SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-28-07, 02:05 AM   #16
Bellman
Sea Lord
 
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
Default

A ''Noob question'' - really ?
__________________

Liberty, Equality, Fraternity
Bellman is offline   Reply With Quote
Old 03-28-07, 02:23 AM   #17
desertisland
Gunner
 
Join Date: Feb 2007
Location: Desert Island
Posts: 96
Downloads: 34
Uploads: 0
Default

Quote:
Originally Posted by Bellman
A ''Noob question'' - really ?
Really

I'm the bookish type that talk the talk but don't walk the walk.
desertisland is offline   Reply With Quote
Old 03-31-07, 03:18 AM   #18
desertisland
Gunner
 
Join Date: Feb 2007
Location: Desert Island
Posts: 96
Downloads: 34
Uploads: 0
Default Math behind towed arrays

This is useless in game, just fun to know:

cos A=b/b'

b=(distance between receptors) / (speed of sound in water)
time for sound to travel between receptors while doing so along the array
a constant

b'=time lag between the receptors' detection of sound
what the towed array is designed to find out

A=angle of contact from the string of receptors
with this we get a pair of possible bearings

In practice:

arccos b/b'=A

What to do with A is determined by the sequence in which the receptors receive the sound signal.

If the front receptors receive the sound signal first:
contact bearing = (0 + A) or (360 - A)

If the end receptors receive the sound signal first:
contact bearing = (180 + A) or (180 - A)

Last edited by desertisland; 03-31-07 at 03:34 AM.
desertisland is offline   Reply With Quote
Old 03-31-07, 05:04 AM   #19
Travis Reed
Planesman
 
Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
Default

I would think that having two TAs out simultaneously could lead to uhm...interesting entanglements...thus, it' not done IRL (at least, no one talks about it being done IRL...)
__________________
Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64
Travis Reed is offline   Reply With Quote
Old 03-31-07, 07:00 AM   #20
desertisland
Gunner
 
Join Date: Feb 2007
Location: Desert Island
Posts: 96
Downloads: 34
Uploads: 0
Default

Quote:
Originally Posted by Travis Reed
I would think that having two TAs out simultaneously could lead to uhm...interesting entanglements...thus, it' not done IRL (at least, no one talks about it being done IRL...)
I'm impressed my TA was never spun into a complex knot with my radio wire. Must be the extra special lubricant they applied to the cables...
desertisland is offline   Reply With Quote
Old 03-31-07, 07:20 AM   #21
sonar732
The Old Man
 
Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by desertisland
Quote:
Originally Posted by Travis Reed
I would think that having two TAs out simultaneously could lead to uhm...interesting entanglements...thus, it' not done IRL (at least, no one talks about it being done IRL...)
I'm impressed my TA was never spun into a complex knot with my radio wire. Must be the extra special lubricant they applied to the cables...
:rotfl::rotfl::rotfl::rotfl::rotfl::rotfl:
sonar732 is offline   Reply With Quote
Old 04-07-07, 06:00 AM   #22
Gorshkov
Commodore
 
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
Default

One basic question about sonar detection ranges in DW: At what distances can each DW submarine detect others under ideal sea conditions using TA, hull and cylindrical sonars???

Maybe some links to appropriate data would be the quickest answer?
Gorshkov is offline   Reply With Quote
Old 04-07-07, 06:41 AM   #23
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

It depends on the environment (SSP data), time of the year, wether you're playing in littoral waters or in the deep ocean.
It depends also againt whom you're playing, Kilo subs are deadly quiet and can come very close, something under 5nm without being detected.
Nuclear subs are more noisy so are more easily detected.
If you have convergence zones, you might detect a contact out to 30 nm.

The point is this : low frequency waves travel the furthest, the medium frequency not as much and last high frequency waves.
So your primary means of detection is to use the towed array which is tuned to detect low frequency noises.
goldorak is offline   Reply With Quote
Old 04-07-07, 08:36 AM   #24
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
Default

It depends on the combination of many factors including including the target and receiver depth, bottom type, the geography of the bottom (seamounts, for example, often block convergence zone propagation) and sound speed profile. The mission editor will draw sensor range rings. I use those frequently both in designing missions and as a tactical decision aid.

Quote:
Originally Posted by Gorshkov
One basic question about sonar detection ranges in DW: At what distances can each DW submarine detect others under ideal sea conditions using TA, hull and cylindrical sonars???

Maybe some links to appropriate data would be the quickest answer?
SeaQueen is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.