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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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The planes and their bullets are now very dangerous. Before NYGM, they was too weak but now they're too strong.
In my last mission, I lost 25 crews under only an attack, without bomb, only bullets ![]() May be it's realistic. In this case, no problem ![]() At least, I think the crews should be able to see the planes at a greater distance, to have a chance to avoid them. I love this mod, sincerely, but in this case, here, it's very disappointing ![]() My idea is : 1- The planes are too strong or 2- The crews detect planes too later Last edited by lumat83; 10-06-06 at 04:58 AM. |
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#212 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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lumat83,
I am unsure why you are unable to escape an encounter with aircraft as this has not been my personal experience. The changes to the NYGM U-boat sensors are such that on a good day the fully rested crew have the ability to detect a Hurricane aircraft at 11,000 to 12,000 metres. In my WaW career I have had over a dozen aircraft show up, in all but one was I able to submerge to safety. Of the one time the Hurricane flew past me without strafing or dropping its bomb before my crew warned me and I crash dived to safety. In 90% of instances I passed 60 metres before the depth charges and the other it was 320-30 metres. Do you immediately order a crash dive? More detail might help us work out why you are having such a bad run. What I have found in my battles while improving the aircraft damage mod is that the battles are an exercise in evasion. While this is stating the obvious I will clarify and hopefully assist you to minimise your damage. When you encounter aircraft attempt to put them at the right angle. For fighters just prior to the fighter makes its diving attack at you turn into the aircraft. It is recommended that you set the AA to fight at short distances only. For bombers the battle is a constant exercise in evasion. You are required to constantly be under a course change weaving left and right without pause. I find that when the aircraft attacks to turn into the aircraft and when it is retreating, well it’s all luck. I have found with continual changes in course etc that I have, depending upon luck, been able to minimise my damage even after a battle that has had the bomber pass over more than 10 times. In a lot of battles lasting 10 passes or more I have come out with no damage or only 10%. However at other times I have come out with 30% + damage and many dead crews. It is skill and luck. Are you aware that every time a ship sees you, any ship, your location is radioed by the AI and you might encounter an aircraft attack. If you do, then the chances for another aircraft attack is very high and you should stay submerged for about 8 to 12 hours. Of course if you are near the English Coast and especially near key locations like Scapa Flow, Loch Ewe, etc etc then there is a very high chance of attack anyway and this is why u-boats stayed submerged on the seabed during the day. BTW, do you run any other mods? I understand the fustration and hopefully this helps is some way to assist you to get a better outcome. |
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#213 |
Helmsman
![]() Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
Uploads: 0
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just started using this mod,i think it's great so far.
![]() i only have one problem,i can't fire the deck gun myself. is this part of the mod or is something wrong with my game? cheers. |
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#214 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
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25 crew lost to bullets? Sounds a lot. What caliber are they using? .303? Is that even big enough to get past the pressure hull?
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill Last edited by Immacolata; 10-06-06 at 06:20 AM. |
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#215 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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You don't have to use manual targetting in Wolves at War, that part is optional.
The AoB wheel you're looking found can be found here: http://www.kylania.com/sh3/aobwheel.zip Found those images on a Russian forum, and found instructions but they were in Russian too! I've seen an English version somewhere, I'll try to find it again and add it to the zip. |
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#216 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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Der Teddy Bar
Ok, I made a new installation of SH3/NYGM without SH3commander, and I've no more problem now. I think SH3cdr cause difficulties, for me, even if I install the game exactly like in your manual (Optionnals files, delete Randomise events 39-45, Options...). Thoses difficulties are some crashs, and, of course, the problems with the planes attacks. In addition, stranges effects with my crews (the crews in sh3cdr are not my crews in the game ...) and fatigue ... My installation with SH3cdr and NYGM was unstable. And I don't know why ![]() In my new install, SH3+NYGM, I've played SH3 during 4 hours without problem. I can avoid the planes ![]() ![]() Are you sure there are no problem with SH3cdr / NYGM ? Last edited by lumat83; 10-06-06 at 11:14 AM. |
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#217 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Sorry, Sh3Gen has never been tested with NYGM 2.2, at leasts not by me. New, complex mods can create problems of course. Can you send me more information about strange entries? The screenshot doesnt exist anymore. If you send me more details, this can hopefully be fixed in the future. GE Quote:
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#218 | ||
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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I'll do a better test tonite, for instance I totally forgot that you tell it where the files are so I'm afraid it was writing information for the GW1.1 install into my NYGM maps! ![]() I'll try it again tonite and pay better attention. ![]() |
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#219 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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#220 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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AP was almost never used by u-boats as AP against a merchant ship was not effective. A u-boat wants the shell to damage the thin hull to allow water in through the largest possible hole and not have the shell make a smallest hole and explode inside (through the other side) of the ship where it would do little to assist the ship to sink. I hope and think this will help. |
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#221 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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However, we have an issue so lets go to basics. I am presuming that you have since your issues, created a clean install of SHIII 1.4b and installed TW 2.2. All is working as it should be. Make a backup of this for trouble shooting. Are you using one of these versions of Sh3 Cmdr? 2.5, 2.6 or 2.61. If not, please un-install and re-install with the one of your choice and then install the NYGM SH3 Cmdr files as per the instructions. If you are already using one of these versions 2.5, 2.6 or 2.61, then to ensure that we do not corrupt the current install we will manually delete the files under Sh3 Cmdr. To manually delete the SH3 Cmdr files, effectively doing a manual roll back, is to delete the 'data' directory from C:\Program Files\SH3 Commander\!BACKUP. Then install the NYGM SH3 Cmdr files as per the instructions. Hopefully all will work as advertised ![]() |
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#222 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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Ok, thanks for help
![]() With NYGM and SH3cdr, I'd installed like this (clean install) : 1- SH3 2- Patch 1.4 3- NYGM (with JSGME) and your optionnal mods 4- SH3cdr 2.61 5- Copy optionnal updates files from NYGM2.2\documentation to SH3cdr\cfg folder 6- Delete all randomise events 19xx in SH3cdr\cfg Folder 7- Run SH3cdr and configure it like in the NYGM manual 8- Start a new career ![]() Is it the good way ? And the good order ? If yes, I don't see why I've problems with SH3cdr and not without SH3cdr. Last edited by lumat83; 10-06-06 at 03:35 PM. |
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#223 |
Ace of the deep .
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My install was very similar
1- SH3 2- Patch 1.4 3- NYGM (with JSGME) and optionnal mods 4- SH3cdr 2.61 5- Copy optionnal updates files from NYGM2.2\documentation to SH3cdr\cfg folder 6- Delete all randomise events 19xx in SH3cdr\cfg Folder 7- Run SH3cdr and configure it like in the NYGM manual 8- Start a new career ![]() 9- Engage task force from hell 10- Die |
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#224 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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And restart a new career
![]() Yes your installation is very similar like a Copy Paste ![]() Last edited by lumat83; 10-06-06 at 03:38 PM. |
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#225 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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1- SH3 2- Patch 1.4 3- NYGM (with JSGME) and optionnal mods 4- SH3cdr 2.61 5- Copy optionnal updates files from NYGM2.2\documentation to SH3cdr\cfg folder 6- Delete all randomise events 19xx in SH3cdr\cfg Folder 7- Run SH3cdr and configure it like in the NYGM manual 8- Start a new career ![]() 9- 64X TC through Kiel canal 10- Run into the shore at the end 11- Die |
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