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Old 10-06-06, 01:34 AM   #211
lumat83
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The planes and their bullets are now very dangerous. Before NYGM, they was too weak but now they're too strong.

In my last mission, I lost 25 crews under only an attack, without bomb, only bullets . It's excessive no ?

May be it's realistic. In this case, no problem but, in reality (cf. Books like Das Boot ou admiral Wolves...), I think the Uboat was able to avoid many planes attacks. In this mod, it's impossible, everytime, the planes see the uboat, attack and often cause heavy damages.

At least, I think the crews should be able to see the planes at a greater distance, to have a chance to avoid them.

I love this mod, sincerely, but in this case, here, it's very disappointing

My idea is :
1- The planes are too strong
or
2- The crews detect planes too later

Last edited by lumat83; 10-06-06 at 04:58 AM.
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Old 10-06-06, 05:29 AM   #212
Der Teddy Bar
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lumat83,
I am unsure why you are unable to escape an encounter with aircraft as this has not been my personal experience.

The changes to the NYGM U-boat sensors are such that on a good day the fully rested crew have the ability to detect a Hurricane aircraft at 11,000 to 12,000 metres.

In my WaW career I have had over a dozen aircraft show up, in all but one was I able to submerge to safety. Of the one time the Hurricane flew past me without strafing or dropping its bomb before my crew warned me and I crash dived to safety.

In 90% of instances I passed 60 metres before the depth charges and the other it was 320-30 metres.

Do you immediately order a crash dive?

More detail might help us work out why you are having such a bad run.


What I have found in my battles while improving the aircraft damage mod is that the battles are an exercise in evasion. While this is stating the obvious I will clarify and hopefully assist you to minimise your damage. When you encounter aircraft attempt to put them at the right angle.

For fighters just prior to the fighter makes its diving attack at you turn into the aircraft. It is recommended that you set the AA to fight at short distances only.

For bombers the battle is a constant exercise in evasion. You are required to constantly be under a course change weaving left and right without pause. I find that when the aircraft attacks to turn into the aircraft and when it is retreating, well it’s all luck.

I have found with continual changes in course etc that I have, depending upon luck, been able to minimise my damage even after a battle that has had the bomber pass over more than 10 times. In a lot of battles lasting 10 passes or more I have come out with no damage or only 10%. However at other times I have come out with 30% + damage and many dead crews. It is skill and luck.


Are you aware that every time a ship sees you, any ship, your location is radioed by the AI and you might encounter an aircraft attack. If you do, then the chances for another aircraft attack is very high and you should stay submerged for about 8 to 12 hours.

Of course if you are near the English Coast and especially near key locations like Scapa Flow, Loch Ewe, etc etc then there is a very high chance of attack anyway and this is why u-boats stayed submerged on the seabed during the day.


BTW, do you run any other mods?

I understand the fustration and hopefully this helps is some way to assist you to get a better outcome.
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Old 10-06-06, 05:36 AM   #213
Fender74
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just started using this mod,i think it's great so far.
i only have one problem,i can't fire the deck gun myself.
is this part of the mod or is something wrong with my game?
cheers.
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Old 10-06-06, 06:17 AM   #214
Immacolata
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25 crew lost to bullets? Sounds a lot. What caliber are they using? .303? Is that even big enough to get past the pressure hull?

Quote:
Originally Posted by TDB
May I suggest visiting Wolves at War where through the community your objectives change and I think that you will find that surviving as long as you can and on the odd occassion getting a kill will be enough, especially when everyone else around you is in the same situation.
Sounds like I am going to spend a lot of time doing nothing or being frustrated about not being able to do anything. Somehow that doesn't sound like half as much fun to me. I read the rules and they seem very harsh. I wonder how even making an attack run map plotting is possible. The manual targetting is already rather crippled in the game, and I have no AOB wheel because people seem to give out dead links all the time. So making a useful solution is nearly impossible.
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Last edited by Immacolata; 10-06-06 at 06:20 AM.
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Old 10-06-06, 10:20 AM   #215
kylania
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You don't have to use manual targetting in Wolves at War, that part is optional.

The AoB wheel you're looking found can be found here: http://www.kylania.com/sh3/aobwheel.zip

Found those images on a Russian forum, and found instructions but they were in Russian too! I've seen an English version somewhere, I'll try to find it again and add it to the zip.
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Old 10-06-06, 11:07 AM   #216
lumat83
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Der Teddy Bar

Ok, I made a new installation of SH3/NYGM without SH3commander, and I've no more problem now.
I think SH3cdr cause difficulties, for me, even if I install the game exactly like in your manual (Optionnals files, delete Randomise events 39-45, Options...).
Thoses difficulties are some crashs, and, of course, the problems with the planes attacks. In addition, stranges effects with my crews (the crews in sh3cdr are not my crews in the game ...) and fatigue ...

My installation with SH3cdr and NYGM was unstable. And I don't know why

In my new install, SH3+NYGM, I've played SH3 during 4 hours without problem. I can avoid the planes and all is right now

Are you sure there are no problem with SH3cdr / NYGM ?

Last edited by lumat83; 10-06-06 at 11:14 AM.
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Old 10-06-06, 11:23 AM   #217
GlobalExplorer
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Quote:
Originally Posted by Fangschuss
Moin moin Kaleuns

I using NYGM2.2 and SH3Gen, after the update to Nygm2.2 the Sh3Gen makes some strange entries.
Take a look here

Someone has the same problems and how to fix this ?

Thx

P.S.: Please forgive my poor english

NYGM
Moin, ländrädde!

Sorry, Sh3Gen has never been tested with NYGM 2.2, at leasts not by me. New, complex mods can create problems of course.

Can you send me more information about strange entries? The screenshot doesnt exist anymore.

If you send me more details, this can hopefully be fixed in the future.

GE

Quote:
Originally Posted by kylania

Yup, I got the same errors with SH3 Gen that you're seeing there. I believe it has to do with the ship lists in the campaign files but haven't looked into it too much.

I'll take a closer look and see if I can figure it out for ya.
Have you found out something?
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Old 10-06-06, 01:32 PM   #218
kylania
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Quote:
Originally Posted by GlobalExplorer

Quote:
Originally Posted by kylania

Yup, I got the same errors with SH3 Gen that you're seeing there. I believe it has to do with the ship lists in the campaign files but haven't looked into it too much.

I'll take a closer look and see if I can figure it out for ya.
Have you found out something?
Actually someone else did! Apparently removing the new pencil font that NYGM 2.2 adds SH3Gen once again displayed fine.

I'll do a better test tonite, for instance I totally forgot that you tell it where the files are so I'm afraid it was writing information for the GW1.1 install into my NYGM maps! Which of course would explain the PAGES of "ship errors" in the logs.

I'll try it again tonite and pay better attention.
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Old 10-06-06, 02:24 PM   #219
Der Teddy Bar
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Quote:
Originally Posted by Immacolata
25 crew lost to bullets? Sounds a lot. What caliber are they using? .303? Is that even big enough to get past the pressure hull?
I presume that he kept putting men onto the AA guns and the tower etc
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Old 10-06-06, 02:29 PM   #220
Der Teddy Bar
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Quote:
Originally Posted by Fender74
just started using this mod,i think it's great so far.
i only have one problem,i can't fire the deck gun myself.
is this part of the mod or is something wrong with my game?
cheers.
Your issue may be that when manning the deck gun the first time you need to select the High Explosive ammo.

AP was almost never used by u-boats as AP against a merchant ship was not effective. A u-boat wants the shell to damage the thin hull to allow water in through the largest possible hole and not have the shell make a smallest hole and explode inside (through the other side) of the ship where it would do little to assist the ship to sink.

I hope and think this will help.
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Old 10-06-06, 02:46 PM   #221
Der Teddy Bar
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Quote:
Originally Posted by lumat83
Der Teddy Bar

Ok, I made a new installation of SH3/NYGM without SH3commander, and I've no more problem now.
I think SH3cdr cause difficulties, for me, even if I install the game exactly like in your manual (Optionnals files, delete Randomise events 39-45, Options...).
Thoses difficulties are some crashs, and, of course, the problems with the planes attacks. In addition, stranges effects with my crews (the crews in sh3cdr are not my crews in the game ...) and fatigue ...

My installation with SH3cdr and NYGM was unstable. And I don't know why

In my new install, SH3+NYGM, I've played SH3 during 4 hours without problem. I can avoid the planes and all is right now

Are you sure there are no problem with SH3cdr / NYGM ?
The issue will not be SH3 Cmdr, that is, while we have an issue using it, the program itself is not an issue. Nor is the use of it with the NYGM TW files installed.

However, we have an issue so lets go to basics.

I am presuming that you have since your issues, created a clean install of SHIII 1.4b and installed TW 2.2. All is working as it should be. Make a backup of this for trouble shooting.

Are you using one of these versions of Sh3 Cmdr? 2.5, 2.6 or 2.61. If not, please un-install and re-install with the one of your choice and then install the NYGM SH3 Cmdr files as per the instructions.

If you are already using one of these versions 2.5, 2.6 or 2.61, then to ensure that we do not corrupt the current install we will manually delete the files under Sh3 Cmdr.

To manually delete the SH3 Cmdr files, effectively doing a manual roll back, is to delete the 'data' directory from C:\Program Files\SH3 Commander\!BACKUP.

Then install the NYGM SH3 Cmdr files as per the instructions.

Hopefully all will work as advertised
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Old 10-06-06, 03:08 PM   #222
lumat83
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Ok, thanks for help

With NYGM and SH3cdr, I'd installed like this (clean install) :

1- SH3
2- Patch 1.4
3- NYGM (with JSGME) and your optionnal mods
4- SH3cdr 2.61
5- Copy optionnal updates files from NYGM2.2\documentation to SH3cdr\cfg folder
6- Delete all randomise events 19xx in SH3cdr\cfg Folder
7- Run SH3cdr and configure it like in the NYGM manual
8- Start a new career

Is it the good way ? And the good order ? If yes, I don't see why I've problems with SH3cdr and not without SH3cdr.

Last edited by lumat83; 10-06-06 at 03:35 PM.
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Old 10-06-06, 03:28 PM   #223
THE_MASK
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My install was very similar

1- SH3
2- Patch 1.4
3- NYGM (with JSGME) and optionnal mods
4- SH3cdr 2.61
5- Copy optionnal updates files from NYGM2.2\documentation to SH3cdr\cfg folder
6- Delete all randomise events 19xx in SH3cdr\cfg Folder
7- Run SH3cdr and configure it like in the NYGM manual
8- Start a new career
9- Engage task force from hell
10- Die
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Old 10-06-06, 03:36 PM   #224
lumat83
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And restart a new career

Yes your installation is very similar like a Copy Paste

Last edited by lumat83; 10-06-06 at 03:38 PM.
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Old 10-06-06, 03:45 PM   #225
kylania
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Quote:
Originally Posted by sober
My install was very similar
Mine too!

1- SH3
2- Patch 1.4
3- NYGM (with JSGME) and optionnal mods
4- SH3cdr 2.61
5- Copy optionnal updates files from NYGM2.2\documentation to SH3cdr\cfg folder
6- Delete all randomise events 19xx in SH3cdr\cfg Folder
7- Run SH3cdr and configure it like in the NYGM manual
8- Start a new career
9- 64X TC through Kiel canal
10- Run into the shore at the end
11- Die
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