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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Lucky Jack
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Judging by the other responses it would seem that perhaps it is your system having an issue with this. I also have a track ball and the mod works flawlessly. Here are my specs: AMD 3200+ 2 gig DDR400 ATI X1300 512MB onboard sound track ball mouse. It is a wired trackball. Perhaps there is a common denominator here in the mouse you two are using. I'm not sure.
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#2 | ||
Seaman
![]() Join Date: Jul 2007
Posts: 33
Downloads: 0
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Pentium 950D Kingston HyperX 4 gig DDR2-800 (PC2-6400) (Only 3GB active in XP of course.) ATI 1900XTX Using the onboard sound on ASUS P5WD2-E Premium (Realtek HD) wireless trackball mouse, but it acts the same with my wired Razer Copperhead Precision gaming mouse. Using XP for this game, and in case it matters I'm playing in windowed mode.
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#3 |
Pacific Aces Dev Team
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The mod uses standard SH4 controllers simiar to those used in a stock F11 view. Therefore, I am not sure what creates a problem for you but it works perfectly fine on my relatively outdated system with a regular mouse
Pentium 4, 1.8 Ghz RAM 512 Mb GeForce 7800GS 256 Mb |
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#4 | ||
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
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for anyone having similar problems. Quote:
I've got my hand totally off the mouse when this happens, so I don't think it's anything to do with the mouse. Anybody else experiencing anything like that? DH[/quote] DH, Yes, I'm getting this also, but managed to work around it....wondering if this is causing all the problems?
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#5 | |
Watch
![]() Join Date: Feb 2007
Location: Holland
Posts: 28
Downloads: 2
Uploads: 0
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#6 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Shift F2 already allows you to walk around the Control Room and Conning towers.... and that is all that is available inside the boat.
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#7 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Thanks, Sergbuto, for this great new way to look at the world. I managed to get seasick yesterday standing on the bow looking at the living breathing ocean.
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#8 |
Weps
![]() Join Date: Aug 2005
Posts: 351
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Like a couple other guys, I've had problems with very jerky views when using mouse to look around in the F5 view, and also with the camera acting like you're doing a "loop" in a plane when moving forward/backward with the arrow keys.
Well I've found "fixes" for both of these issues. They work for me anyway, YMMV. The "looping" effect is apparently caused because the default F5 view used the arrow keys to rotate left/right and look up/down. In the modded F5 view, they are now used to move around, i.e. forward/back/left/right. But for some reason (on my system anyway) they are still rotating the view as well. Not sure why, looks like Sergbuto took out the x-y axis rotation in Cameras.dat for the F5 camera. :hmm: At any rate, in addition to doing the new function of changing the camera position, they are also still rotating the camera as was originally done. Anyway, I fixed this by editing Commands.cfg. The following commands rotate the camera up/down/left/right, and are bound to the arrow keys: [Cmd80] Name=To_left [Cmd81] Name=To_left_fast [Cmd82] Name=To_left_slow [Cmd83] Name=To_right [Cmd84] Name=To_right_fast [Cmd85] Name=To_right_slow [Cmd86] Name=To_up [Cmd87] Name=To_up_fast [Cmd88] Name=To_up_slow [Cmd89] Name=To_down [Cmd90] Name=To_down_fast [Cmd91] Name=To_down_slow I originally tried just commenting out the keymapping, but that also kills ability to rotate with mouse. So I rebound them to KP4 and KP6 for left-right, and KP3 and KP9 for up-down. For each command, comment out the Key0= line which is the one bound to arrow keys and replace it with the appropriate KP binding. I'm listing them below, with a comment after each as to whether it's normal, fast or slow speed. Copy to the appropriate command, i.e. copy Key0=0x64,Rsn,"" to the command To_left_fast. Left: Key0=0x64,Rn,"" (Normal) Key0=0x64,Rsn,"" (Fast) Key0=0x64,Rcn,"" (Slow) Right: Key0=0x66,Rn,"" (Normal) Key0=0x66,Rsn,"" (Fast) Key0=0x66,Rcn,"" (Slow) Up: Key0=0x69,Rn,"" (Normal) Key0=0x69,Rsn,"" (Fast) Key0=0x69,Rcn,"" (Slow) Down: Key0=0x63,Rn,"" (Normal) Key0=0x63,Rsn,"" (Fast) Key0=0x63,Rcn,"" (Slow) Goes without saying, make a backup of Commands.cfg before you do this! This completely fixed the problem of the camera rotating when moving, on my system. I can now move forward/back/left/right and the camera doesn't rotate at all. OK, the problem of the "jerky" mouse views I fixed by editing Cameras.dat. I used skwasjer's awesome Silent 3ditor for this. Maybe you could also use SH3 MiniTweaker, I didn't try so I can't say... Naturally, back up your Cameras.dat before you start! Run Silent 3ditor and load C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\Cameras.dat. Open the node "_Dummy_Cam_ConningDeck", then open "FreeMove" under that node. Click "Properties". In the right-hand pane, expand the "FreeMove" branch if it's not already expanded. You want to change 3 values. The original values are: RotationSpeed=120 RotationInertia=0.05 RotationRun=2 Change all 3 of these values to 0: RotationSpeed=0 RotationInertia=0 RotationRun=0 and save the file. This totally eliminated the "jerky" mouse movements on my system ![]() Hope this info is useful to someone! ![]() DH |
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#9 | |
Seaman
![]() Join Date: Jul 2007
Posts: 33
Downloads: 0
Uploads: 0
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![]() Edit: Okay a small but annoying problem came from this. I can no longer use the arrow keys on the plotting map. I can scroll using the edges or click/drag with the mouse, but the arrow keys are not working anymore. So was that because I "For each command, comment out the Key0="? I wonder what would happen if I don't comment them out...... :hmm: Do I also have to name them Key2= so it doesn't conflict with the other key0=? And would this even work, I mean I guess the arrow keys will try to do two things in the f5 free cam now? Edit: Well I set them to key2, and I got down and right to work on the map, but then those two did not work in the F5 view anymore and were back to rotation/loop.
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![]() Last edited by lba; 08-12-07 at 06:39 PM. |
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#10 | |
Pacific Aces Dev Team
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#11 | |
Mate
![]() Join Date: Oct 2005
Location: Washington State
Posts: 59
Downloads: 85
Uploads: 0
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Thank you! This completely fixed it, I appreciate your time in getting this ironed out because this is really an incredible mod and really didn't want to pass on it. So, to you sir....I owe you a round! ![]() |
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