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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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@ Von Manteuffel
That is a very good synopsys of the issue at hand. Thank you for the very well thought out post. ![]() @ Dustyboats Damn. You've just confused me with all the math. ![]()
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#17 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
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What most of us do I think is extending the tail from the bow of the contact and so drawing it's track. Then plot a course so you can ambush it on its course.
No tail makes it harder as you will need a second contact mark to draw the track more precise. Could be more fun. I will definately try it without tail. |
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#18 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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To tell the truth I'm one of the GWX Testers that voiced my disagreement with the lack of tails in the ships and subs. Nevertheless I agree with Dan's post as this new development in GWX gives the oportunity to players to be less lazy and try to get a second contact to plot an intercept course. As it was stated above the whole idea of GWX was to create a relativelly realistic experience while still keeping the gaming aspect of the game. My suggestion to everyone is to give the new contact icons a chance. Try to play for a while as the game was initially intended before changing to a more "simplistic" version. So far during the Beta Testing and my private gaming in WaW had no problems plotting intercept courses and finding targets without the tails and at the same time I had absolutelly no reduction of the pleasure the game gave me. In the future I will probably change back to the tailed version of the contact icons but I have to say that playing without them made me a better player and gave me the chance to learn how to plot better and more accurate intercept courses.
So until the tailed version is ready ience and have a Very Merry Christmas and a Happy New Year ![]()
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#19 |
Mr. Bad Wolf
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data\Menu\Gui\ContLine.tga seems chanced since GWX1.03
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#20 |
Engineer
![]() Join Date: Aug 2007
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While the tails were handy in making a quick estimate of the target's course, I find it only slightly more involving to use the marking tool to tag the position of the initial contact, then sample it over several minutes, placing marks at each interval. Then I use the ruler tool to connect the dots...er, marks to derive their course. My first GWX was 1.03 and that was back in September, so I am certainly not a very knowledgeable or experienced player, but this method works for me.
Having come from the flight sim community, scalability is a big deal there. To be successful, it must be able to appeal to the novice and seasoned veteran alike. GWX has not removed this, but it has constricted the parameters somewhat. You can still set whatever level of realism you prefer, but GWX is not the vanilla SH3 nor should we wish it to be. It might have appealed to the masses if the tails on targets were an option. I fly with target icons off, but many people refuse to play that way. I prefer the immersion of having the cockpit "on", others prefer the "wonder woman view". The game lets us have it both ways. The IL-2 series I played for years is hard coded and remained basically tamper-proof for a long time. The downside is, aside from skins and mission builders, there are no modders like we see with SH3. The biggest difference with IL-2 is the developer supported expansions and improvements throughout the life of the series whereas SH3 would not be where it is today were it not for the modding community. Good on all o'you.
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#21 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
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Folks, try to play with map off. Tails don't matter really. The navigator couldn't update a dozen ship on the map. Sound guy couldn't report a dozen contact at a time.
No-map update gives you much more fun and accomplishment, really ![]() |
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#22 | |
Ace of the Deep
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#23 |
Grey Wolf
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Congratulatons to the GWX team on their sucessful launch of 2.0.
Like others posting here on this thread, I miss the grey tails. C'est la vie, you can't please all the people all the time. The GWX team have modified SH3 as they saw fit and have done it well. This is not meant as an afront to the GWX team or in anyway to demean their efforts. However I have found that if you insert the "contline tga" file from data/menu/gui GWX 1.03 the tails reappear in GWX 2.0. I have used this on 2 patrols so far with no apparent problems. I have certainly not conducted extensive testing and by no means encountered all the new units in GWX 2.0. Should anyone else care to try this I would strongly recommend you backup you GWX 2.0 contline tga file before replacing it. This file is solely the work of the GWX team and is extracted directly from GWX 1.03. http://files.filefront.com/GWX20+Gre.../fileinfo.html Once again I wish no insult to any member of the GWX team, only to permit people to play SH3 the way they choose.
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#24 |
XO
![]() Join Date: Nov 2006
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Smashing, I'll give it a try as well
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#25 | |
Planesman
![]() Join Date: Apr 2005
Location: Sweden
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That was not the intention with this thread to insult any of the great people in the dev.team. I just thought that some would like the tail back and since it worked for me. I have now played 5 patrols with color and tails and so far it works just fine. No problem yet with the new ships. Let you all know if I encounter any problems. And those of you that like to play it like it should be played. You do that. No worries. /VV
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#26 | ||
Chief of the Boat
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#27 |
Rear Admiral
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IIRC Hakahura that is indeed the file that needs to be changed
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#28 |
Watch
![]() Join Date: Jul 2005
Location: Austria
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I think it is more realistic WITH the tail. The contacts on the map simulate a radio report from another u-boat. These other u-boats have for sure in reality radioed the course of the contact very precisely and not only "north west" or something like that. They watched the convoy for hours and days and radioed other u-boats to build a wolfpack. After many hours of watching a convoy, they knew the course exactly.
GWX-Devs should not be offended, i am sure your mod is great, but i prefer contacts with tails. Should not be a problem to anybody. I would like to play GWX 2 with tails. Is this possible? Would be wonderful! OK, "data\Menu\Gui\ContLine.tga seems chanced since GWX1.03" This solves the problem? I will try it, thank you. Last edited by Realplayer; 12-18-07 at 06:02 PM. |
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#29 |
Grey Wolf
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Thanks Bigboywooly.
Thanks Carotio for the original pointer. Three patrols completed now with no apparent problems.
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#30 |
Loader
![]() Join Date: Jun 2007
Location: Australia
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who wants the big hollywood-style explosions anyhow?
this is a sim. go play unreal tournament or something like that. and losing the tails was a great move. |
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