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Old 04-23-08, 06:38 PM   #16
dtrain2k19
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You are using a German sub, I have only done this with a American one which is way diffrent! any one else have experince with this?
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Old 04-23-08, 09:43 PM   #17
clayp
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Originally Posted by dtrain2k19
you want to do a search for bunker and when you find it, the ID should be below the line, you have stern torpedo room, a decoy bunker and a bow torpedeo room, that the corrsponding values that need to be edited under that.


I can make a mod for this, and give it to you guys that do not want to do the editing you self. just let me know what amount of torps. per aft and fore and I will make it this week end.

as Far as stability, I really have not noticed any. It runs really good and is really nice not to have to worry how torps I have left.
Could you make me a mod for 20 more for a Gato? I might even be able to sink something....:rotfl:
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Old 04-24-08, 04:07 AM   #18
andycaccia
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I had some troubles with the balao torpedoes. I have set 12 reloads in the fore bunker and 6 reloads in the aft bunker. Total 28 torps. This should be the right configuration for a tench class boat. the fact is that when i start a campaign the submarine is completely empty. I also tweaked the upc file to match the new sim settings but nothing happened.
Any suggestion?
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Old 04-24-08, 05:11 PM   #19
dtrain2k19
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In the UPC file has a default torpedos section. right below the Bunker where you specifed the amount of torps, you will have ( i think there is 3 seprate lines for seprate times of the campaign) the will have the torp name then the number of those torps. try adujusting that for the new torpedo settings. Again make sure it is a new carreer, not a saved one.
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Old 04-24-08, 10:18 PM   #20
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[quote=clayp]
Quote:
Originally Posted by dtrain2k19
you want to do a search for bunker and when you find it, the ID should be below the line, you have stern torpedo room, a decoy bunker and a bow torpedeo room, that the corrsponding values that need to be edited under that.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<<<<<<<,
I can make a mod for this, and give it to you guys that do not want to do the editing you self. just let me know what amount of torps. per aft and fore and I will make it this week end.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>
as Far as stability, I really have not noticed any. It runs really good and is really nice not to have to worry how torps I have left.
I guess this is only for some people
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Old 04-25-08, 10:59 AM   #21
dtrain2k19
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I seen what you said and wil make the mod when I get time. I will probaly make a mod that offers all subs with a certain amount of torps, but I am not going to make custom mods, and will be made at my discretion. As soon as i have time that is.
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Old 04-25-08, 11:04 AM   #22
clayp
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Originally Posted by dtrain2k19
I seen what you said and wil make the mod when I get time. I will probaly make a mod that offers all subs with a certain amount of torps, but I am not going to make custom mods, and will be made at my discretion. As soon as i have time that is.
RGR,I was havin a bad night and took it out on you,sorry....
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Old 04-26-08, 09:36 AM   #23
CaptainDanny
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Hey everyone, this is my first post.

I managed to edit the .Sim file, but that is pretty much it. I have no clue what a UPC file is, can anyone help? Maybe a quick step by step guide for the noob?

Update: I found the .UPC files. The question is which one do I edit and which section do I edit and to what value? Right now I am trying to get the Porpise sub working.

Update again: I found NSS_Porpoise, I think this is it. What do I edit here? I have 20 Trops in the front and 10 in the back.

Last edited by CaptainDanny; 04-26-08 at 10:19 AM.
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Old 04-27-08, 12:22 PM   #24
clayp
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Originally Posted by keltos01
there should be a txt file in the main directory of the mod with the changes, I used S3D, you have to modify the .sim (what they do), .dat (what they are), .zon (how they blow up), localization.upc (description), ammunition.upc (which what..)

uh look at the files in my mod and the most recent dates those are the modified files.
Where is your mod for this and what is it called...
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Old 04-27-08, 02:30 PM   #25
dtrain2k19
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Look in the submarines folder under data, then the folder of the sub you wish to edit ie nss_balao there is a file.UPC. this can be edited by notepad. do a search for bunker till you find[UserPlayerUnit 1.Compartment 1.Bunker 1] this is stern torps bunker.2 is decoys and bunker.2then search for this[UserPlayerUnit 1.Compartment 5.Bunker 1] this is bow torpsyou will need to edit capicty and if you want it auto fill all tubes then this line belowDLinkAmmunitionIntervalDefault1= NULL, null, Mk18Torpedo, 7, Mk23Torpedo, 8will have to be editedthere is 3 of them. I simply made one total and put null where the years would be. this tell the comp on how many of what type of torp to use and what years to this fromie if you wanted it from 1941 to 1942 you would fill in the null with the years first null be the beginning. look at how the stock is and you should be able to figure it out.
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Old 04-27-08, 03:35 PM   #26
kungfuserge
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Very Clear
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