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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
Uploads: 0
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roster enhancements???:hmm:
So what kind of things will be in this patch? any screen shots? ![]()
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#17 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#18 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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Since this deals with GWX I thought I would mention this for possible fix in the Jan 31 update.
IMO there are two waypoints that are too close to the shoreline and I have crashed there several times trying to travel the canal. There are a couple more that could be modified as well. It would be nice to have these waypoints corrected before the final Jan 31 update comes out. No offence intended, it's just that I have to increase magnification to 2500m to travel the canal and I really don't like crashing. I would prefer to start the waypoints, both out and in and let the sub travel without worrying about hitting the shoreline. Rob |
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#19 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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Bump for anybody on the team who missed this. Time to test. Off I go.
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#20 |
Chief of the Boat
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I think most of the team are in now Fred
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#21 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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