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10-06-07, 03:30 AM | #16 |
Planesman
Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
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Simply copy the contents of folder 1 in folder 2, 3 and so on and remember to follow the usual JSGME structure: mode folder/data/...
Regarding Type XXI, I don´t know, I never use it. My favourite ships are Types VIIB and C and sometimes (like in my actual campaign) a Type IX: I want to have a trip in the Caribbean Sea... Note: I´m also a computer-incompetent
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
10-06-07, 05:11 AM | #17 |
Captain
Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 530
Downloads: 671
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Thank you for taking time to answer
Thank you Klaus_Doldinger & Nikbear for your complete and clear reply and comments. After reading your posts, I just went to check those famous folder and I discoverd that they were all empy except of course the 1.....It never crossed my mind to check them. Like you say, so many modders always make their work JSGME ready....Anyway All clear.
My favorite sub are alos the VIIB & C and I am actually playing my longer campaign ever, -th patrol on a Type VIIC And yes from time to time a trip the the hot seas with type IX Good hunt
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Borgneface |
10-06-07, 01:42 PM | #18 | |
Torpedoman
Join Date: Jul 2005
Posts: 117
Downloads: 1
Uploads: 0
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Quote:
Dear Mr. Nikbear, last time, I remember, I gave you an answer. Also I wrote, that I didn´t promise to you anything. I`am sorry, if you are not amused about the free sound-addon for SH. Please excus e me, that I didn´t spend more free-time to make it still easier for you, as I already explained in the actual readme - the easy steps to make the mod JGSME compatible. Maybe you should think about, that it could give reasons to do it in the way I have done. The actual mod has a size of about 15 MB. If I would make the mod JGSME compatible, I would have to upload 135 MB (15 x 9 copy into sound-folders). This means to me hours of uploading time, because I only have a very old analog-modem. Kind regards Einbecker |
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10-06-07, 02:11 PM | #19 | ||
Sea Lord
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
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Quote:
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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04-21-08, 05:06 AM | #20 | |
Helmsman
Join Date: Jan 2008
Posts: 101
Downloads: 21
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Quote:
Do you know about any problem using both Command & Combat Audioevent Vol. 2.0 (already JSGMed)and Spirit of Machines Audioevent Vol. 1.0 when running GWX2.1 ? Barbac |
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04-21-08, 06:09 AM | #21 |
Chief of the Boat
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
04-21-08, 09:05 AM | #22 |
Helmsman
Join Date: Jan 2008
Posts: 101
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Thx Jim so I guess I can use them in the same time
Barbac |
04-22-08, 03:22 AM | #23 |
Helmsman
Join Date: Jan 2008
Posts: 101
Downloads: 21
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Barbac replies to Barbac
Yes it works so threa |
04-22-08, 07:15 AM | #24 |
Chief of the Boat
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LOL....I haven't tried it 'in game' yet, only listened to the sounds
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
04-22-08, 08:06 AM | #25 |
Helmsman
Join Date: Jan 2008
Posts: 101
Downloads: 21
Uploads: 0
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... d closed
Then you should try it Jim, just JSGME Comand&combat V2.0 and Spirit of the Machines V 1.0 as they do work pretty well together (at least with GWX 2.1). Much realism and no "too much" sounds Barbac |
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