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Old 07-12-08, 02:22 AM   #16
Murr44
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Just curious; will this mod work for people who are using Vista (32-bit)?
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Old 07-12-08, 04:06 AM   #17
onelifecrisis
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Quote:
Originally Posted by Murr44
Just curious; will this mod work for people who are using Vista (32-bit)?
Should do.
But then, a lot of things 'should' work on Vista.
Just have to wait and see, as I don't have a Vista machine to test it on.
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Old 07-12-08, 06:08 AM   #18
joegrundman
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Incredible OLC

Good luck with this great mission

joe
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Old 07-12-08, 08:20 AM   #19
Wolfehunter
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Good Idea OLC. I'm waiting patiently for your results.
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Old 07-12-08, 03:53 PM   #20
nirwana
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Murr44
Just curious; will this mod work for people who are using Vista (32-bit)?
Should do.
But then, a lot of things 'should' work on Vista.
Just have to wait and see, as I don't have a Vista machine to test it on.
I see no prob - even the aging setkeys 1.3 which is macro based works perfect.
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Old 07-12-08, 07:01 PM   #21
Badger Finn
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Was a good idea from UBI the "crew set up" but they kinda lost there way with it

Excellent idea there OLC as usual

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Old 07-12-08, 08:01 PM   #22
d@rk51d3
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Quote:
Originally Posted by irish1958
I have been trying to get his lazy ass out of the sack for 3 years.
:rotfl: :rotfl: :rotfl:
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Old 07-12-08, 08:07 PM   #23
onelifecrisis
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It's working!
Now I need some alpha testers.
This is only alpha so it has a lot of restrictions, namely:
  • You must run SH3 in fullscreen (actually it might work in a window too, but I've not tested that yet).
  • You must run SH3 in 1024x768 resolution.
  • You must be an OLC Ubermod v2.4.2 user (if you're using an earlier version than v2.4.2 then you'll get JSGME conflicts).
  • You must not use any driver-level colour/brightness/gamma changes in your graphics card settings (other GC settings can all be set however you like).
As time goes on I plan to lift these restrictions one at a time, but for now some initial testing would be nice.

If you meet the above criteria and would like to try the "mod" then please click here and follow the instructions below. Feedback is welcome!

Installation
The download contains a folder called 'OLC GUI Special with Automatic Watch (alpha)' which should be placed in your JSGME 'MODS' folder. You need to enable this mod instead of OLC GUI Special.
The download also contains an executable. Put this anywhere (e.g. on your desktop) and before you launch SH3, double-click on it. A green 'H' icon (AutoHotKey - a program I know some folks here are familiar with) will apear in your system tray. While SH3 is running it will fire the macro to put you and your WO on deck. The rest of the time it does nothing at all and uses no CPU power, so you can actually just have it running all the time if you like, otherwise you can right-click on it and press Exit when you've finished playing.
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Last edited by onelifecrisis; 07-12-08 at 08:58 PM.
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Old 07-12-08, 08:18 PM   #24
d@rk51d3
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-puts on best "Tanya" voice......



"TESTIINGGG!"



-Edit-

Well after booting up SH3, I had enough time to go out side and cut the front lawn. (GWX2.1 issue - not OLC)

Came inside in time to see the "not too long ago...." splash screen...

So far, looking like a great job.


-EDIT2-

Do not drag the watch officer from the front bunks to another station, otherwise he won't pop back up on deck.

Tried substituting other officers into the position, but they won't go up automatically..

Last edited by d@rk51d3; 07-12-08 at 08:47 PM.
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Old 07-12-08, 09:01 PM   #25
onelifecrisis
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Quote:
Originally Posted by d@rk51d3
Do not drag the watch officer from the front bunks to another station, otherwise he won't pop back up on deck.
Replied to your PM, then saw this post.

Yes, at the moment only the officer in the forward bunk will be moved (if there's no officer in the forward bunk then no officers will be moved at all). The next version of the mod will look for officers in either bunk, and maybe other places... that's all easy to do. Right now, I want to know if the macro actually works on a range of systems. If it does, further development is easy.

Quote:
Originally Posted by d@rk51d3
Tried substituting other officers into the position, but they won't go up automatically.
What do you mean? Can you be a bit more specific?
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Old 07-12-08, 09:09 PM   #26
d@rk51d3
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If I put any other officer in the front bunk, they wouldn't go to watch after surfacing.

Only the 1 officer I have with watch officer skills.


-EDIT-


Strange, now it's working "properly" with any officer in the front bunk.

Must be petrol fumes from the mowing.
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Old 07-12-08, 09:11 PM   #27
onelifecrisis
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Hmm, you know, thinking about this... I could actually automate the selection of the officer. I could make the next version find an officer with a watch qualification and put him on deck (no matter where he is). I'd have to write some extra code for dealing with possibilities such as two officers with watch qualifications, or no officers with watch qualifications, but it's all doable.
:hmm:

That'd be nice. It'll be in the next release.
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Old 07-12-08, 09:12 PM   #28
onelifecrisis
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Quote:
Originally Posted by d@rk51d3
Strange, now it's working "properly" with any officer in the front bunk.
Maybe the script was misbehaving. Tell me if it goes wrong again.
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Old 07-12-08, 09:52 PM   #29
d@rk51d3
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At the moment, I'm getting an odd glitch where upon surfacing, you get placed on the watch, but no WO. Double tapping "backspace" to pause and unpause will set the macro going.

Still, could be due to the fact that I'm running and older version, as you pointed out.

Trying to find a fast download for the latest version.
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Old 07-12-08, 10:30 PM   #30
onelifecrisis
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Quote:
Originally Posted by d@rk51d3
At the moment, I'm getting an odd glitch where upon surfacing, you get placed on the watch, but no WO.
All the time? Just sometimes?

Quote:
Originally Posted by d@rk51d3
Double tapping "backspace" to pause and unpause will set the macro going.
LOL, I didn't think of that!

Thanks, will fix.
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