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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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#17 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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#18 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
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Personally, I don't know why anyone would not want to use Commander.
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#19 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Especially as it now has GWX specific files for ship names\classes etc
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#20 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
Uploads: 1
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I like to keep things simple, so I never used it.
U think I should get it, to get the most out of SH3 and GWX? And suppose I select no-fatigue, then will morale be uneffected?
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#21 | |
GWX Project Director
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#22 |
Stowaway
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A question, if I may. I installed SH3, GWX + Hotfix and now after reading this thread SH3 Commander 2.7 with the required cfg. If I want to remove fatigue during gameplay do I have to launch the game via the SH3 Commander always from now on or only once?
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#23 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Simple It does it for you Last edited by bigboywooly; 12-16-06 at 08:43 PM. |
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#24 | ||
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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#25 |
Stowaway
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Thank you
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#26 | |||
Chief of the Boat
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