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Old 10-02-09, 09:20 AM   #16
keltos01
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Default 3 IJN Hats






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Old 10-02-09, 02:12 PM   #17
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new sailor

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Old 10-02-09, 03:40 PM   #18
keltos01
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shorts and short sleeved shirts for all

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Old 10-02-09, 03:56 PM   #19
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CrewMemberBodyPart1= Normal, Headgear, sapcag_cm#Head, 1, NULL

where the sapcag_cm is the hat and next to it the # of its head...


I imported my cap model as sapcag_sm

set :

;*************
; Normal
;*************
;CrewMemberPart= Status, BodyPart, RandomWeight, TexA, TexB...
CrewMemberBodyPart1= Normal, Headgear, sapcag_sm#Head, 1, NULL
CrewMemberBodyPart2= Normal, Headgear, sapcag_sm#Head, 1, NULL
CrewMemberBodyPart3= Normal, Headgear, NULL, 1, NULL
CrewMemberBodyPart4= Normal, Torso, bustg_01, 1, NULL
CrewMemberBodyPart5= Normal, Torso, bustg_03, 1, NULL
CrewMemberBodyPart6= Normal, Torso, bustg_03, 1, NULL
CrewMemberBodyPart7= Normal, Legs, pantalonig_01, 1, NULL
CrewMemberBodyPart8= Normal, Legs, pantaloni_o02, 1, NULL




and got this ??? when the shirt with ijn markings was ok ?

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Old 10-02-09, 04:52 PM   #20
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right, I went one step back :

shirt has ijn texture with submariner badge but still german 3d model still

most wear shorts now

hats are in, but don't show ???I need to replace all hats with the ijn ones, only texture differenciate ranks...



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Old 10-02-09, 05:13 PM   #21
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I set this :

;CMSTATE_Types=Normal, Hot, Cold, Wet, Dirty ;
;CMBP_Types=Helmet ; Crew Member Body Part
;CrewMemberBodyPart1= Normal, Helmet, ID_Helmet1, RandomWeight, Tex11, Tex12

[CrewMember3D 1]
ID=ClothingLowerRanks
NameDisplayable= Seaman Clothing
;*************
; Heads
;*************
CrewMemberHead1= cap_m01, 1, cap_md01.tga, cap_v01md01.tga, cap_v02md01.tga
CrewMemberHead2= cap_m02, 2, cap_md02.tga, cap_v01md02.tga, cap_v02md02.tga
CrewMemberHead3= cap_m03, 3, cap_md03.tga, cap_v01md03.tga, cap_v02md03.tga
CrewMemberHead4= cap_m04, 4, cap_md04.tga, cap_v01md04.tga, cap_v02md04.tga
CrewMemberHead5= cap_m05, 5, cap_md05.tga, cap_v01md05.tga, cap_v02md05.tga
CrewMemberHead6= cap_m06, 6, cap_md06.tga, cap_v01md06.tga, cap_v02md06.tga
CrewMemberHead7= cap_m07, 5, cap_md07.tga, cap_v01md07.tga, cap_v02md07.tga
CrewMemberHead8= cap_m08, 7, cap_md08.tga, cap_v01md08.tga, cap_v02md08.tga
CrewMemberHead9= cap_m09, 8, cap_md09.tga, cap_v01md09.tga, cap_v02md09.tga
CrewMemberHead10= cap_m10, 9, cap_md10.tga, cap_v01md10.tga, cap_v02md10.tga
CrewMemberHead11= cap_m11, 1, cap_md11.tga, cap_v01md11.tga, cap_v02md11.tga
CrewMemberHead12= cap_m12, 2, cap_md12.tga, cap_v01md12.tga, cap_v02md12.tga
CrewMemberHead13= cap_m13, 3, cap_md13.tga
CrewMemberHead14= cap_m14, 4, cap_md14.tga
CrewMemberHead15= cap_m15, 5, cap_md15.tga
CrewMemberHead16= cap_m16, 6, cap_md16.tga

;*************
; Normal
;*************
;CrewMemberPart= Status, BodyPart, RandomWeight, TexA, TexB...
CrewMemberBodyPart1= Normal, Headgear, sapcag_sm#Head, 1, NULL when I wrote sapcag_sm01#Head no hat ingame
CrewMemberBodyPart2= Normal, Headgear, sapcag_sm#Head, 1, NULL
CrewMemberBodyPart3= Normal, Headgear, sapcag_sm#Head, 1, NULL
CrewMemberBodyPart4= Normal, Torso, bustg_01, 1, NULL
CrewMemberBodyPart5= Normal, Torso, bustg_02, 1, NULL
CrewMemberBodyPart6= Normal, Torso, bustg_04, 1, NULL
CrewMemberBodyPart7= Normal, Legs, pantaloni_o02, 1, NULL
CrewMemberBodyPart8= Normal, Legs, pantaloni_o02, 1, NULL
;*************
; Hot Weather
;*************
CrewMemberBodyPart9= Hot, Headgear, sapcag_sm#Head, 0.5, NULL
CrewMemberBodyPart10= Hot, Headgear, sapcag_sm#Head, 1, NULL
CrewMemberBodyPart11= Hot, Torso, bustg_05, 1, NULL
CrewMemberBodyPart12= Hot, Torso, bustg_02, 1, NULL
CrewMemberBodyPart13= Hot, Legs, pantalonig_01, 1, #Normal
;*************
; Cold Weather
;*************
CrewMemberBodyPart14= Cold, Headgear, #Normal, 1, NULL
CrewMemberBodyPart15= Cold, Headgear, sapcag_fes#Head, 1, NULL
CrewMemberBodyPart16= Cold, Torso, bustg_04, 1, NULL
CrewMemberBodyPart17= Cold, Legs, pantalonig_01, 1, NULL
;*************
; Wet/Rain
;*************
CrewMemberBodyPart18= Wet, Headgear, sapca_mp#Head, 1, NULL
CrewMemberBodyPart19= Wet, Headgear, #Normal, 0.3, NULL
CrewMemberBodyPart20= Wet, Torso, bust_m04, 1, bust_md04.tga
CrewMemberBodyPart21= Wet, Legs, pantalonig_01, 1, NULL
;*************
; Work/Dirty
;*************
CrewMemberBodyPart22= Dirty, Headgear, NULL, 1, NULL
CrewMemberBodyPart23= Dirty, Torso, bustg_02, 3, NULL
CrewMemberBodyPart24= Dirty, Legs, #Normal, 0.3, #Normal

and got this :




does the hat animate somehow ? what am I missing ? the model is the same size as the stock hat and fits on the head in 3ds, looks good in s3d (see earlier pictures)



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Old 10-02-09, 05:36 PM   #22
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Quote:
Originally Posted by keltos01 View Post
for some odd reason, this picture made me laugh like there was no tomorrow. I wish I could help.
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Old 10-02-09, 07:30 PM   #23
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Quote:
Originally Posted by Sledgehammer427 View Post
for some odd reason, this picture made me laugh like there was no tomorrow. I wish I could help.
Sledgehammer stop laughing, this is NOTfunny!!!

Thisisaveryseriousproblem .

So get serious!!!!

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Old 10-02-09, 09:03 PM   #24
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All you need for ijn uniforms are SHROUDS!!!!!!!!!
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Old 10-03-09, 01:49 PM   #25
keltos01
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Quote:
Originally Posted by peabody View Post
Sledgehammer stop laughing, this is NOTfunny!!!

Thisisaveryseriousproblem .

So get serious!!!!

Peabody


but I still would like to see them ingame though....

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Old 10-03-09, 03:59 PM   #26
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I went back to an earlier marine.dat as the one I used eventually caused CTDs..

I have just replaced the textures in this file : the captain's got the right one, the crew too, will re-import the models next.

I removed the crewmember3d as suggested by Peabody, for now anyways.


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Old 10-03-09, 04:14 PM   #27
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somehow when I re import my hat 3d model to replace the german ones, the game then CTD ????


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Old 10-03-09, 04:50 PM   #28
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changing the captain's type hat for the ijn one kindo worked, needs own ao map though,

but when importing the same model over the model of the sapcag_cm01through sapcag_cm16, it causes CTD ?????


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Old 10-04-09, 01:38 AM   #29
keltos01
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[quote=keltos01]



I modified the original model of the sm, which already was a hat with a visor, into the original IJN cap model worn by all submarine sailors.

I then made 3 textures :

one beige with 2 black stripes
- IJN enlisted man

one beige with 2 black stripes and an anchor
- IJN non comissionned officer

one blue with 2 gold stripes
- IJN officer

the models in .obj I made are in the Library\character\

sapcag_cm01.obj is my IJN hat, the others (bust) are WIP of IJN shirt.



What I want to :

-replace the german hats with the IJN cap
-have the caps with the correct texture on officers etc...
-have the crew either wear the IJN cap or the colonial hat when surfaced
-change the shirt for all to that I made with the submariner's badge texture


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Old 10-04-09, 04:51 AM   #30
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german hat model with IJN colors

maybe that's what we should do... animation of the hat is proving to be a b...

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