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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Mar 2008
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Just curious; will this mod work for people who are using Vista (32-bit)?
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#17 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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But then, a lot of things 'should' work on Vista. Just have to wait and see, as I don't have a Vista machine to test it on.
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#18 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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Incredible OLC
![]() Good luck with this great mission ![]() joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#19 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Good Idea OLC. I'm waiting patiently for your results.
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#20 | ||
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
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#21 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
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Was a good idea from UBI the "crew set up" but they kinda lost there way with it
Excellent idea there OLC as usual ![]()
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http://www.gamefront.com/files/user/BadgerFinn |
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#22 | |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,954
Downloads: 207
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#23 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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It's working!
![]() Now I need some alpha testers. This is only alpha so it has a lot of restrictions, namely:
If you meet the above criteria and would like to try the "mod" then please click here and follow the instructions below. Feedback is welcome! Installation The download contains a folder called 'OLC GUI Special with Automatic Watch (alpha)' which should be placed in your JSGME 'MODS' folder. You need to enable this mod instead of OLC GUI Special. The download also contains an executable. Put this anywhere (e.g. on your desktop) and before you launch SH3, double-click on it. A green 'H' icon (AutoHotKey - a program I know some folks here are familiar with) will apear in your system tray. While SH3 is running it will fire the macro to put you and your WO on deck. The rest of the time it does nothing at all and uses no CPU power, so you can actually just have it running all the time if you like, otherwise you can right-click on it and press Exit when you've finished playing.
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 07-12-08 at 08:58 PM. |
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#24 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,954
Downloads: 207
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-puts on best "Tanya" voice......
"TESTIINGGG!" -Edit- Well after booting up SH3, I had enough time to go out side and cut the front lawn. (GWX2.1 issue - not OLC) Came inside in time to see the "not too long ago...." splash screen... So far, looking like a great job. ![]() -EDIT2- Do not drag the watch officer from the front bunks to another station, otherwise he won't pop back up on deck. Tried substituting other officers into the position, but they won't go up automatically.. Last edited by d@rk51d3; 07-12-08 at 08:47 PM. |
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#25 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Yes, at the moment only the officer in the forward bunk will be moved (if there's no officer in the forward bunk then no officers will be moved at all). The next version of the mod will look for officers in either bunk, and maybe other places... that's all easy to do. Right now, I want to know if the macro actually works on a range of systems. If it does, further development is easy. ![]() Quote:
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#26 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,954
Downloads: 207
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If I put any other officer in the front bunk, they wouldn't go to watch after surfacing.
Only the 1 officer I have with watch officer skills. -EDIT- Strange, now it's working "properly" with any officer in the front bunk. Must be petrol fumes from the mowing. ![]() |
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#27 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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Hmm, you know, thinking about this... I could actually automate the selection of the officer. I could make the next version find an officer with a watch qualification and put him on deck (no matter where he is). I'd have to write some extra code for dealing with possibilities such as two officers with watch qualifications, or no officers with watch qualifications, but it's all doable.
:hmm: That'd be nice. It'll be in the next release. ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#28 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#29 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,954
Downloads: 207
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At the moment, I'm getting an odd glitch where upon surfacing, you get placed on the watch, but no WO. Double tapping "backspace" to pause and unpause will set the macro going.
Still, could be due to the fact that I'm running and older version, as you pointed out. ![]() Trying to find a fast download for the latest version. ![]() |
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#30 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Quote:
Thanks, will fix.
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