SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-26-07, 03:30 AM   #271
DaMaGe007
Watch Officer
 
Join Date: Jun 2006
Posts: 338
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by JScones
Freemantle is in England. Fremantle is in Australia. Why then can I start two war patrols from Freemantle?
There is a Freemantle in Western Australia too.
DaMaGe007 is offline   Reply With Quote
Old 03-26-07, 03:41 AM   #272
shegeek72
WAV
 
Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
Default

Intel Core 2 Duo E6600 (Watercooled)
Intel Bad Axe 2 Mobo
Evga 8800GTX
2GB Crucial Ballistix PC2-8000
SB Fatal1ty X-FI Sound Card
150GB Western Digital "Raptor"
Silverstone OP1000 (1KW) PSU

That's one hell of a PS!
shegeek72 is offline   Reply With Quote
Old 03-26-07, 03:49 AM   #273
geosub1978
Samurai Navy
 
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
Default Well

I regret to post this but I must express my points...

MANUAL TARGETINIG - SPREADES - GYRO ANGLE - STRAIGHT FIRING. All messed up...

BATTERY LIFE. Something is very misscalculated....

CRUE MANAGMENT. Too big deal for nothing....

SOUND. You must be joking. Especially that gun firing....

DEVICE HANDLING. Too big deal for nothing....

PERISCOPE INTERFACE-GRAPHICS-SCREEN.

Hoping for the future!!!!!!!!!!!!!!!
geosub1978 is offline   Reply With Quote
Old 03-26-07, 03:53 AM   #274
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by DaMaGe007
Quote:
Originally Posted by JScones
Freemantle is in England. Fremantle is in Australia. Why then can I start two war patrols from Freemantle?
There is a Freemantle in Western Australia too.
Where? Must be a mighty small place as it's not on any Australian touring map that I own. :hmm:

But that's beside the point and totally moot anyway.
JScones is offline   Reply With Quote
Old 03-26-07, 03:56 AM   #275
DaMaGe007
Watch Officer
 
Join Date: Jun 2006
Posts: 338
Downloads: 0
Uploads: 0
Default

Its in/near Perth (Capital of W.A.) it was used as a base for naval operations during WW2, so it is correct that you can do missions from there in Sh4.

EDit :

My bad sorry, were you commenting on the spelling ? I thought you were saying Fremantle is not in Australia that it was in England and therefore shouldnt be used as a base.

I live 30 mins drive from Fremantle, sucks I dont know how to spell it properly lol, how are those Romanians supposed to get it right
DaMaGe007 is offline   Reply With Quote
Old 03-26-07, 04:02 AM   #276
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Hehe.

Last edited by JScones; 03-26-07 at 04:28 AM.
JScones is offline   Reply With Quote
Old 03-26-07, 11:49 AM   #277
Chuck D.
Nub
 
Join Date: Mar 2007
Posts: 2
Downloads: 0
Uploads: 0
Default

I like the 'splosions. Very colorful and pretty. And with the sound turned, up, stuff blows up good, real good.
Chuck D. is offline   Reply With Quote
Old 03-26-07, 12:21 PM   #278
Iron Budokan
Sea Lord
 
Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by Chuck D.
I like the 'splosions. Very colorful and pretty. And with the sound turned, up, stuff blows up good, real good.
:rotfl::rotfl::rotfl:
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner

http://kennethmarkhoover.com
Iron Budokan is offline   Reply With Quote
Old 03-26-07, 02:59 PM   #279
OneTinSoldier
Sonar Guy
 
Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
Default

Graphics are good, or are they? I play at my monitors native resolution of 1600x1200. The Bump-mapping and higher res textures, rust, ect. makes things look much more real! Modeled rooms are well done! Except some of the gauges could be more readable(probably due to higher res being 'faked'). Post Processing Filter is cool, and although my video card has trouble handling having Enviromental Effects turned on it looks very cool/great and makes things seem more realistic visually. I have a card on the way that should handle it without fuss, I hope(X1950 Pro AGP). Crew models are good and have decent animation. But in the end, my screen looks like a jaggy shimmering mess, inculding the great looking water, since it's made of polygons too. True, genuine, High Resolutions of the 3D Rendered World and Anti-Aliasing would be more than greatly appreciated!

I don't like the lack of features of some of the 3D stations. Radar doesn't have any labels or markings on switches that don't move. Something they got right with SH3 and took a definite step backwards with in SH4. Plus no clicking on and interacting with 3D crew members.

Improved Crew Management! Seems like it has some interesting features but I haven't gotten to play around it with much yet and I hear it has some bugs at the moment.

Great periscope view! Seems like it high res or something.

Awesome, and from my understanding, realistic TDC! Although it has a few bugs at the moment.

Sonar that doesn't work so well until you go a little deeper! The way it should be due to noisy water near the surface. And thermal layers! Very good.

Sounds... BAD! A number of crew sound like 12 year olds on helium. I command 20 degress to port and the response is... "Yes Sir, 20 degrees". In SH3 the response is "Yes Sir, 20 degrees to port". I press the ' key for rudder amidships and the response is... "Yes Sir, Rudder". In SH3 the response is, "Yes Sir, Rudder 0 degrees". Crew seem to whisper, unless I disable music, tweak the sound settings, and turn up the volume on my computer. Sounds of the engine, torpedo tube doors opening, and torpedoes being fired seem very subdued as well. And these are just a few examples!

Radar seems quite buggy and needs fixing, and 3D controls with markings and moving switches would be greatly appreciated!

Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
OneTinSoldier is offline   Reply With Quote
Old 03-26-07, 03:05 PM   #280
OneTinSoldier
Sonar Guy
 
Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
Default

Quote:
Originally Posted by Condor96
I don't like that little book sitting in front of my hydrophone bearing indicator
Agreed!
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
OneTinSoldier is offline   Reply With Quote
Old 03-26-07, 03:14 PM   #281
SnowCajun
Bosun
 
Join Date: Jan 2007
Posts: 61
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Soviet_Sharpshooter
-The interface sucks
-The stop watch popping up is annoying .. All in all, it LOOKS like a great game, but it just doesnt play like one
I've got to agree with this, I was expecting soooo much more and didn't get anywhere near the improvements I felt were coming. I miss the speed and ship type info in the scope also, I miss the clearity of the ships, they seem fuzzy and cheaply rendered, not sharp like was in SHIII .. Even the explosions are lacking in ways. I almost wish they'd have just taken SHIII with a few advancements and done the Pacific war vs Japaneses and let it go with that. I think the game play was better in SHIII to be honest. I hope they fix more of this, but I feel I have so much less control of my sub in SHIV than I did in SHIII .. I can well remember fighting to save my sub when badly damaged, now it seems to be all taken away from me. I'm still learning the game, there is a bit of a learning curve and I don't know it all yet, but I do know I'm not as happy with what I'm seeing as I expected I would be. Too bad.
SnowCajun is offline   Reply With Quote
Old 03-26-07, 03:15 PM   #282
waste gate
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

My short list:

-When I purposely go to the desktop to care for other things the game automatically pauses. It'd be nice if the game would continue in my abscence like in SH3. I know when its safe to walk away, and if not that is my bad.

-Subs sit too high in the water (I see the aft of the boat), and how can I run decks awash?

-The < and > commands don't allow for a fast zoom in w/o the shift key. How about allowing a fast zoom in and using the shift to slow the zoom in?

-Why can't I save my sub school, quick mission, and war patrols without finishing the exercise? Things come up and not all of us can sit at the computer continuously.
  Reply With Quote
Old 03-26-07, 03:15 PM   #283
Tigrone
Commander
 
Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
Me too.

Quote:
Originally Posted by Condor96
I don't like that little book sitting in front of my hydrophone bearing indicator
You can twist a little left and see it all, but at a slight angle. Straight on, the notepad blocks the bearing dial.
__________________
Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them.

I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea.
Tigrone is offline   Reply With Quote
Old 03-26-07, 03:36 PM   #284
Tigrone
Commander
 
Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
A lot of things are not bugs at all.

I've seen a lot of bug posts here that are simply a result of not reading the documentation or being unfamiliar with item. The manual, of course, is little help. It is really much thinner than it seems, because 30 pages of it is just Ships or Flag ID, which is duplicated in the Recognition Manual, and only 14 pages is about Options and Game Modes; many Options & Modes are not explained or even mentioned. The lack of documentation, even labeling of many dials, just causes confusion & frustration and makes people think things are bugs.

2 items:

The picture of the sailor in the office is just a picture. You can put any picture you like there, or your wife's to pacify her. It's a simple TGA file.

US subs did not have a salvo fire switch. Salvo's were fired by setting slightly different gyro angles on each fish and firing them in succession.

We are going to need our own wikipedia to explain things for us, as I don't think Ubisoft is going to help us at all. Except for technical patches, I think we are on our own again to figure it out. Did you ever try put a swing set together, out of the box on Christmas eve?
__________________
Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them.

I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea.
Tigrone is offline   Reply With Quote
Old 03-26-07, 05:02 PM   #285
OSO
Swabbie
 
Join Date: Mar 2006
Posts: 9
Downloads: 19
Uploads: 0
Default

I don't think it is realistic to be dive bombed by aircraft in complete darkness; especially on 13 DEC 41.

I was ordered to patrol the area between Northern Luzon and Formosa. I made my way up there and was going about my orders. On the second night of the patrol I finally got a convoy report heading in my direction. I was in the process of positioning myself for a dawn attack out of the sun. All of a sudden my watch said they sighted an aircraft. The time was 0415, the moon had set, and I was moving at ahead slow.

Being naive, I thought there is no way this aircraft could spot me so I took no action. Minutes later an explosion hit aft. I thought, "No biggie" it is a chance to learn the damage control system. Once I got that all figured out and had repairs done I got another report of an incoming aircraft. By now it was 0445.

This time I thought I would be smart and ordered the crew to man the AA gun. I purposely spent renown on a sailor with a gun rating of 105 back at base to give myself an edge. Well.... He unloaded the whole clip on this AM62 and didn't hit it. The last thing I remember was seeing the bomb flying directly at me on the bridge. Needless to say this direct hit sunk my sub. The death movie was cool but I'm still a bit pissed about this event.

Difficulty was set to Normal with 100% realism for this career. Something is very wrong with this situation occurring given the date and time. I guess I'll have to crash dive at night when this happens until its fixed.
OSO is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:45 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.