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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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End of the year release is still pretty vague. It sounds like a tossup to me whether I buy it or not. Personally the scripted missions isn't too appetizing to me either. I would like to see a demo to get a better idea of game play before I decide to buy or not.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#17 |
Electrician's Mate
![]() Join Date: Jul 2003
Posts: 137
Downloads: 10
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Seems we've steered away from another missing feature-Mission Editor. If I recall, at one time MP was not going to be part of the game either.
Also, to help judge if a game is/or going to be to my liking, I pay attention to what the company does NOT hype; you know if the game has a great feature it'll get hyped to increase interest. It's interesting that the way the company promotes this game is that it makes potential buyers, for right or wrong, hesitant to purchase right away if not sooner-to take a wait and see position. You'd think talk about this game would help create interest so we will pre-order or start whining about when the thing will be released and who's got it first etc. This game isn't creating that feel. Which I think is in part due to the instincts of us naval simmers; our feeling of apprehension at the unmodability, no ME, 'scripted' etc. Perhaps some of the pre-judging is because some of us are taking a close look and not being impressed enough to save up for it and we can direct our attention at upcoming games that are worth our time to look closer. Maybe some of us are looking for the company that actually makes a quality naval sim that incorporates the features we're always asking for, doesn't treat us like dirt, and doesn't need numerous patches etc. It'll be interesting to see how this game plays when it's finally released. |
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#18 |
Sparky
![]() Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 153
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Well said.
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ENIGMA R.I.P. |
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#19 | |
Silent Hunter
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![]() Anyways, given that so many new games nowadays retail for $49.99 in the U.S., I expect some pretty substantial replay value if I purchase one. I had no problem paying this price for SH4 since for all its faults it had substantial graphics improvements, a new theatre, and most importantly the same dynamic career mode that made SH3 a success. If the reports about this sim are correct, your PT boat is doomed to repeat the same old missions in the same general locations unless you play multiplayer or someone releases an enhancement permitting dynamic/semi-dynamic play. IIRC Akella was involved with Sea Dogs/POTC which in my opinion successfully balanced scripted and dynamic campaign elements; it is a little surprising to see them release something like this. PT Boats reminds me of a recent helicopter sim (name escapes me at the moment) that had great graphics and a lot of potential but a scripted career mode that seemed to have been tacked on as an afterthought. Since the game will lack replayability out of the box and since it will take modders several months (at least) to devise a mission generator/dynamic campaign if it's at all possible, why reward the producers by paying the release cost right away? |
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#20 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Yep, my money will be better spent on redoing the dash of my 66 GTO. Wood dash insert is only 49.00.
So I'll save .95 if KOTS costs 49.95 when it finally comes out. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#21 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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Bah, no dynamico no purchasico.
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#22 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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I don't think that no dynamic campaign is really a drawback. I mean German S-Boats could only stay out for ca. 2 days (maximum) before they had to return and I don't think that other PT boats more fuel. If you look at the S-boats: They left the harbour, went to the British coast, waited for a convoy to pass, attacked and then they headed back home. They didn't patrol the ocean for weeks like the U-Boats.
Therefore a scripted campaign with various missions is just logical. |
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#23 | |||
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
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So instead of calling people pigs, why dont you post what you think about the game, rather than the person who posted above you? ![]()
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Well, here's another nice mess you've gotten me into. |
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#24 | |
Fleet Admiral
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#25 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
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I'll still give this game a go. Are there plans to release a demo or something like that? If what I can do on the boat itself is impressive and realistic, I'll still go for it. Besides, if they release a mission editor, we can rely on Subsim to make some interesting new ones for us.
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Well, here's another nice mess you've gotten me into. |
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#26 |
Fleet Admiral
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I wish I knew more about the Soviet Navy in WW2. They were pretty much a non-factor.
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#27 |
Nub
![]() Join Date: Aug 2008
Posts: 2
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For me, the lack of a mission editor is a definent negative.
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#28 |
Fleet Admiral
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Have they made any progress on this game, it seems like it has dropped off the map.
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#29 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Well, it's not like we haven't seen this before. Anyone here who followed WWII RTS - Battlefield Command - Theatre of War? Took 5 bloody years to finish and when it came out it was without soul / replayability. Now they are working on a sequel, fwiy I guess it might actually be good this time.
Now - just my personal opinion of course - what merits does this game display so far that it deserves an own forum? So far I dont see anything here but sweat and tears. Just meant as constructive criticism.
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#30 |
Weps
![]() Join Date: Mar 2008
Posts: 354
Downloads: 1
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And so Akella continues the great developer trend of trying to turn a PC game into a console game for no reason other than someone probably misread the demographics charts. I bet they even blew off millions of dollars just making the look good too. Idiots.
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