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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
Uploads: 0
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Only Balz is capable of doing that.
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#17 | ||
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 146
Uploads: 0
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#18 | |||
Ocean Warrior
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#19 |
Swabbie
![]() Join Date: Jul 2005
Posts: 5
Downloads: 2
Uploads: 0
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Mods I'm currently using with GWX 2.0 installed using JSGME
Das Boot officer mod Torpedo damage final Avg.Joe's Torpedo and Deckgun Speed of Sound Explosions delay Wolfe's TweekPak works as well. ![]() |
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#20 |
Medic
![]() Join Date: Apr 2005
Location: Scotland
Posts: 164
Downloads: 205
Uploads: 0
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I am using the following MODS with no problems:-
Slideout Anzeigen, Transparente Konsole, Torpedo Damage Final, Start at Sea V 1_0, RB_SH4 Effects for SH3_2_021, Lutzow Officers Set 3. |
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#21 | |
Chief of the Boat
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Are you sure about the SH4 effects one ? IIRC it breaks things in GWX ![]() |
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#22 | ||
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) Last edited by 3Jane; 12-25-07 at 09:51 PM. |
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