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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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05 mesh animation 04 object animation (ie Airplane propellers) also apparently is the same value as the 0A block subtype. Ref |
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#17 |
Black Magic
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that very well could be the animation type.
The import function of Silent Animator is complete......and BY GOD IT WORKS!! Using my new app I successfully exported all 25 animation frames of the flag, Imported them into Wings3D and scaled them down to 30%, exported them out of Wings3D, and then imported them all back into Silent Animator and had it write the new values to the DAT file. I think a screenie will show the results: ![]() A perfectly scaled down to 30% original value flag with NO animation glitches what-so-ever. This is magic!! Now I have to make it add whole new animations that don't exist in the files....... Racerboy ![]() |
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#18 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
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Revelation! Live flag on turm!! SuperB mod!!
When release? |
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#19 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,074
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I guess it's only possible to do looping animations?
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#20 |
Black Magic
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good question. What other kinds of animations are present in SH3? I have not dove THAT far into the files yet is why I ask. Can you give me an example?
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#21 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,074
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I guess turret animations, but they are probably done in an other way since they are controlled by AI.
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#22 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,916
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Is it possable for the flag to disappear when submerged?
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__________________
Sub captains go down with their ship! |
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#23 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
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I would think so, since the DF loop in GWX does it too (disappear underwater)
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#24 | |
Black Magic
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#25 |
Black Magic
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I plan to release a BETA version of Silent Animator in the next couple of days once I write up all the documentation on how to use this powerful tool. New features will continue to be added but right now it's a very workable version for use by all.
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#26 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,916
Downloads: 171
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Damn good one Racerboy ... eye candy ... I love it!!
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__________________
Sub captains go down with their ship! |
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#27 | |
Black Magic
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#28 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,074
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I think he's talking about a container which has a gun inside, like it was done on Q-ships, I think if you search on the net for Q-Ships you may find a pic... when they lured the U-boat to the surface they would pull down the walls of these containers and fire at the U-boat.
I think it should be possible to build, because there popped up another animation type in my head, and that is the one used for the outer torpedo doors. Edit: Oh I think there is no such container yet, since there wasn't yet a possibilty to build it in a realistic way. |
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#29 |
Black Magic
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I found this interesting and thought I would share. I used Silent Animator to scour for animations and found these so far (they are all broken down into the keyframes that make the animations):
dolphin: http://rapidshare.com/files/49267510/dolphin.7z.html female nurse: http://rapidshare.com/files/49267866..._nurse.7z.html flag (from flag.dat): http://rapidshare.com/files/49267917/flag.7z.html flag (from flagS.dat): http://rapidshare.com/files/49267989/flags.7z.html Pierside band members: http://rapidshare.com/files/49268278...embers.7z.html Seagull: http://rapidshare.com/files/49268346/seagull.7z.html You can open up the .obj files in Wings3D, Maya, or similar to view. ![]() |
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#30 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
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Interesting little tool this, Could you in theory use it to create sails that billow in the wind?
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