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01-30-24, 06:55 AM | #2011 |
The Analyst
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
01-30-24, 01:29 PM | #2012 |
Mate
Join Date: Aug 2021
Location: Shadowing convoys
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Mediterranean only mod
Hi Fifi, how do you properly use the 'Med only mod' properly. Every time I attempt to cross Gibraltar and I reach Ceuta ( more or less, because you made it quite impossible to cross the strait - my congratulations.) The game CTD...
I tried following your indication, but whatever I do, it goes to CTD. Can you explain me what is the correct way to make it work? It only works if I start in Toulon In September 1943. Thank you. |
01-30-24, 02:02 PM | #2013 | |
Argentinian Skipper
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Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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01-31-24, 01:04 AM | #2014 | |
Navy Seal
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From memory, best is to reach Med harbors without the mod activated, and then activate it before first official patrol there. Otherwise I need more information on when the CTD occurs exactly. Place on map, date, ships around or planes etc… Note: all this part of game was made by Stiebler team; I didn’t touched it (yet)
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01-31-24, 01:47 AM | #2015 | |
Mate
Join Date: Aug 2021
Location: Shadowing convoys
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Gibraltar strait
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I tried in different ways: - I tried without the mod, heading to G.strait at the end of November ( by installing new batteries, so I leave around 29 th )and once I receive the message that the base was changed to La spezia, I force the passage; CTD in grid CG9596 - High traffic of destroyers and PTboats ( no problems until that grid - and I get wildly chased and bombed) - I tried without mod leaving Brest in December, with the mission briefing already telling me to end my patrol in Las spezia; CTD in grid CG9596 - High traffic, bad weather, and a convoy on the surface ( But again, until that grid, I don't have any issue ); -I tried by installing the 'med enhanced mod' and with La spezia as a base; CTD at half of the loading bar; - I even tried To start in December 41 from La spezia and without mod; CTD on the loading bar. All the time I approach the Strait by slithering very close to the african coast, but no matter what I do, It CTDs in grid CG9596. I thought it was the case to ask, because it crashes even on the loading bar. The mods I have installed, never caused me a CTD until now, and I've been playing pushing hard, and your mod is very Stable. It looks like La spezia Is not even there - but if I start from Toulon with the Med-enhanced mod, no problem, and the game runs smooth ( And planes and Destroyer at that point we're are a pain... Could you test it to verify the problem? If you need more infos, just tell me. |
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01-31-24, 04:21 AM | #2016 | |
Navy Seal
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Ok, it seems problem is lying in grid CG9596… some unit (plane or ship) is giving CTD when spawning in this grid for instance … will have a look, but those issues can be hard to find Until then, best is to stay in Atlantic … or directly start Med campaign in La Spezia when base will be available via Commander with Med files mod activated (and not try to pass Gibraltar of course)
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01-31-24, 05:09 AM | #2017 |
Torpedoman
Join Date: Jan 2020
Location: Oregon, USA
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speaking of the Med, I have a question about the campaign files. How come there are so many Hippers and Bismarcks in the Med in 1940? Since the player isn't supposed to be in the Med during that time, I'm guessing it serves some sort of under-the-hood purpose, so to speak?
Specifically, for those curious: search for "Naples Convoy 1141" and "AJ17" in the scripted layer. - Tabris PS, I have spent the last several days fiddling with the Type XXI in this mod. I have fixed the incorrect battery charge indicator and speedometer readouts, corrected the propulsion and range parameters to resemble real-life values (370nm underwater endurance, ~4.5hr to recharge from 60% battery), and applied some changes to improve the boat's stability as per Evan82's recommendations. Slow surfacing is still a problem, though it's easy to mitigate by ordering "surface," ordering "blow ballast" once the boat has reached about 9m, then ordering "depth 0 meters" as soon as the crew appear on deck so you don't burn all your compressed air. Sadly I was wholly unable to do anything about "radar destroyed!" despite several hours of attempts to make sense of it. If anyone is interested I'm happy to share the relevant files which should make the XXI at least playable. |
01-31-24, 07:27 AM | #2018 |
Seasoned Skipper
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@Tabris
if your Type XXI Boat uses the Fumo-391 Radar, then download the Radar Fix for it, under following link. https://gofile.me/2YNK2/gHWYEXx7b |
01-31-24, 08:38 AM | #2019 | |
Navy Seal
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Bismarck & Hipper units were to simulate Italian heavy warships he didn’t have physically. But as you said you are not supposed to be in Mediterranean at this time… Or without my new Med campaign files activated! You shouldn’t go in Med without the new Med files activated AND at the incorrect time Have to totally delete them one day …
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01-31-24, 10:00 AM | #2020 | |
Mate
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01-31-24, 10:10 AM | #2021 | |
Mate
Join Date: Aug 2021
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01-31-24, 10:43 AM | #2022 |
Navy Seal
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Of course, you activate the Med only files ON TOP of standalone mod?
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01-31-24, 10:46 AM | #2023 | |
Navy Seal
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01-31-24, 11:04 AM | #2024 |
Mate
Join Date: Aug 2021
Location: Shadowing convoys
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01-31-24, 11:56 AM | #2025 | |
Mate
Join Date: Aug 2021
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Imperia SCR file
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