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Old 02-06-07, 07:34 PM   #1
Archive1
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Default Colored marker

Why doesn't someone create colors for the "Marker" stylus so the user can put separately colored "Xs" on the nav map to indicate different events, contacts, areas to watch, aircraft contacts for range estimates, etc? I'd find it helpful.
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Old 02-07-07, 08:09 AM   #2
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Sounds interesting. Bump
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Old 02-07-07, 09:00 AM   #3
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Sorry, but that's not possible to mod, the drawing routines are hard coded.

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Old 02-07-07, 05:36 PM   #4
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"Sorry, but that's not possible to mod, the drawing routines are hard coded."

Doesn't that just mean it's written into the C++ (or whatever) code? And therefore with access to the compiled code, one can uncompile and modify the coding to create a reference to a freestanding, small file that incorporated: maybe a variety of marking shapes (triangle, square, circle, etc) and/or colors, then recompile. I have no idea who has access to the compiled code...maybe in a vault in Romania, but folks in NYGM and GWx seem to be able to most anything they want to the basic program.
Just a thought
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Old 02-07-07, 06:02 PM   #5
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Thereby breaking several laws and causing all sorts of legal trouble for the modders and Subsim, including huge fines and possible jail time. That's why people beg companies to "release the codes" for older games.
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Old 02-07-07, 06:29 PM   #6
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You can't de-compile C++ as the very act of compiling it "strips" the routines
down.
The closest you came come is to Dis-assemble the compiled files which leaves you
everything in Assembly Language, then not always complete.
And if you don't know Assembly Language it would make no sense to you at all!
Hex work is a piece of cake compared to messing with Assembly!
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Old 02-07-07, 07:31 PM   #7
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Quote:
Originally Posted by Archive1
but folks in NYGM and GWx seem to be able to most anything they want to the basic program.
Just a thought
I'm one of the members of GWX, and I can asure you WE DON'T EDIT the program files, we only change/create data files, textures, etc. If you have any doubts please feel free to compare the executable files before/after installing GWX and you'll see no diference.

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Old 02-07-07, 07:41 PM   #8
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Quote:
Originally Posted by Archive1
but folks in NYGM and GWx seem to be able to most anything they want to the basic program.
As Ref said the basic code stay the same after modding. If you don't like this or think it's easy to de-complie the code and alter it, I would suggest you give it a shot yourself. It's a big no and if you just have a look at the files you will realise what I mean (plus it's illegal).
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Old 02-07-07, 11:54 PM   #9
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Whoa! Just was an idea. Of course, if I'd thought it out the source code would of course be protected by Ubisoft. I did not consider that NYGM and GWX were, maybe, only working with cfg files etc., especially since I had no idea how they worked their magic.
Ease up please. It seems to me that these fora are places to try out ideas for improvements that will benefit everyone. Some good, probably some bad. But I think we should give the messenger the benefit of the doubt and assume reasonably good intentions.
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Old 02-10-07, 02:27 PM   #10
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Quote:
Originally Posted by Archive1
Why doesn't someone create colors for the "Marker" stylus so the user can put separately colored "Xs" on the nav map to indicate different events, contacts, areas to watch, aircraft contacts for range estimates, etc? I'd find it helpful.
I suppose I could make that work using the same method as was used with the drag-on page 1 and 2 featuring the knots to km/h and subnets pages.

It would however mean, the navmap would get very cluttered indeed, because you would set different colored "markers" on the navmap and drag them onto that map as u need them. I suggest this could be useful if we keep the maximum draggable "pins" on the navmap to a minimum.

what about 5 markers ?

-latest ship sunk position (ship sunk icon)
-area to sail to and patrol (a black square)
-last contact with convoy ( a red square)
-last known position (a green triangle)
-last waypoint to sail to (blue triangle)

any other event ideas ?
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Old 02-11-07, 01:24 AM   #11
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Dertien:
The clutter would only occur if the user used too many marks on the map. All that could (or should) be done as the designer would be to give the user options. Up to him what he did with them.

I use marks to indicate ship contacts that are too far away at the time to intercept, but which indicate eventually commonly used routes. Same for convoys. Last ship sunk seems to already have an icon. Also for aircraft intercepts - to give some idea of patrol radius. I do mark my assigned grid so I don't have to write it down or look it up and can concentrate on navigation. And I mark patrol areas for surface enemy, ie, DDs, DEs etc. to avoid on turn around.

Thanks for the reply.
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Old 02-11-07, 01:52 AM   #12
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Quote:
Originally Posted by dertien
what about 5 markers ?

-latest ship sunk position (ship sunk icon)
-area to sail to and patrol (a black square)
-last contact with convoy ( a red square)
-last known position (a green triangle)
-last waypoint to sail to (blue triangle)

any other event ideas ?
  • enemy patrol sighted,
  • enemy aircraft sighted,
  • milkcow resupply locations,
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Old 02-19-07, 07:06 PM   #13
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Dertien:
Any progress on the colored marker slide out idea?
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Old 02-19-07, 09:39 PM   #14
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I'm excited!

Quote:
Originally Posted by dertien
what about 5 markers ?

-latest ship sunk position (ship sunk icon)
-area to sail to and patrol (a black square)
-last contact with convoy ( a red square)
-last known position (a green triangle)
-last waypoint to sail to (blue triangle)

any other event ideas ?
And the biggest of all - marking where a ship has sunk, all eyes are now looking at you Dertien!
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