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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Mar 2007
Posts: 43
Downloads: 0
Uploads: 0
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I've played a couple of missions included in GWX that have wolf packs. The other subs are as dumb as a rock! They'll fire AA and deck guns on other ships only to stay surfaced the entire time until destroyed.
Are there any fixes for the AI? |
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#2 |
Frogman
![]() Join Date: Jan 2007
Location: Jersey - Channel Islands, UK
Posts: 305
Downloads: 30
Uploads: 0
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I recon that wolfpack you've encountered was drunk as a skunk! Did this happen at the equator by any chance?
![]() P.s. Sorry, couldn't resist.
__________________
![]() GWX1.03/Cmdr2.7/plus all sorts of tweaks
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Perhaps could be better that IA subs stay dived during attack , if not they are a sitting duck.
wolpacks are nice for inmersion but it takes away the surprise factor in your attack. the convoy is in high alert could be difficult do the first aproach undetected.
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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The AI subs are either surafced or submerged
They cant do both Submerged they do nothing Surfaced they fire AI torpedo work still continues Until then |
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#5 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I didn't know the AI subs were sometimes submerged. I thought they were only surfaced. Even if they can't do both that's kinda cool!
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__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#6 | |
Chief of the Boat
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#7 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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human playable in Mission Ed,? I havent looked at it close but I couldnt see the point of the option without it. |
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#8 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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If you add a player sub into the game as a general scripted unit you will end up with all sorts of problems with your boat conflicting and can even CTD Not recommended |
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