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Old 01-12-08, 12:05 PM   #16
Kpt. Lehmann
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Quote:
Originally Posted by Alex
I CAN'T WAIT ANY MORE !

Sorry...
Looks like you won't have to wait much longer, since you speak French much better than I do.
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Old 01-12-08, 12:17 PM   #17
JCWolf
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Alex
I CAN'T WAIT ANY MORE !

Sorry...
Looks like you won't have to wait much longer, since you speak French much better than I do.


There are some Educated guys here !
I wish I could speack that good!
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Old 01-12-08, 12:25 PM   #18
bigboywooly
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Very nice Iam
Are these auxiliaries a type=100 ?
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Old 01-12-08, 12:34 PM   #19
Jimbuna
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Looking very cool

Any Geordie translation needed ?
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Old 01-12-08, 01:14 PM   #20
coronas
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Nice, very nice. I'm waiting to see an IABL convoy in my periscope.
Great work, master.
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Old 01-12-08, 02:00 PM   #21
iambecomelife
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Quote:
Originally Posted by bigboywooly
Very nice Iam
Are these auxiliaries a type=100 ?
They are actually Type 102, including the tankers. The tankers will be converted to type 101 before release, and the other ships will probably stay as 102.
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Old 01-12-08, 02:04 PM   #22
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Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by bigboywooly
Very nice Iam
Are these auxiliaries a type=100 ?
They are actually Type 102, including the tankers. The tankers will be converted to type 101 before release, and the other ships will probably stay as 102.
Ok mate
Just one thing with the CAM
The game can and does end up picking more than one of a class of ship so you could end up with 2\3\4 etc CAMs in a convoy

Twas the reason the CAM in GWX is a type=100
The RND contains entries for type=100 in Atlantic\Artic convoys
One type=100 entry means one CAM only
Or a Ammo ship or Coal freighter or a Collier ( in the case of the US and Canada for the last )
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Old 01-12-08, 02:28 PM   #23
Sailor Steve
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Oh, great, here we go again...




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Old 01-12-08, 03:05 PM   #24
Paul.Saenger
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If someone had shown me those pictures when SHIII came out first, I would have believed them to be photoshopped.

Amazing what you can do with that engine, IABL.
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Old 01-15-08, 12:21 AM   #25
iambecomelife
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Experimenting with camoflage patterns for the CAM-tanker.







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Old 01-15-08, 06:28 AM   #26
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Quote:
Originally Posted by Mikhayl
The ships are true beautys, are you going to choose a single camo between these or do each ship have multiple textures ?
I don't know about historicaly accurate camo but the "saw-teeth" one (3rd picture) looks real good, more "marine".
BTW, when added to the game (stock or modded), will they appear randomly sailing alone and/or part of convoys, of does it need editing of the campaign ?
Each of the ships is multiple-skinned, so there will be several different types of camoflage. Early in the war you will be able to identify a wide variety of individual shipping lines based on the paint scheme. As time goes on more and more ships will be painted grey or other camoflage tones, and a small number will have complicated camo patterns like the ones above. Only ships from neutral countries like Sweden and Ireland will stay in civilian colors for the entire war.

Because there are random freighter and tanker entries in GWX, NYGM, and stock SH3 there will always be a percentage chance that one of the ships you encounter will be from the Merchant Fleet Mod. They can appear both alone and in convoys.
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Old 01-15-08, 06:36 AM   #27
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Having added more ships to GWX 2.0 I can confidently say that any new ships added will appear pretty much just as much as the original ships of GWX 2.0.
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Old 01-15-08, 06:43 AM   #28
iambecomelife
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Quote:
Originally Posted by Boris
Having added more ships to GWX 2.0 I can confidently say that any new ships added will appear pretty much just as much as the original ships of GWX 2.0.
May I ask if you noticed any defects with the spawning? I think bigboywooly warned that the game engine sometimes selects one ship model way too often, so there may be problems with randomization. Or do you generally get a good variety of shipping? I ask because I still have not had time to test my mod in career mode.
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Old 01-15-08, 11:29 AM   #29
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But....how am I supposed to know which models have been added to GWX 2.0 already and which ones haven't? And how do I add ships manually at all? Finally: what tools, converters, etc do I need to make new models in 3ds max? I'm bored!
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Old 01-15-08, 02:10 PM   #30
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Must have now...can't wait any longer...need the files to survive...
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