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#16 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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It is RFB that has the slow reload times--TMO if relatively fast, and the 40mm shoots as it should. If/when you get the crewman with deck gun/AA gun special abilties he helps speed up reload times a bunch.
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#17 | |
Navy Seal
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If the GW want in, the water's warm! They ought to jump right in and fix it. I'm pretty disgusted with a gyro stabilized deck gun. I only use it if I'm out of torpedoes and have a wounded but not sinking unarmed merchie on the surface.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#18 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Somewhere in my long list of mods I have a destabilized deck gun. It hosed a bunch of other things and was unusable for SH4. If you think this situation was tough, the destabilized deck gun made you want to puke. Yes you are correct it was not very often that the captain would decide to surface and use the deck gun.
See RFB is working correctly.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#19 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Geez people, there's how many threads about this issue already on this very forum?
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http://www.fleetsubmarine.com/guns.html
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![]() ROW Sound Effects Contributor RFB Team Leader Last edited by LukeFF; 11-01-08 at 06:37 PM. |
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