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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
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![]() http://www.sounddogs.com/results.asp...bcategoryID=44 http://www.musicoutfitter.com/vintag...s/p392681.html http://www.cduniverse.com/search/xx/...d+Of+Water.htm http://www.kahlenberg.com/sitemap.html http://www.omroep.nl/nps/radio/suppl...transport.html http://www.steamboats.org/whistle-calliope/eblow.html There are thousands. |
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#17 | |
Black Magic
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#18 | ||
Black Magic
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The fire one is a little dramatic. I like the help me screams from it though. I'm just looking for a large fire sound. Like the sound of flames from a large forest fire or the likes. Thank you for the effort and trying! ![]() |
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#19 |
Engineer
![]() Join Date: Jul 2002
Location: Canada
Posts: 202
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This is fantastic information....my I ask how one does add new sound events and trigger existing speech files ones????
I have my own thoughts on the speech files but would love to work on this project!!! Vader
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#20 | |
Black Magic
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#21 |
Engineer
![]() Join Date: Jul 2002
Location: Canada
Posts: 202
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I was afraid hex editing would be a the heart of this....no I am not a hex editor.... but make be I can do some background work like hunting down soundbite , etc....damit this is just good to let go........where one one go to download a editor and start learning... I would be new but I will to learn
Vader
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#22 | |
Black Magic
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This isn't going to go anywhere but developed. This part of SH3 is lacking and is still lacking. Maybe I should assemble a team.....hmmm.....:hmm: |
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#23 |
Engineer
![]() Join Date: Jul 2002
Location: Canada
Posts: 202
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I am good at putting together sound FX files etc I also have Das boot the full version in wav form and am very farmilar with putting together sound or FX files.
Reporting for duty Vader
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#24 |
中国水兵
![]() Join Date: Aug 2007
Location: Bia³ystok, Polska
Posts: 272
Downloads: 16
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a splash sound for when debris (or bodies...he he) hit the water
- a small fire sound. You know that sound of a small fire burning and crackling?? - a large fire sound. That sound of a raging fire, an inferno if you will. - deck gun shells clinging as they hit the deck from an ammo reload on the deck gun - AA shells clinging as they hit the deck from firing the AA gun(s) If you're still interested I could send you about 20 MB of sounds mentioned above (splash sound for bodies and shells water hits included) ![]()
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#25 | |
Black Magic
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#26 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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The creaking sounds would be a terribly nice place to start. In my opinion the creaking doesn't give me anything. In Aces of the Deep I could more or less hear when my boat was approaching crush depth. The creaks became longer, more pronounced and louder. Would be really nice if someone found a way to play around with that.
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#27 | ||
Silent Hunter
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This reminds me that the lighthouses in the game also need horns, since back then it was common to have a diaphone along with the light signal. Diving Duck was able to attach a bell sound to his buoys, so it is almost certainly possible to assign a sound to the lighthouses. @Woof1701: The hull creaking noises from AOD were very well done, especially for their time. I agree that more creaking is better. Perhaps also the noise of bulkheads collapsing & boiler explosions (audible in your submarine) when a ship sinks. |
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#28 |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
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I'd like to help with the sounds...if you need them. i have Gold wave program and ALOT of hours to work...(Once the Fam goes to bed).....
Dare I say Sinking Ships...Creaking....Like in SH2.... Making it louder...... |
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#29 | |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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#30 |
Black Magic
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Who here is good with WAV files? :hmm: I have some sound files that I need some effects added to them. What I'm needing are the sounds files to have an effect of underwater, like you were hearing them underwater. This is so that the sounds you hear on the sonar station are realistic of what they would hear underwater. Please PM me if you can do this. Thanks in advance!
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