![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Machinist's Mate
![]() Join Date: Jun 2003
Posts: 130
Downloads: 66
Uploads: 0
|
![]() Quote:
I think the whole point of GWX to increase the mag in the attack scope was to compensate for **a lot** of details that were noticeable in real life, while they aren't in the game. Real life skippers didn't have resolution-limited scope views either... So I find the x10 scope magnification a perfect compromise to compensate for that fact. Don't think it detracts anything from the simulation. |
|
![]() |
![]() |
![]() |
#17 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|