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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Eternal Patrol
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Freighter 'Ability' - 292 tons ![]() Tanker 'The Countess' - 870 tons ![]() Or that big bruiser 'Rex', weighing in at a whopping 1013 tons ![]() In my quest for names I have run across countless ships like these. I've applied their names to much larger ships (1800-2000 tons) with similar appearance, just so they wouldn't feel left out, but it's not really the same. Or maybe this guy: http://uboat.net/allies/merchants/1429.html Or: http://uboat.net/allies/merchants/291.html
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“Never do anything you can't take back.” —Rocky Russo |
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#17 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#18 | |
Loader
![]() Join Date: Jul 2008
Location: Anchoring at Vltava River, Czech Republic
Posts: 84
Downloads: 36
Uploads: 0
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#19 |
Seaman
![]() Join Date: Aug 2008
Posts: 41
Downloads: 156
Uploads: 0
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hello forum
I've been lurking in the background since --hu-- ever... where else to go for a decent subsim forum? so, the actual thread-title invited me... There was a story about a subcommander who fired four eels on a battleship and promptly popped out of the ocean. Due to too much positive bouyancy. So, is it possibel to simulate such behavoir? Cheers itman |
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#20 | |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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#21 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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HMS EAGLE-HMS DUNENDIN-LINERS OF 10000-12000 TONS-USS TEXAS.
Furthermore, 1) Simultanious attacks of other U-boots against the same convoy. 2) Messages based on SCR layer 3) A more interactive sonarman
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#22 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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Just a merry thought..
I think computers would have to live up for a "very live" enviroment of convoys with 15 little ships running around.. If I am not mistaken.. Or just a poor owner of a two year old computer.. But it would certainly be great.. ![]() And by the looks of things, that would not be so easy for the "poor campaign writters" either to make that, right? Tried to mess around campaign a bit, got frozen by "9 months for a decent campaign" explanation.. :rotfl: Cheerio Forgot some thoughts! 1. poul first spoke about it.. I tried and failed.. IS there a modder still working on sh3 that can add sound to snorkel when it rises? It is really spooky to see it rise without a sound.. It is practictly as big as a sub.. :rotfl: 2. What about wind and smoke? Is that a definite no no or just some missing hex part in the files? Obviously this is aimed at "hex is not a voodoo" people :rotfl: :rotfl: 3. People on the decks.. I notticed from community ships addon that guns from sh4 are added to sh3, and there was one japanese cruiser that had too many guns, but more importantly little bastards on the decks. Is there any modders willing to add little creatures? 4. My head hurts from all this thinking Last edited by asanovic7; 08-29-08 at 09:14 AM. |
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#23 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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15 is a small convoy
:rotfl: GWX PQ17 30 Mechants and 19 minesweepers\escorts ![]() :hmm: Need to add the 2 Br subs to that convoy too |
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#24 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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Nope, I thought about plenty of convoys like that, running around.. :rotfl: Better than thinkers or the tailors..
RAM issues or processor issues ![]() Cheers |
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#25 |
Loader
![]() Join Date: Nov 2006
Posts: 87
Downloads: 169
Uploads: 0
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I have some ideas...
1) a skin for type VIIC with that "netcutter" we see in type VIIB on the bow... we see that in das boot. 2) the ability to select which sound contact you want the sonarman to follow.. not only the nearest 3) thermal layer... and its impact on hydrophone 4) An easier way to install the "hydrosonarroomplot" mod 5) http://www.subsim.com/radioroom/show...ghlight=oxygen 6) (Utopic) torpedo room / crew quarters / engine room modeled.... itens 2, 3 and 4 are the coolest ones I suppose! |
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#26 | |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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#3 is simulated via SH3 Commander if I'm not mistaken.......
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#27 | ||
Chief of the Boat
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#28 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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I would like to see improved renown model, so that you don't get demoted for equipping your boat, or getting a new one.
This would probably require two variables for the renown; the existing one for "buying" equipment, and the additional one containing total accumulated renown, for promotions. I don't know it this is feasible without the SDK. Any thoughts? Also, it would be nice if all equipment would lose its value over time, so everyone could aquire it, but the captains with most renown could get it first. |
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#29 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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That way you would continue to accumulate renown throughout your career but upgrades would become available on the date that they came into service. You already get 'penalised' while the equipment is being fitted by staying in port for more days. Maybe the number of days it takes to upgrade could be slightly raised, so it would be a question of needing the equipment vs. lost patrol time:hmm: Has anyone found any figures on how long it would take IRL to upgrade a U-boat? I would imagine that a battery change would be a major overhaul whereas a change to the bold decoys would be a simple matter of changing the canisters.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#30 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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I'm trying to fill out the Mediterranean fleet. Some ships that would be useful are HMS Ark Royal, HMS Eagle, and an older version of the Queen Elizabeth series BBs (for HMS Malaya and HMS Valiant).
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