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Old 05-17-08, 06:51 AM   #1
capt_frank
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Your work is just incredible, thanks so much for all your hard work!!!!
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Old 05-17-08, 07:20 AM   #2
Maltro
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Quote:
Originally Posted by W_clear
Here you are, Update sky from time to time.Version E4.4a.

http://files.filefront.com/Update+sk.../fileinfo.html
Thank you W Clear !

I am agree with capt Franck, very nice work you have done I have tried other environment mods among the most popular but yours is really the most realistic for water graphic effect (water reflexion, foam...). Whithout pretentiousness, I draw comics (just for fun) and appreciate all kind of Art and your work looks really pretty.
So thank you for your mod to continue to improve it. If I can make a suggestion for the next upgrade, you should works on the time compression incompatibility (over x2048) with your mod. It would be cool. However, users seems to don't have problem... I am going to test it now, I have find again my wind!

Just a question, why your topic isn't sticky ? It would be more easy to find upgrades and more people could discover it like this ?

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Last edited by Maltro; 05-17-08 at 07:31 AM.
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Old 05-17-08, 09:37 AM   #3
W_clear
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I don't know Why.:hmm:
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Old 05-17-08, 05:56 PM   #4
Maltro
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damned... unfortunatly I still have another problem with the 4.4 version of your mod even if I activate the "patch" update sky. I couldn't explain it in English so I have made a video. Look at the foam near the sub... Do you have any idea to help me?...

http://s169.photobucket.com/albums/u...=SansTitre.flv

Anybody has this problem when wind speed is 0?

thx!
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Old 05-18-08, 04:09 PM   #5
Maltro
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So, no one else has problem with wave (see here) after a long time in time compression? I have try to stay under 2048 and the tip to stay in TC = 0 during 10 seconds but no mean to solve this problem...



W Clear, would you continue to update your mod later? (maybe to solve this TC problem? ... )

I have tried Pacific Environment wich is good too (nice underwater colours, clouds and water reflexion) but I enjoyed a lot of things in yours too.. (specially waves, foam and smokes) I would like to make a mix of both by picking only this files but I don't know which file cause my bug and I am not good enough to pick up the rights files without making mistake...

So I am waiting EE v5 with impatience !
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Old 05-19-08, 06:52 AM   #6
Segwin
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I'm running TMO and RSRD at the moment. Will this work with these add-ons?

I noticed that it was going to overwrite some of the TMO files so I stopped it.

tia
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Old 05-19-08, 06:56 AM   #7
DrBeast
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An older version of this mod is included in TMaru, hence the overwrite warnings. It should be safe to let it overwrite (emphasis on should).
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Old 05-19-08, 08:19 AM   #8
DavyJonesFootlocker
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One question- is the flying sub problem eliminated during rough weather? I may do a multi-install and use this in RFB mod.
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Old 05-19-08, 10:03 AM   #9
Wilcke
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Quote:
Originally Posted by DavyJonesFootlocker
One question- is the flying sub problem eliminated during rough weather? I may do a multi-install and use this in RFB mod.
So far I have not seen a flying sub with RFB 1.5, "so far". I am also using EE4.4a with Operation Monsun, and I have not seen any flying u-boats. I have had 15m seas in both installs.

Now for TMO 1.5b, I just run whatever pieces of EE Ducimus put into his release.
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Old 05-24-08, 05:13 AM   #10
W_clear
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Quote:
Originally Posted by DavyJonesFootlocker
One question- is the flying sub problem eliminated during rough weather? I may do a multi-install and use this in RFB mod.
Right.
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Old 05-19-08, 10:03 PM   #11
conus00
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First of all, let me make one thing absolutely clear: this mod ROCKS!!! Hats off to you for making SH4 ultra realistic experience. The ocean looks so real that I have to stop my head from banging into the monitor because I want to jump in....

There is one thing I would change though and I would like to know how other simmers feel about it: I think that in order to make the enviroment ultra-realistic you have overkilled it a little bit in making the night a little too dark. I have seen ocean at night multiple times and, honestly, it will never get so pitch black. Not even on moonless nights. It hinders the gameplay.... Considering that most of the submarine attacks in WW2 took place at night and the real commanders had other things to rely on, like extra three pair of eyes on the watch, they could smell exhaust fuel of the ships etc. attacking ships gets extremely frustrating with your mod at night.

Don't take me wrong. In no way I intend to slam your mod, you have done a hell of a job but sometimes it is a litlle bit better to ease up on the realistic part for the sake of a gameplay....

What do you think?

Last edited by conus00; 05-20-08 at 03:23 AM.
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Old 05-19-08, 10:28 PM   #12
Doolittle81
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Quote:
Originally Posted by conus00
...I would like to know how other simmers feel about it: I think that in order to make the enviroment ultra-realistic you have overkilled it a little bit in making the night a little too dark.
.... Considering that most of the submarine attacks in WW2 took place at night and the real commanders had other things to rely on....
...sometimes it is a little bit better to ease up on the realistic part for the sake of a gameplay....

What do you think?
I agree...perhaps there could be an Optional 'patch' to select either RealDark or NotSoDark...?
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Old 05-20-08, 01:32 AM   #13
Maltro
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Quote:
Originally Posted by conus00

There is one thing I would change though and I would like to know how other simmers feel about it: I think that in order to make the enviroment ultra-realistic you have overkilled it a little bit in making the night a little too dark.

What do you think?
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Old 05-20-08, 03:35 AM   #14
kriller2
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Hi Wclear, congrats on the sticky , now run away! because of the users are coming your way and they have alot of questions to be answered!
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Real Environment mod

and Pacific Enviroments 4 mod
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Old 05-20-08, 01:54 PM   #15
Wilcke
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Yes, congrats W_Clear! Currently running 4.4a in two seperate installs. Working very well!

Thank you!
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