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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Please read post below first and then select TWO CHOICES (best boat and best water) | |||
I liked the boat best in Take 1 |
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7 | 12.07% |
I liked the boat best in Take 2 |
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28 | 48.28% |
I liked the boat best in Take 3 |
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21 | 36.21% |
I liked the water best in Take 1 |
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8 | 13.79% |
I liked the water best in Take 2 |
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17 | 29.31% |
I liked the water best in Take 3 |
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30 | 51.72% |
Multiple Choice Poll. Voters: 58. You may not vote on this poll |
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#16 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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RDP I did or rather I took off Pitch and Roll. Boat's more stable now but miss the Pitch and Roll. I think I'm suffereing from 'Having the Whole Cake' syndrome.
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#17 |
Sailor man
![]() Join Date: Jan 2002
Posts: 49
Downloads: 75
Uploads: 0
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I picked the Boat in 2 and the water in 3.
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#18 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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For me it's boat #3 and water #1.
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#19 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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The boat in video 2 looked good... not too much wild rolling and enough pitching to give you that "shipping green water" feel.
Ditto the ocean in video 2.... looked a lot more like deep ocean rollers we should be seeing, than the in-shore chop effect as in video 3. IMHO JD |
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#20 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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When released, how will this Mod relate to the "ROW Sub Reflections and Roll Pitch Mod_vs5"?
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#21 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Boat 2
Water 3 Could you show us a video of this combination, as it's got several votes?
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#22 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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Bow plunges best in #3
R/l Ocean
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#23 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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This Pitch Mod will be installed via JSGME on top of (after) all of the latest versions of the various ROW modules - JSGME will report that it will "conflict" with the following ROW modules (in all cases, the latest versions available as of Dave's death, plus the Add-on): ROW Sub Reflections (item 3a on the list in the first post in the ROW thread)and you should tell JSGME to go ahead and install/over-write because the files from those ROW modules will be included in the Pitch Mod, so you will get all the ROW aspects of those files plus my Pitch tweaks to those files. The readme will also contain a complete listing of the files tweaked and the values changed, for those who might want to install manually for some reason or who might want to experiment further. [edit] - I just noticed a post that seems to say that the new ROW Add-on includes the earlier "Controls" module (Item 7a noted above), so that it probably won't be necessary to use both item 7a and the Add-on. That won't change anything about the Pitch Mod, because it's built on the Add-on and therefore also on the embedded "Controls" files. I'm just getting both items 7a and 10 showing up in my JSGME conflicts report because I let the Add-on over-write item 7a instead of uninstalling item 7a first. Bottom line, you'll still install the Pitch Mod after all the ROW modules you use, and let it over-write whatever files JSGME says it will, and you'll be fine.
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![]() Last edited by panthercules; 01-23-08 at 09:06 PM. |
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#24 | ||
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Quote:
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#25 | |||
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
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![]() Quote:
![]() 2. With these boat speed & wind conditions I might in fact lean towards 3 & 3, although with water 3 some of the highest wave tips look a bit chunky (maybe it's just a FRAPS video limitation?). Wind speed being the highest value shown in the game, I feel there should be the occasional "water mountain" to plow into. ![]()
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#26 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
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I like take 1. The 637 & 688 class subs I served on didnt roll as much as 2 or 3 and since WWII Fleet boats were built with more stability on the surface I fiigure they should be more stable then a round bottom boat.
Frank |
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#27 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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You know panthercules, it's damn hard to concentrate on the boat and the ocean when you have SUCH A MAJESTIC sunset dead ahead!
![]() Anyway, I think I'll go for Boat 3, Ocean 2.
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#28 | |||
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#29 |
Eternal Patrol
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Okay! I didn't understand that all three were the same conditions until I read that last explanation.
Since in SH3 I always set the waves to 'x2', and since you described the absolute maximum conditions available in the game, of course I was forced to vote option #3 for both boat and water. ![]() If I can't have a full-blown gale, at least I can pretend. ![]()
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#30 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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![]() AH! finally! real, honest to god experience!!!! valuable input!! (i still voted for #2) ![]()
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