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#16 |
Stowaway
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I don't know about K-ship and Airbourne troops,
BUT!! A WWII Barrage Balloon WILL carry 10 Troopers aloft!!! I Know because I JUMPED ONE!!! 82nd ALL THE WAY!!! |
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#17 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
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![]() Joe Kittinger would be the master of balloon jumpers. |
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#19 |
Stowaway
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Up to the early 80's the SAS still used WWII Spec Balloons.
Were they actually WWII issue? Don't know. But that Squarlly Bast**d Jump Master led us to believe they were! Course, when I joined the AirBorne, they told me military planes couldn't land once in flight! I was gulable then, eh? ![]() :rotfl: :rotfl: |
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#20 |
Eternal Patrol
![]() Join Date: Dec 2006
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Um glad to see your not now: thanks for the living breathing crew
extra searchlight relocation of same and its partner deleted deckhouse rebuilt bridgewings new hat countless attempts to correct radar on uber and a few gazzillion other things. |
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#21 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,789
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This is excellent news guys, this'll start a new phase of modding!!
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Sub captains go down with their ship! |
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#22 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yeah Anvart put a stationary animated figure on the lightship ages ago when he did the lighting for AG
I like the way he seems to climb through the door though Privateer Nice work mate as ever |
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#23 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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you did the smoking guy!! man to think you worked all of this out yesterday
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#24 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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oh btw your stationary watchman, have you not changed the model for him?
i could work on a man with a pair of bino's if you wanted. as you can tell, im more of a moddeler than a programmer so im struggling with the hex stuff you guys are trying to help me with ![]() |
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#25 | |
Eternal Patrol
![]() Join Date: Dec 2006
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It was the guy on the lightship that inspired all this. |
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#26 | |
Eternal Patrol
![]() Join Date: Dec 2006
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We are working on a Bridge officer at the moment and the guy who comes up to salute, the no dat altered clapping guy was a last minute discvery that has far ranging implicatons. did anybody catch the guy up in the crowsnest with binocs. |
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#27 |
Eternal Patrol
![]() Join Date: Dec 2006
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Among the other possiblities is a rework of DDay
we would be able to put troops in the Landing craft and the like if we reskin the band. I was already toying with the notion of enhancing the DDay flotillas any way with some other goodies. it is a big job just to do the campaign layer as I would have to alter alot of the existing units eqp files for what I have planned plus add in a few missing type 2 Rivers that were there but are missing at the moment. I am also thinking that with recent developments it may be possible to model mullberry's the difficulty that I forsee isnt making the mulberry its getting it under tow with a tug. that I havent seen a way yet except maybe to make the mulberry part of the tug model itself although the turns would be rigid not supple that way. any body got ideas on how to set a tow in sh3? MM other ideas later. |
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#28 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
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![]() Quote:
that had a wren serving as a bridge officer. bummer. |
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#29 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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This sounds very cool - can't wait till it gets ready for insertion easily via JSGME - this and all the new debris/survivor work has great potential for livening up the SH3 world. One idea I think might be fun - put those nurses and wounded guys from the dockside onto some of the hospital ships - since we're not supposed to torpedo them at least we'd get to look at some cool new eye-candy while we watch them sail out of sight
![]() Also, maybe you could put the band on some of the passenger liners converted to troopships, and have them play "Nearer My God to Thee" as the ship goes under ![]()
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#30 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
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![]() Quote:
ships idea. either way "Newmans" (animated crewman) probably wont of itself make it into a JSGME mod it would have to go into each ship custom as movement across decks and placement needs be done with the specific ship model in mind. also the sheer volume of the details. 'the number of ships youd want to do the number and types of people you want that are available sh3 animations (and thats a limit too) plus the reskins of the Newmans in most cases. I think the best thing would be to teach everybody how and have them do their own ships. the potentials of the no dat discovery as well as the useful research that got the altered dat animated crewman onto River were not anticipating the possibilities. what Im doing now is tossing the potentials out to the community. the D Day landing craft and your hospital ship Im sure are just the tip of the iceberg. but all these projects we cant do ourselves unless you secretly turn out to be Bill Gates and are feeling the need to sponser us. |
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