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08-19-14, 04:46 PM | #2386 |
Ace of the deep .
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What I would like is for someone to make the electric gauges work in the VIIA aft room . Then I can use the OptionsFileEditorViewer to hide the fuel ,battery, comp air Co2 HUD .
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08-19-14, 06:59 PM | #2387 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Hello Sober,Gap,Snorchel and of course TDW
Sorry i have not see the material import bug with the . obj i don't import material when i do it ...i assign them after i import my meshes.. Sober why not i can do that ... maybe i need just some work to do a clone of the 7 b/c TRA.GR2 to have enough meshes and re-name,assign/place the all things thank Gap
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
08-19-14, 08:01 PM | #2388 | |
Black Magic
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Quote:
The only way you would've 'seen' the material import bug was if the object exporting/importing had a bump map (normal map) with it |
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08-20-14, 06:07 AM | #2389 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Nice i get try it i start to redo the 7a TRA
TDW can you add something to "easy" see when a mesh have AO or not ? to not export/import them when we don't need as the colision meshes Edit: after import export meshes with materials ,i have some glicht... some materials are not good placed ... but it's not a prob to redo them
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 08-20-14 at 07:53 AM. |
08-20-14, 09:17 PM | #2390 |
Soundman
Join Date: Feb 2006
Posts: 144
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08-22-14, 04:48 PM | #2391 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hello TDW
Big problem to clean my files... i can't delete unused materials I have try with older version and same ... always memory error ... same when i try to remove the all maps* of a material folder ,the 2 first work but when i try to remove the last i have memory error ... ( * 3 maps :diffuse,Self-illumination,bump ) i hope you have time to look at this bug ... thank in advance PS: your PM box is full i can't send you the file to try but i think on all files you get have the error memory if you try to delete materials
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 08-22-14 at 07:27 PM. |
08-22-14, 09:23 PM | #2392 | |
Black Magic
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Quote:
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08-23-14, 03:59 AM | #2393 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Hello TDW
PM send with the file .. for delete a complete material,i do : - remove the maps of the "folder" material (but i can't delete the last -> error) eg : Map #3334 (3 maps :diffuse,self illumination,bump) i can remove the self illumination and bump of the Map #3334 (folder) but i can't remove diffuse i have try to delete after remove the self illumination and bump (not more used) but that don't work ...
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
08-23-14, 12:24 PM | #2394 | |
Black Magic
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Quote:
The problem with trying to delete all the map references for a material I'm still working on. I know what the problem is - the problem is I remove all the map references then I tell the app to update the extendeddata. ExtendedData class says material has no maps and returns an error. So this error I'm working on. v1.1.457.1 released. See post #1 |
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08-23-14, 01:23 PM | #2395 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Great TDW
that work another thing to see it's to create the "bump" material "folder" .. we can't create a material type : No texture+map with just an additional bumpmap ... (as is usual in materials) eg : Material #1 (material+map (add : Diffuse,Self illumination,Bump)) -> Diffuse #1 (map+texture) OK -> Self illumination #1 (map+texture) OK -> Material "Folder" Bump #1 (no texture with map (just additional bumpmap) that is this one we can't create ... and this "folder" material is to link the bump #1 (map+texture)
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
08-23-14, 03:03 PM | #2396 | |
Black Magic
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Quote:
v1.1.458.1 released. See post #1 |
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08-23-14, 03:24 PM | #2397 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Wow ! thank TDW
I think now the last step for your editor it's the ability to add/delete meshes i think after if you can do that it's not more just an editor,but a .GR2 creator
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
08-23-14, 04:35 PM | #2398 |
Black Magic
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v1.1.459.1 released. See post #1
This fixes a critical bug that was present when you create a new material and add maps to it that had textures defined. The textures were being set to null (nothing) in the maps added This has now been fixed |
08-23-14, 04:54 PM | #2399 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
08-23-14, 05:21 PM | #2400 | |
Black Magic
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Quote:
What glitches did you have? What do you mean by some not good placed? Everything should be good to go with the material importer |
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