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Old 08-11-07, 06:01 AM   #1
AVGWarhawk
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Quote:
Originally Posted by lba
Quote:
Originally Posted by Vorkapitän
SERGBUTO,

What a marvelous mod....It really adds more depth to SH4.


I have a question, when in the new F5 view mode, and moving the mouse, the mouse is very jerky.. jittery etc. Is this what everyone is getting or do I have a problem with this laser mouse?
Yes it's an awesome mod so thank you sergbuto, but I too find the F5 bridge view mode a bit jerky. Not only does my camera seem stuck in a loop when going forward (not backwards) so moving anywhere is anything but easy, but when I move the mouse it is as Vorkapitän said very jerky/jittery/shaky/etc. Once I get the camera to my destination, or close enough as I get tired of adjusting, it is stabile and it is nice to be able to get there, but while getting there I kind of feel like a drunken sailor, and combined with the living breathing ocean mod, well, it can easily become too much.
By the way I'm using a wireless trackball, and this is the first time I've seen a problem like this.

Judging by the other responses it would seem that perhaps it is your system having an issue with this. I also have a track ball and the mod works flawlessly. Here are my specs:

AMD 3200+
2 gig DDR400
ATI X1300 512MB
onboard sound
track ball mouse. It is a wired trackball.

Perhaps there is a common denominator here in the mouse you two are using. I'm not sure.
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Old 08-11-07, 06:30 AM   #2
lba
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Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by lba
Yes it's an awesome mod so thank you sergbuto, but I too find the F5 bridge view mode a bit jerky. Not only does my camera seem stuck in a loop when going forward (not backwards) so moving anywhere is anything but easy, but when I move the mouse it is as Vorkapitän said very jerky/jittery/shaky/etc. Once I get the camera to my destination, or close enough as I get tired of adjusting, it is stabile and it is nice to be able to get there, but while getting there I kind of feel like a drunken sailor, and combined with the living breathing ocean mod, well, it can easily become too much.
By the way I'm using a wireless trackball, and this is the first time I've seen a problem like this.

Judging by the other responses it would seem that perhaps it is your system having an issue with this. I also have a track ball and the mod works flawlessly. Here are my specs:

AMD 3200+
2 gig DDR400
ATI X1300 512MB
onboard sound
track ball mouse. It is a wired trackball.

Perhaps there is a common denominator here in the mouse you two are using. I'm not sure.
Yes that may be so, but I know I did not have it before this mod, well, of course the problem might have been there before that as I couldn't move the camera around the way I can now so perhaps the problem was hidden. I do know however that with the old bridge view I had no problems when looking around me using the mouse. That said I've looked at the camera file myself and honestly can't see what could possibly explain this behavior in there, so it is too early to exclude or include anything. I doubt it's my system though.

Pentium 950D
Kingston HyperX 4 gig DDR2-800 (PC2-6400) (Only 3GB active in XP of course.)
ATI 1900XTX
Using the onboard sound on ASUS P5WD2-E Premium (Realtek HD)
wireless trackball mouse, but it acts the same with my wired Razer Copperhead Precision gaming mouse.
Using XP for this game, and in case it matters I'm playing in windowed mode.
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Old 08-11-07, 08:14 AM   #3
sergbuto
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The mod uses standard SH4 controllers simiar to those used in a stock F11 view. Therefore, I am not sure what creates a problem for you but it works perfectly fine on my relatively outdated system with a regular mouse

Pentium 4, 1.8 Ghz
RAM 512 Mb
GeForce 7800GS 256 Mb
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Old 08-11-07, 12:50 PM   #4
Vorkapitan
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Quote:
Originally Posted by Vorkapitän
SERGBUTO,

What a marvelous mod....It really adds more depth to SH4.


I have a question, when in the new F5 view mode, and moving the mouse, the mouse is very jerky.. jittery etc. Is this what everyone is getting or do I have a problem with this laser mouse?
I forgot to add the brand name of the mouse. It is a Logitech FX610 laser mouse..
for anyone having similar problems.

Quote:
Originally Posted by lba
Not only does my camera seem stuck in a loop when going forward (not backwards) so moving anywhere is anything but easy,
Not sure what he meant by "loop", but when I use up-arrow to move forward, not only does the camera move forward, it also pitches up until I'm looking straight up in the sky. And when I use down-arrow to move backward, in addition to the camera moving back it also pitches down until I'm looking at the deck. If there was no limit on the vertical rotation, the camera would do a complete "loop" if I moved forward or back far enough!

I've got my hand totally off the mouse when this happens, so I don't think it's anything to do with the mouse. Anybody else experiencing anything like that?

DH[/quote]

DH,

Yes, I'm getting this also, but managed to work around it....wondering if this is causing all the problems?
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Old 08-12-07, 10:04 AM   #5
Dutchtub
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Quote:
Originally Posted by sergbuto
The mod introduces a first-person-view free-walk camera for the conning tower bridge instead of a static camera. It also replaces an external unit-view camera with a camera which allows for much closer viewing distance and which is not reset to a default view on switching between units with keys ">" and "<".

When surfaced, a player will be able to freely move through the bridge and the deck of the sub in the "F5" view. This is kind of a replacement of the "shift-F2" option which existed in v1.0 and 1.1 of the game. However, this time the player will be moving together/riding on the sub which makes it even better.


The reason for changing the external unit-view camera (">" and "<" view) is that in the stock version the closest viewing point is still quite far from the unit, especially when compared with that in SH3. Now it is possible to view units at much closer distance. This comes at some expense though. When using the left and right arrow keys, the rotation will be around the observation point, not around the unit. On the other hand, switching between the units will not reset the camera to the default position but keep the current position and orientation which I have found to be quite handy. Let you avoid doing zooming-in again and again upon switching to another unit.

Although, I am mostly satisfied with what I wanted to achive, I have not been able to eliminate a bug (due to lack of time) which was introduced with my changes to the external unit-view camera. It often happens when fully zoomed-in onto the unit to the extend when the camera is colliding with the unit collision spheres and starts to go around the unit, as in case of the external "F11" camera, in this situation an attempt to switch to another unit may drive the camera in a buggy state by placing it at an arbitrary position, quite far and away from the unit. I try to move camera a bit back and away from the colliding state before switching to another unit. In any case the player would barely need such extremely zoomed-in views anyway.

Despite the bug I decided to make this mod available because I will not have much time to continue to work on it for a few upcoming weeks. After that, I will try to improve the mod.

Download is available on my site.

A few screenshots on what can be done in the F5 view













Outstanding work , maybe one day inside boat yes ?
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Old 08-12-07, 10:11 AM   #6
John Channing
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Shift F2 already allows you to walk around the Control Room and Conning towers.... and that is all that is available inside the boat.

JCC
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Old 08-12-07, 11:17 AM   #7
Digital_Trucker
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Thanks, Sergbuto, for this great new way to look at the world. I managed to get seasick yesterday standing on the bow looking at the living breathing ocean.
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Old 08-12-07, 12:59 PM   #8
DirtyHarry3033
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Like a couple other guys, I've had problems with very jerky views when using mouse to look around in the F5 view, and also with the camera acting like you're doing a "loop" in a plane when moving forward/backward with the arrow keys.

Well I've found "fixes" for both of these issues. They work for me anyway, YMMV.

The "looping" effect is apparently caused because the default F5 view used the arrow keys to rotate left/right and look up/down. In the modded F5 view, they are now used to move around, i.e. forward/back/left/right.

But for some reason (on my system anyway) they are still rotating the view as well. Not sure why, looks like Sergbuto took out the x-y axis rotation in Cameras.dat for the F5 camera. :hmm: At any rate, in addition to doing the new function of changing the camera position, they are also still rotating the camera as was originally done.

Anyway, I fixed this by editing Commands.cfg. The following commands rotate the camera up/down/left/right, and are bound to the arrow keys:

[Cmd80] Name=To_left
[Cmd81] Name=To_left_fast
[Cmd82] Name=To_left_slow
[Cmd83] Name=To_right
[Cmd84] Name=To_right_fast
[Cmd85] Name=To_right_slow
[Cmd86] Name=To_up
[Cmd87] Name=To_up_fast
[Cmd88] Name=To_up_slow
[Cmd89] Name=To_down
[Cmd90] Name=To_down_fast
[Cmd91] Name=To_down_slow

I originally tried just commenting out the keymapping, but that also kills ability to rotate with mouse. So I rebound them to KP4 and KP6 for left-right, and KP3 and KP9 for up-down.

For each command, comment out the Key0= line which is the one bound to arrow keys and replace it with the appropriate KP binding. I'm listing them below, with a comment after each as to whether it's normal, fast or slow speed. Copy to the appropriate command, i.e. copy Key0=0x64,Rsn,"" to the command To_left_fast.

Left:

Key0=0x64,Rn,"" (Normal)
Key0=0x64,Rsn,"" (Fast)
Key0=0x64,Rcn,"" (Slow)

Right:

Key0=0x66,Rn,"" (Normal)
Key0=0x66,Rsn,"" (Fast)
Key0=0x66,Rcn,"" (Slow)

Up:

Key0=0x69,Rn,"" (Normal)
Key0=0x69,Rsn,"" (Fast)
Key0=0x69,Rcn,"" (Slow)

Down:

Key0=0x63,Rn,"" (Normal)
Key0=0x63,Rsn,"" (Fast)
Key0=0x63,Rcn,"" (Slow)

Goes without saying, make a backup of Commands.cfg before you do this!

This completely fixed the problem of the camera rotating when moving, on my system. I can now move forward/back/left/right and the camera doesn't rotate at all.


OK, the problem of the "jerky" mouse views I fixed by editing Cameras.dat. I used skwasjer's awesome Silent 3ditor for this. Maybe you could also use SH3 MiniTweaker, I didn't try so I can't say...

Naturally, back up your Cameras.dat before you start!

Run Silent 3ditor and load C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\Cameras.dat.

Open the node "_Dummy_Cam_ConningDeck", then open "FreeMove" under that node. Click "Properties". In the right-hand pane, expand the "FreeMove" branch if it's not already expanded.

You want to change 3 values. The original values are:

RotationSpeed=120
RotationInertia=0.05
RotationRun=2

Change all 3 of these values to 0:

RotationSpeed=0
RotationInertia=0
RotationRun=0

and save the file. This totally eliminated the "jerky" mouse movements on my system I can look around with the mouse and it's as smooth as it was before the mod!

Hope this info is useful to someone!

DH
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Old 08-12-07, 04:25 PM   #9
lba
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Quote:
Originally Posted by DirtyHarry3033
Like a couple other guys, I've had problems with very jerky views when using mouse to look around in the F5 view, and also with the camera acting like you're doing a "loop" in a plane when moving forward/backward with the arrow keys.

Well I've found "fixes" for both of these issues. They work for me anyway, YMMV.

<...>

Hope this info is useful to someone!

DH
Yes it worked! Thank you, thank you, thank you!

Edit: Okay a small but annoying problem came from this. I can no longer use the arrow keys on the plotting map. I can scroll using the edges or click/drag with the mouse, but the arrow keys are not working anymore. So was that because I "For each command, comment out the Key0="? I wonder what would happen if I don't comment them out...... :hmm: Do I also have to name them Key2= so it doesn't conflict with the other key0=? And would this even work, I mean I guess the arrow keys will try to do two things in the f5 free cam now?

Edit: Well I set them to key2, and I got down and right to work on the map, but then those two did not work in the F5 view anymore and were back to rotation/loop.
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Last edited by lba; 08-12-07 at 06:39 PM.
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Old 08-14-07, 08:16 AM   #10
sergbuto
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Quote:
Originally Posted by DirtyHarry3033
Like a couple other guys, I've had problems with very jerky views when using mouse to look around in the F5 view, and also with the camera acting like you're doing a "loop" in a plane when moving forward/backward with the arrow keys.

Well I've found "fixes" for both of these issues. They work for me anyway, YMMV.

The "looping" effect is apparently caused because the default F5 view used the arrow keys to rotate left/right and look up/down. In the modded F5 view, they are now used to move around, i.e. forward/back/left/right.

But for some reason (on my system anyway) they are still rotating the view as well. Not sure why, looks like Sergbuto took out the x-y axis rotation in Cameras.dat for the F5 camera. :hmm: At any rate, in addition to doing the new function of changing the camera position, they are also still rotating the camera as was originally done.

Anyway, I fixed this by editing Commands.cfg. The following commands rotate the camera up/down/left/right, and are bound to the arrow keys:

[Cmd80] Name=To_left
[Cmd81] Name=To_left_fast
[Cmd82] Name=To_left_slow
[Cmd83] Name=To_right
[Cmd84] Name=To_right_fast
[Cmd85] Name=To_right_slow
[Cmd86] Name=To_up
[Cmd87] Name=To_up_fast
[Cmd88] Name=To_up_slow
[Cmd89] Name=To_down
[Cmd90] Name=To_down_fast
[Cmd91] Name=To_down_slow

I originally tried just commenting out the keymapping, but that also kills ability to rotate with mouse. So I rebound them to KP4 and KP6 for left-right, and KP3 and KP9 for up-down.

For each command, comment out the Key0= line which is the one bound to arrow keys and replace it with the appropriate KP binding. I'm listing them below, with a comment after each as to whether it's normal, fast or slow speed. Copy to the appropriate command, i.e. copy Key0=0x64,Rsn,"" to the command To_left_fast.

Left:

Key0=0x64,Rn,"" (Normal)
Key0=0x64,Rsn,"" (Fast)
Key0=0x64,Rcn,"" (Slow)

Right:

Key0=0x66,Rn,"" (Normal)
Key0=0x66,Rsn,"" (Fast)
Key0=0x66,Rcn,"" (Slow)

Up:

Key0=0x69,Rn,"" (Normal)
Key0=0x69,Rsn,"" (Fast)
Key0=0x69,Rcn,"" (Slow)

Down:

Key0=0x63,Rn,"" (Normal)
Key0=0x63,Rsn,"" (Fast)
Key0=0x63,Rcn,"" (Slow)

Goes without saying, make a backup of Commands.cfg before you do this!

This completely fixed the problem of the camera rotating when moving, on my system. I can now move forward/back/left/right and the camera doesn't rotate at all.


OK, the problem of the "jerky" mouse views I fixed by editing Cameras.dat. I used skwasjer's awesome Silent 3ditor for this. Maybe you could also use SH3 MiniTweaker, I didn't try so I can't say...

Naturally, back up your Cameras.dat before you start!

Run Silent 3ditor and load C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\Cameras.dat.

Open the node "_Dummy_Cam_ConningDeck", then open "FreeMove" under that node. Click "Properties". In the right-hand pane, expand the "FreeMove" branch if it's not already expanded.

You want to change 3 values. The original values are:

RotationSpeed=120
RotationInertia=0.05
RotationRun=2

Change all 3 of these values to 0:

RotationSpeed=0
RotationInertia=0
RotationRun=0

and save the file. This totally eliminated the "jerky" mouse movements on my system I can look around with the mouse and it's as smooth as it was before the mod!

Hope this info is useful to someone!

DH
Glad, you worked it out.
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Old 09-01-07, 12:25 PM   #11
Vlad34
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Quote:
Originally Posted by DirtyHarry3033
Like a couple other guys, I've had problems with very jerky views when using mouse to look around in the F5 view, and also with the camera acting like you're doing a "loop" in a plane when moving forward/backward with the arrow keys.

Well I've found "fixes" for both of these issues. They work for me anyway, YMMV.

The "looping" effect is apparently caused because the default F5 view used the arrow keys to rotate left/right and look up/down. In the modded F5 view, they are now used to move around, i.e. forward/back/left/right.

But for some reason (on my system anyway) they are still rotating the view as well. Not sure why, looks like Sergbuto took out the x-y axis rotation in Cameras.dat for the F5 camera. :hmm: At any rate, in addition to doing the new function of changing the camera position, they are also still rotating the camera as was originally done.

Anyway, I fixed this by editing Commands.cfg. The following commands rotate the camera up/down/left/right, and are bound to the arrow keys:

[Cmd80] Name=To_left
[Cmd81] Name=To_left_fast
[Cmd82] Name=To_left_slow
[Cmd83] Name=To_right
[Cmd84] Name=To_right_fast
[Cmd85] Name=To_right_slow
[Cmd86] Name=To_up
[Cmd87] Name=To_up_fast
[Cmd88] Name=To_up_slow
[Cmd89] Name=To_down
[Cmd90] Name=To_down_fast
[Cmd91] Name=To_down_slow

I originally tried just commenting out the keymapping, but that also kills ability to rotate with mouse. So I rebound them to KP4 and KP6 for left-right, and KP3 and KP9 for up-down.

For each command, comment out the Key0= line which is the one bound to arrow keys and replace it with the appropriate KP binding. I'm listing them below, with a comment after each as to whether it's normal, fast or slow speed. Copy to the appropriate command, i.e. copy Key0=0x64,Rsn,"" to the command To_left_fast.

Left:

Key0=0x64,Rn,"" (Normal)
Key0=0x64,Rsn,"" (Fast)
Key0=0x64,Rcn,"" (Slow)

Right:

Key0=0x66,Rn,"" (Normal)
Key0=0x66,Rsn,"" (Fast)
Key0=0x66,Rcn,"" (Slow)

Up:

Key0=0x69,Rn,"" (Normal)
Key0=0x69,Rsn,"" (Fast)
Key0=0x69,Rcn,"" (Slow)

Down:

Key0=0x63,Rn,"" (Normal)
Key0=0x63,Rsn,"" (Fast)
Key0=0x63,Rcn,"" (Slow)

Goes without saying, make a backup of Commands.cfg before you do this!

This completely fixed the problem of the camera rotating when moving, on my system. I can now move forward/back/left/right and the camera doesn't rotate at all.


OK, the problem of the "jerky" mouse views I fixed by editing Cameras.dat. I used skwasjer's awesome Silent 3ditor for this. Maybe you could also use SH3 MiniTweaker, I didn't try so I can't say...

Naturally, back up your Cameras.dat before you start!

Run Silent 3ditor and load C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\Cameras.dat.

Open the node "_Dummy_Cam_ConningDeck", then open "FreeMove" under that node. Click "Properties". In the right-hand pane, expand the "FreeMove" branch if it's not already expanded.

You want to change 3 values. The original values are:

RotationSpeed=120
RotationInertia=0.05
RotationRun=2

Change all 3 of these values to 0:

RotationSpeed=0
RotationInertia=0
RotationRun=0

and save the file. This totally eliminated the "jerky" mouse movements on my system I can look around with the mouse and it's as smooth as it was before the mod!

Hope this info is useful to someone!

DH

Thank you! This completely fixed it, I appreciate your time in getting this ironed out because this is really an incredible mod and really didn't want to pass on it. So, to you sir....I owe you a round!
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