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Old 09-26-07, 07:00 AM   #16
coronas
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Quote:
Originally Posted by iambecomelife
Since we can create new sounds & events can we somehow get a whistle/horn blast for sinking ships? There are several free foghorn & ship sounds on the 'net that could be used. It was customary to give a whistle signal to notify sailors to abandon ship if the P.A. system had been knocked out. Maybe it would also be appropriate for colisions & similar situations. I noticed that "PT Boats: Knights of the Sea" has this feature, and it would be awesome for SH3.
Amazing!!! You read my mind! I miss the whistle/horn sounds in ships.
http://www.sounddogs.com/results.asp...bcategoryID=44
http://www.musicoutfitter.com/vintag...s/p392681.html
http://www.cduniverse.com/search/xx/...d+Of+Water.htm
http://www.kahlenberg.com/sitemap.html
http://www.omroep.nl/nps/radio/suppl...transport.html
http://www.steamboats.org/whistle-calliope/eblow.html
There are thousands.
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Old 09-26-07, 09:10 AM   #17
TheDarkWraith
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Quote:
Originally Posted by danlisa
Can we just clarify this:

Are you activating the original sounds that the devs never finished/made work?
We can do that AND we can make new ones!! We can create new events (limitations) and attach sound to them. I'm looking into whether multiple sounds can be tied to an event....seems like it can be done but will give it a try tonight when I get home.
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Old 09-26-07, 09:21 AM   #18
TheDarkWraith
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Quote:
Originally Posted by Carotio
Quote:
Originally Posted by Racerboy
- a large fire sound. That sound of a raging fire, an inferno if you will.
- deck gun shells clinging as they hit the deck from an ammo reload on the deck gun
Will these 2 wav files suit your purpose?
http://www.mediafire.com/?2dsyvdx29dm

Not my creation, though...
The gun_muzzle_flash is a stock SH3 file and not what I'm looking for as far as deck gun shells clinging as they hit the deck. What you hear in the sound file is the gun firing and the breech opening up for a new shell. What I need is the next 'step' of this, the spent shell unloading and clinging as it hits the deck.
The fire one is a little dramatic. I like the help me screams from it though. I'm just looking for a large fire sound. Like the sound of flames from a large forest fire or the likes.
Thank you for the effort and trying!
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Old 09-26-07, 10:46 AM   #19
Vader 1
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This is fantastic information....my I ask how one does add new sound events and trigger existing speech files ones????

I have my own thoughts on the speech files but would love to work on this project!!!

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Old 09-26-07, 10:50 AM   #20
TheDarkWraith
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Quote:
Originally Posted by Vader 1
This is fantastic information....my I ask how one does add new sound events and trigger existing speech files ones????

I have my own thoughts on the speech files but would love to work on this project!!!

Vader
I'd be willing to teach you. Plus I need some 'assistants' as my work load is HUGE for all the projects I have going on. Are you good with the hex editor? Is it your friend or enemy??
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Old 09-26-07, 11:23 AM   #21
Vader 1
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I was afraid hex editing would be a the heart of this....no I am not a hex editor.... but make be I can do some background work like hunting down soundbite , etc....damit this is just good to let go........where one one go to download a editor and start learning... I would be new but I will to learn

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Old 09-26-07, 01:53 PM   #22
TheDarkWraith
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Quote:
Originally Posted by Vader 1
I was afraid hex editing would be a the heart of this....no I am not a hex editor.... but make be I can do some background work like hunting down soundbite , etc....damit this is just good to let go........where one one go to download a editor and start learning... I would be new but I will to learn

Vader
Vader,

This isn't going to go anywhere but developed. This part of SH3 is lacking and is still lacking. Maybe I should assemble a team.....hmmm.....:hmm:
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Old 09-26-07, 04:50 PM   #23
Vader 1
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I am good at putting together sound FX files etc I also have Das boot the full version in wav form and am very farmilar with putting together sound or FX files.

Reporting for duty

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Old 09-28-07, 01:45 AM   #24
Cezbor
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a splash sound for when debris (or bodies...he he) hit the water
- a small fire sound. You know that sound of a small fire burning and crackling??
- a large fire sound. That sound of a raging fire, an inferno if you will.
- deck gun shells clinging as they hit the deck from an ammo reload on the deck gun
- AA shells clinging as they hit the deck from firing the AA gun(s)

If you're still interested I could send you about 20 MB of sounds mentioned above (splash sound for bodies and shells water hits included)

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Old 09-28-07, 06:46 AM   #25
TheDarkWraith
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Quote:
Originally Posted by Cezbor
a splash sound for when debris (or bodies...he he) hit the water
- a small fire sound. You know that sound of a small fire burning and crackling??
- a large fire sound. That sound of a raging fire, an inferno if you will.
- deck gun shells clinging as they hit the deck from an ammo reload on the deck gun
- AA shells clinging as they hit the deck from firing the AA gun(s)

If you're still interested I could send you about 20 MB of sounds mentioned above (splash sound for bodies and shells water hits included)

I'm interested in anything anybody is willing to give me. Please PM me with a link if you would be so kind.
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Old 09-28-07, 10:45 AM   #26
Woof1701
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The creaking sounds would be a terribly nice place to start. In my opinion the creaking doesn't give me anything. In Aces of the Deep I could more or less hear when my boat was approaching crush depth. The creaks became longer, more pronounced and louder. Would be really nice if someone found a way to play around with that.
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Old 09-28-07, 01:58 PM   #27
iambecomelife
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Quote:
Originally Posted by coronas
Quote:
Originally Posted by iambecomelife
Since we can create new sounds & events can we somehow get a whistle/horn blast for sinking ships? There are several free foghorn & ship sounds on the 'net that could be used. It was customary to give a whistle signal to notify sailors to abandon ship if the P.A. system had been knocked out. Maybe it would also be appropriate for colisions & similar situations. I noticed that "PT Boats: Knights of the Sea" has this feature, and it would be awesome for SH3.
Amazing!!! You read my mind! I miss the whistle/horn sounds in ships.
http://www.sounddogs.com/results.asp...bcategoryID=44
http://www.musicoutfitter.com/vintag...s/p392681.html
http://www.cduniverse.com/search/xx/...d+Of+Water.htm
http://www.kahlenberg.com/sitemap.html
http://www.omroep.nl/nps/radio/suppl...transport.html
http://www.steamboats.org/whistle-calliope/eblow.html
There are thousands.
Yes, and I would also like it if we could assign a particular horn sound to different vessels, or trigger them to sound during fog, when approaching a harbor, &c.

This reminds me that the lighthouses in the game also need horns, since back then it was common to have a diaphone along with the light signal. Diving Duck was able to attach a bell sound to his buoys, so it is almost certainly possible to assign a sound to the lighthouses.

@Woof1701: The hull creaking noises from AOD were very well done, especially for their time. I agree that more creaking is better. Perhaps also the noise of bulkheads collapsing & boiler explosions (audible in your submarine) when a ship sinks.
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Old 09-28-07, 02:09 PM   #28
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I'd like to help with the sounds...if you need them. i have Gold wave program and ALOT of hours to work...(Once the Fam goes to bed).....

Dare I say Sinking Ships...Creaking....Like in SH2....
Making it louder......
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Old 09-29-07, 05:29 AM   #29
Woof1701
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Quote:
Originally Posted by iambecomelife

Yes, and I would also like it if we could assign a particular horn sound to different vessels, or trigger them to sound during fog, when approaching a harbor, &c.

This reminds me that the lighthouses in the game also need horns, since back then it was common to have a diaphone along with the light signal. Diving Duck was able to attach a bell sound to his buoys, so it is almost certainly possible to assign a sound to the lighthouses.

@Woof1701: The hull creaking noises from AOD were very well done, especially for their time. I agree that more creaking is better. Perhaps also the noise of bulkheads collapsing & boiler explosions (audible in your submarine) when a ship sinks.
The lighthouses and boiler explosions and bulkhead collapsing noises are a very good idea!
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Old 09-30-07, 11:13 AM   #30
TheDarkWraith
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Who here is good with WAV files? :hmm: I have some sound files that I need some effects added to them. What I'm needing are the sounds files to have an effect of underwater, like you were hearing them underwater. This is so that the sounds you hear on the sonar station are realistic of what they would hear underwater. Please PM me if you can do this. Thanks in advance!
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