have noticed a bug with them. I was just on patrol in area A4 when I found a convoy leaving port, Using my radar, I went the long way around an island, and managed to get ahead of it. I was positioned about 1500 yards from the projected path. Long story short, I sank 5 ships, 3 merchants, and 2 DD's. However, it was when I sank the DD's that I noticed a "bug." I used both "cuties" to take out, slow down 2 DD's. And while re-loading the aft tubes, it showed I was re-loading those "cuties." Normal reload time is what, 30-45 miutes. I reloaded those "cuties" in half the time, and when I fired those "fish" I found out they were actually Mk.23's. It may be a bug, but I like the shorter re-load time. ![]() Last edited by Sandman_28054; 12-23-08 at 01:04 PM. |
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#18 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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I think you have something wrong in your sub, Sandman_28054. In my stock 1.5 game, a reload time for a Gato torpedo tube is 4 minutes. In RFB it is 6 minutes. If I have something wrong on my sub I am not about to find out why.
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#19 | |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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#20 |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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How about the Mark 16 torpedo?
Anybody but me used them? I like the long range of them (13,500 yards I believe). I sank a Modern Europiean Passenger Liner and an Old Large Passenger Liner from 9200 yards today. Feels good to shoot from such long distances and not having to worry about DD escorts. |
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#21 |
A-ganger
![]() Join Date: Jan 2009
Posts: 78
Downloads: 11
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it was stupid of me using that cutie on a crippled DD... not wanting to hit the DD again with my precious MK14.. it just homed in to my engines... after some seconds caboosh Torpedo Impact! Were Taking damage! it just hit me in the stern ending my patrol early.. got me a 45% hull damage...
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#22 |
中国水兵
![]() Join Date: Jan 2009
Posts: 279
Downloads: 20
Uploads: 0
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I kinda like 'em-though they do tend to all home in on the nearest and loudest target. The like to gang up on charging destroyers and leave the merchants I targetted alone, so now my figures for a convoy are usually 2 escorts and 1 freighter, rather than 3-4 freighters.
They look cool as they wiggle about too, reload and arm quickly so I put 4 loaded , 2 reloads in the front tubes. Not as much of a punch and a little unpredictable. When I refit the subtender justs tops them up again, not sure if I pay 500 renown again but I can't choose a different torpedo if I wanted to anyway.... |
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#23 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#24 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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That sounds like cheating.
![]() ![]() ![]() ![]() I think I'll try it. ![]() ![]() ![]() Magic452 |
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