SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-11-06, 10:01 AM   #271
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Quote:
Originally Posted by Redwine
Do you use SH3 Commander ? I was eperiencing wide behaviour changes in AI detection when i was using it.
I am using UWAC mod with my own AI detection settings, if you have a problem of Uber DDs/DEs you can try my settings, you will have a good Silent Running protection if you dont have the bad luck to be pinged. You must to prepair your attack to be away from the active beam.

http://rapidshare.de/files/32143293/DDs_Detection_13C_Stage.zip.html
Thx for the reply. Yes, I am using SH3 Commander 2.6. I dl'ed your file and will try tonight, when I get home. Do you have any idea in what way could SH3 Commander influence the AI? Especially as in my case it wasn't even an uber DD, it was an uber Armed Trawler, which should have only poor asw capabilities. Anyway, I will try the next mission without SH3 Cmdr, to see if the uber AI is still there.
dcb is offline   Reply With Quote
Old 09-11-06, 11:46 AM   #272
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by dcb
Thx for the reply. Yes, I am using SH3 Commander 2.6. I dl'ed your file and will try tonight, when I get home. Do you have any idea in what way could SH3 Commander influence the AI?
Nop... i dont know, but i note a wide variation on AI detection capabilities when i was using it.

Quote:
Originally Posted by dcb
Especially as in my case it wasn't even an uber DD, it was an uber Armed Trawler, which should have only poor asw capabilities. Anyway, I will try the next mission without SH3 Cmdr, to see if the uber AI is still there.
May be you dont need my files then.... may be it is fited with too effective sonars and needs to be edited.

I never take time on an armed trwaler, may be due to this i never note this behaviour before.

I will "disturb" the next armed trwler i found in my campaign to test if i have the same behaviour.
Redwine is offline   Reply With Quote
Old 09-14-06, 03:37 AM   #273
supposedtobeworking
XO
 
Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
Default

nevermind

Last edited by supposedtobeworking; 09-15-06 at 04:58 PM.
supposedtobeworking is offline   Reply With Quote
Old 09-14-06, 07:24 AM   #274
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Edited....

Last edited by Redwine; 09-14-06 at 05:50 PM.
Redwine is offline   Reply With Quote
Old 09-14-06, 12:47 PM   #275
supposedtobeworking
XO
 
Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
Default

nm: I got all from uboot realsimulation and got the game to work after visiting the help section on your website--minor suggestion: include some of that info in the readme.... Thanks for your work!!

EDIT: I love you!!! you included the big dials and the TDC Slideout mod so I don't have to manually install these indespensable mods!!! Thank you!

Last edited by supposedtobeworking; 09-15-06 at 03:06 PM.
supposedtobeworking is offline   Reply With Quote
Old 09-18-06, 04:11 AM   #276
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default Has anybody experienced this with uwac?

Year is 1940, during the Dunkirk retreat. I see the convoy activity, head there, hunt a convoy, stay at peri-depth. Escort sees my scope and in moments I get 1 DD, 1 armed trawler and an Elco on my tail. To see what happens, I keep my periscope up - a real beacon. They fall in and start ramming me like crazy. I got rammed about 7-8 times, the u-boat rolls +/-90 degrees, conning tower gets to horizontal several times, but... I GET NO DAMAGE!!! And depth remains the same, at 13-14 meters. And no casualty. All this while DC-ing me at pinpoint range. I play 87% realism or somewhere around (only eventcam and outside view activated), of course with realistic damage enabled.
Is this normal behavior if rammed, with UWAC?
dcb is offline   Reply With Quote
Old 09-18-06, 06:39 AM   #277
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by dcb
Is this normal behavior if rammed, with UWAC?
Really no... i am UWAC user too, and when i am ramed, i receive lot of damage, coning flaks, deck gun, conning tower, both periscopes, antenas.... some times in yellow, some times in orange, and some times in read with no repair option. :hmm:
Redwine is offline   Reply With Quote
Old 09-18-06, 06:54 AM   #278
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Quote:
Originally Posted by Redwine
Really no... i am UWAC user too, and when i am ramed, i receive lot of damage, coning flaks, deck gun, conning tower, both periscopes, antenas.... some times in yellow, some times in orange, and some times in read with no repair option. :hmm:
Then maybe it's some other mod I installed atop UWAC. I'll try to leave just standard UWAC 1.92 installed, without nothing else, and provoke a similar situation. I'm curious who the culprit is.
dcb is offline   Reply With Quote
Old 09-18-06, 01:11 PM   #279
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Quote:
Originally Posted by dcb
Quote:
Originally Posted by Redwine
Really no... i am UWAC user too, and when i am ramed, i receive lot of damage, coning flaks, deck gun, conning tower, both periscopes, antenas.... some times in yellow, some times in orange, and some times in read with no repair option. :hmm:
Then maybe it's some other mod I installed atop UWAC. I'll try to leave just standard UWAC 1.92 installed, without nothing else, and provoke a similar situation. I'm curious who the culprit is.
Do you use drifters realistic repair times?
__________________
HanSolo78 is offline   Reply With Quote
Old 09-18-06, 01:58 PM   #280
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Quote:
Originally Posted by HanSolo78
Do you use drifters realistic repair times?
Yes, I do, in the version designed for UWAC.
dcb is offline   Reply With Quote
Old 09-20-06, 03:24 AM   #281
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Quote:
Originally Posted by dcb
Quote:
Originally Posted by HanSolo78
Do you use drifters realistic repair times?
Yes, I do, in the version designed for UWAC.
In that version there are realistic repair times but drifter changed the damage mode of the uboat so your armor is much stronger! With my next version the damag model will be like my old and realistic repair times!
__________________
HanSolo78 is offline   Reply With Quote
Old 09-20-06, 06:41 AM   #282
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Quote:
Originally Posted by HanSolo78
In that version there are realistic repair times but drifter changed the damage mode of the uboat so your armor is much stronger! With my next version the damag model will be like my old and realistic repair times!
Thanks for answering. What is the ETA of next UWAC, pls? I'm impatiently waiting for it. And apart from a new sub damage model, what changes will it bring, if you can disclose them?
dcb is offline   Reply With Quote
Old 09-20-06, 06:51 AM   #283
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Quote:
Originally Posted by dcb
Quote:
Originally Posted by HanSolo78
In that version there are realistic repair times but drifter changed the damage mode of the uboat so your armor is much stronger! With my next version the damag model will be like my old and realistic repair times!
Thanks for answering. What is the ETA of next UWAC, pls? I'm impatiently waiting for it. And apart from a new sub damage model, what changes will it bring, if you can disclose them?
IŽll try to relase in about a week.. but IŽll have to do exams over the netx weeks.. so there could be a delay of a week. actually the english tanslation of the radio traffic is most of the work.

features will be:

- added new F7 Background
- reduced number of german squadrons at air bases
- fixed value in sim.cfg that resulted in early destroyer detection
- reduced destroyer traffic in bay of biscay
- fixed locations.cfg CTD cause by harbour Plymouth
- added new skins for wrecks
- increased possibility of encountering wrecks
- added fire (and smoke) to wrecks
- added maximum special effects -> Hollywoodmod XXL
- added changed realistic repair times (stock mod by drifter)
- fixed some start locations of harbours (Stavanger, etc.)
- reworked part of OP Weserübung: capture of Narvik - corrected dates, added coastal batteries
- removed sonar from trawler and armed trawler
- added new german cargo
- added "new milkcows" - now resupply uboats refuel at sea and support ships at coasts
- added dates of milkcows to F1 help menu
- added new unit: fishing boat by diving duck
- removed sonar from: armed trawler, trawler, fishing boat
- reduced armor of: wrecks, troop transport
- increased armor of: USSEssex, Illustrious, ArkRoyal, Aux. cruiser,Dido Light Cruiser, Hipper class cruiser
- added better damage texture
- added flower corvette multi-skins
- added Type 941Žs mega liner,transport, auxillary skin pack
- fixed CTD if sonar man listened to the right
- added new unit: battlecruiser Graf Spee by Gerome73
- added new unit: battlecruiser Admiral Scheer
- added 2 new planes:Hudson A-28 and Hudson MK3
- added new plane: Junkers Ju 290 A5
- added new plane: Bristol Blenheim
- added 2 new units: torpedo boat vosper and RAF high speed launch
- fixed RM Roma: no more CTD when sinking
- added new subskins by furbar
- added new unit: Seydlitz by Roland Fischer
- added english radio log

maybe some more.. IŽll have to see!
__________________
HanSolo78 is offline   Reply With Quote
Old 09-20-06, 07:54 AM   #284
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Great news and great changes. My favorites are:
- the English radio log - adds a lot to immersion for non-German speakers;
- the sonar CTD removed - I identified it in the hydrophone message settings (.cfg file, if I remember well) of v1.92, which I replaced with those of stock v1.9 - after that no CTD; the problem mentioned by wovik earlier;
- removing sonar of armed trawlers - I got pinpoint DC'ed by them;
- and, of course, getting rid of the super-strong u-boot hull.
Keep up the great work!!!
dcb is offline   Reply With Quote
Old 09-21-06, 08:01 AM   #285
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by HanSolo78

IŽll try to relase in about a week.. but IŽll have to do exams over the netx weeks.. so there could be a delay of a week. actually the english tanslation of the radio traffic is most of the work.

features will be:

........
- added changed realistic repair times (stock mod by drifter)
.........

maybe some more.. IŽll have to see!
May be posible to make this optional, the problem is, sure this mod change or needs a fatigue model dedicated.

Some of us are not users of fatigue behaviour, i had removed it, i consider it very anoying and not interesting, i am not the nurse of my crew .

May be posible an optional installation of Real Repair Time for non fatigue users ?

Many thanks for job and effort.....
Redwine is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.