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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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#17 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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#18 |
Silent Hunter
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Location: Milan Italy
Posts: 4,999
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#19 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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CrewMemberBodyPart1= Normal, Headgear, sapcag_cm#Head, 1, NULL
where the sapcag_cm is the hat and next to it the # of its head... I imported my cap model as sapcag_sm set : ;************* ; Normal ;************* ;CrewMemberPart= Status, BodyPart, RandomWeight, TexA, TexB... CrewMemberBodyPart1= Normal, Headgear, sapcag_sm#Head, 1, NULL CrewMemberBodyPart2= Normal, Headgear, sapcag_sm#Head, 1, NULL CrewMemberBodyPart3= Normal, Headgear, NULL, 1, NULL CrewMemberBodyPart4= Normal, Torso, bustg_01, 1, NULL CrewMemberBodyPart5= Normal, Torso, bustg_03, 1, NULL CrewMemberBodyPart6= Normal, Torso, bustg_03, 1, NULL CrewMemberBodyPart7= Normal, Legs, pantalonig_01, 1, NULL CrewMemberBodyPart8= Normal, Legs, pantaloni_o02, 1, NULL ![]() and got this ??? when the shirt with ijn markings was ok ? keltos |
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#20 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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right, I went one step back :
shirt has ijn texture with submariner badge but still german 3d model still most wear shorts now hats are in, but don't show ???I need to replace all hats with the ijn ones, only texture differenciate ranks... ![]() keltos |
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#21 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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I set this :
;CMSTATE_Types=Normal, Hot, Cold, Wet, Dirty ; ;CMBP_Types=Helmet ; Crew Member Body Part ;CrewMemberBodyPart1= Normal, Helmet, ID_Helmet1, RandomWeight, Tex11, Tex12 [CrewMember3D 1] ID=ClothingLowerRanks NameDisplayable= Seaman Clothing ;************* ; Heads ;************* CrewMemberHead1= cap_m01, 1, cap_md01.tga, cap_v01md01.tga, cap_v02md01.tga CrewMemberHead2= cap_m02, 2, cap_md02.tga, cap_v01md02.tga, cap_v02md02.tga CrewMemberHead3= cap_m03, 3, cap_md03.tga, cap_v01md03.tga, cap_v02md03.tga CrewMemberHead4= cap_m04, 4, cap_md04.tga, cap_v01md04.tga, cap_v02md04.tga CrewMemberHead5= cap_m05, 5, cap_md05.tga, cap_v01md05.tga, cap_v02md05.tga CrewMemberHead6= cap_m06, 6, cap_md06.tga, cap_v01md06.tga, cap_v02md06.tga CrewMemberHead7= cap_m07, 5, cap_md07.tga, cap_v01md07.tga, cap_v02md07.tga CrewMemberHead8= cap_m08, 7, cap_md08.tga, cap_v01md08.tga, cap_v02md08.tga CrewMemberHead9= cap_m09, 8, cap_md09.tga, cap_v01md09.tga, cap_v02md09.tga CrewMemberHead10= cap_m10, 9, cap_md10.tga, cap_v01md10.tga, cap_v02md10.tga CrewMemberHead11= cap_m11, 1, cap_md11.tga, cap_v01md11.tga, cap_v02md11.tga CrewMemberHead12= cap_m12, 2, cap_md12.tga, cap_v01md12.tga, cap_v02md12.tga CrewMemberHead13= cap_m13, 3, cap_md13.tga CrewMemberHead14= cap_m14, 4, cap_md14.tga CrewMemberHead15= cap_m15, 5, cap_md15.tga CrewMemberHead16= cap_m16, 6, cap_md16.tga ;************* ; Normal ;************* ;CrewMemberPart= Status, BodyPart, RandomWeight, TexA, TexB... CrewMemberBodyPart1= Normal, Headgear, sapcag_sm#Head, 1, NULL when I wrote sapcag_sm01#Head no hat ingame CrewMemberBodyPart2= Normal, Headgear, sapcag_sm#Head, 1, NULL CrewMemberBodyPart3= Normal, Headgear, sapcag_sm#Head, 1, NULL CrewMemberBodyPart4= Normal, Torso, bustg_01, 1, NULL CrewMemberBodyPart5= Normal, Torso, bustg_02, 1, NULL CrewMemberBodyPart6= Normal, Torso, bustg_04, 1, NULL CrewMemberBodyPart7= Normal, Legs, pantaloni_o02, 1, NULL CrewMemberBodyPart8= Normal, Legs, pantaloni_o02, 1, NULL ;************* ; Hot Weather ;************* CrewMemberBodyPart9= Hot, Headgear, sapcag_sm#Head, 0.5, NULL CrewMemberBodyPart10= Hot, Headgear, sapcag_sm#Head, 1, NULL CrewMemberBodyPart11= Hot, Torso, bustg_05, 1, NULL CrewMemberBodyPart12= Hot, Torso, bustg_02, 1, NULL CrewMemberBodyPart13= Hot, Legs, pantalonig_01, 1, #Normal ;************* ; Cold Weather ;************* CrewMemberBodyPart14= Cold, Headgear, #Normal, 1, NULL CrewMemberBodyPart15= Cold, Headgear, sapcag_fes#Head, 1, NULL CrewMemberBodyPart16= Cold, Torso, bustg_04, 1, NULL CrewMemberBodyPart17= Cold, Legs, pantalonig_01, 1, NULL ;************* ; Wet/Rain ;************* CrewMemberBodyPart18= Wet, Headgear, sapca_mp#Head, 1, NULL CrewMemberBodyPart19= Wet, Headgear, #Normal, 0.3, NULL CrewMemberBodyPart20= Wet, Torso, bust_m04, 1, bust_md04.tga CrewMemberBodyPart21= Wet, Legs, pantalonig_01, 1, NULL ;************* ; Work/Dirty ;************* CrewMemberBodyPart22= Dirty, Headgear, NULL, 1, NULL CrewMemberBodyPart23= Dirty, Torso, bustg_02, 3, NULL CrewMemberBodyPart24= Dirty, Legs, #Normal, 0.3, #Normal and got this : ![]() does the hat animate somehow ? what am I missing ? the model is the same size as the stock hat and fits on the head in 3ds, looks good in s3d (see earlier pictures) ![]() keltos |
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#22 |
Ocean Warrior
![]() Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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for some odd reason, this picture made me laugh like there was no tomorrow. I wish I could help.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#23 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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![]() Quote:
![]() ![]() ![]() ![]() ![]() ![]() This ![]() ![]() ![]() ![]() ![]() ![]() So ![]() ![]() Peabody ![]()
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#24 |
The Old Man
![]() Join Date: Mar 2007
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All you need for ijn uniforms are SHROUDS!!!!!!!!!
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#25 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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![]() Quote:
![]() ![]() ![]() ![]() ![]() but I still would like to see them ingame though.... keltos |
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#26 |
Silent Hunter
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Location: Milan Italy
Posts: 4,999
Downloads: 114
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#27 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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somehow when I re import my hat 3d model to replace the german ones, the game then CTD ????
keltos |
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#28 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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Downloads: 114
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#29 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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[quote=keltos01]
![]() I modified the original model of the sm, which already was a hat with a visor, into the original IJN cap model worn by all submarine sailors. I then made 3 textures : one beige with 2 black stripes - IJN enlisted man one beige with 2 black stripes and an anchor - IJN non comissionned officer one blue with 2 gold stripes - IJN officer the models in .obj I made are in the Library\character\ sapcag_cm01.obj is my IJN hat, the others (bust) are WIP of IJN shirt. What I want to : -replace the german hats with the IJN cap -have the caps with the correct texture on officers etc... -have the crew either wear the IJN cap or the colonial hat when surfaced -change the shirt for all to that I made with the submariner's badge texture keltos |
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#30 |
Silent Hunter
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Location: Milan Italy
Posts: 4,999
Downloads: 114
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