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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Hey guys!
I've decided to start experimenting on a ship simulator. At the moment it's based around a Scharnhorst class battleship. I'm posting here to get some feedback and ideas! Battleship Command: Scharnhorst is a naval warfare simulator that puts you in the captains chair onboard a battleship of the Scharhorst class. You will battle warships, chase merchants and fight off torpedo bombers. Using radar, optical rangefinders and the fire control computer. You will use rudders and the engine order telegraph or climb down to the boiler rooms yourself and mixture with the oil and feedwater flow. That was about the battle module. With the campaign module you will play out the strategic war and navigate the atlantic in a dynamic campaign. You can use the onboard reconnaissance planes or communicate with the uboat fleet to hunt your prey and disrupt the enemies supply lines. You can join and support me on patreon here: https://www.patreon.com/battleshipcommand ![]() ![]() Cheers! Last edited by bracer; 12-04-19 at 05:32 AM. |
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#2 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Hey guys!
There's been alot of coding, but not much visual change. But here's a video showing of the basics of a rangefinder I'm working on. There is no interface to speak of yet, only some basic functionality. Cheers P.S, the sound FX are borrowed from the game which is my inspiration. Last edited by bracer; 05-03-17 at 02:24 PM. |
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#3 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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looks great so far, it makes me realise that so far as i know no one has made a battleship simulation that would be equivalent to something like silent hunter - the closest would be destroyer command i guess but it is not battleships focussed.
i would love a battleship sim, and one that is combined with the depth of gameplay as in Action Stations |
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#4 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Looks really cool. Keep in mind that the gun directors at this time would be triaxially stabilized. The actual firecontrol computer resides deep within the citadel in what is the CiC. It is fed by constant bearings and ranges from rangefinders mounted around the ship, and the guns are aimed remotely from the gun director.
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#5 | ||
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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![]() Quote:
I want something like DC, but with the possibility to walk around the ship and interact more with the ship, push buttons and turn handles. I never played Action Stations, I'll read up on that one. Which gameplay functions were cool about it? Quote:
I'm still studying whatever info I can get about the German rangefinders, how they looked and how the stereoscopic view looked. But not much to be found. Triaxially stabilized means that the view from the optics was not bobbing with the ship, it stayed horizontially fixed? Yes, the FCC is temporarly put easy to reach, for testing purposes. Now it's moved again because the secondary guns are in place... Cheers! |
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#6 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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I would recommend Battleships of the Scharnhorst class by Gerhard Koop.
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