SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-19-11, 04:45 PM | #181 |
Nub
Join Date: Aug 2008
Posts: 3
Downloads: 0
Uploads: 0
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This mod is awesome. Looks great when you see the ship tilt over before she goes down.
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09-20-11, 02:19 AM | #182 |
Bilge Rat
Join Date: Aug 2007
Posts: 1
Downloads: 1
Uploads: 0
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Awesome mod, exactly what i needed to actually enjoy the game.
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09-21-11, 01:18 PM | #183 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Package on FileFront: http://www.gamefront.com/files/20805635/BRF.zip
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Contritium praecedit superbia. |
09-22-11, 11:14 AM | #184 |
Silent Hunter
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Welcome aboard!!!
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10-02-11, 08:49 AM | #185 |
Bilge Rat
Join Date: Mar 2006
Posts: 1
Downloads: 15
Uploads: 0
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Amazing just what i am loking for
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Heinz Jarden WaW |
11-23-11, 12:53 PM | #186 |
Bilge Rat
Join Date: May 2011
Posts: 1
Downloads: 14
Uploads: 0
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Sweet, no more sailing torches
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11-23-11, 01:36 PM | #187 |
Grey Wolf
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Can somebody explain what is "HP" ?
(besides Hewlett Packard...)
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11-23-11, 02:04 PM | #188 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Hitpoints, fairly standard way in games in general to measure "health" of something.
In this case, a torpedo's "damage" needs to overcome the compartment's "health" for it to take on water. The ship has total HP as well, which when depleted simply causes the ship to sink/be destroyed, regardless of flooding. Say, for example, a torpedo does 10 points of damage, a compartment has 10 points of health, and the ship in general has 50 points: 1 torpedo will always cause flooding in the stricken compartment, and the ship will be "dead", regardless of flooding, after 5 hits (5 torpedoes for 50 points of damage total). Note though that this mod is effectively obsolete, unless you're not using TDW's overhaul.
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Contritium praecedit superbia. |
11-23-11, 02:32 PM | #189 |
Grey Wolf
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Oh... I thought it was some special "shiping meaning"...
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11-23-11, 06:05 PM | #190 |
Black Magic
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Not exactly. I never finished updating the damage/flooding model for the warships in FX_Update. Someone took the changes I did do and merged them with what you did for the warships and released it. Everyone seems pretty happy with it
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11-23-11, 06:27 PM | #191 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Ah, that's good to hear. I've been trying to get myself to to continue on it, but I really can't find the motivation for it. Ubi with their DRM, and then dropping support for SH5... some resentment settled in.
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Contritium praecedit superbia. |
11-23-11, 07:38 PM | #192 |
SUBSIM Newsman
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Welcome to SubSim Extropy!
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11-23-11, 07:39 PM | #193 |
SUBSIM Newsman
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Welcome to SubSim Nelis47896!
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Nothing in life is to be feard,it is only to be understood. Marie Curie |
11-28-11, 03:34 AM | #194 |
Gunner
Join Date: Mar 2006
Location: Romania , Bucharest
Posts: 91
Downloads: 86
Uploads: 0
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this mod is awsome
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11-28-11, 09:55 AM | #195 |
Eternal Patrol
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I'm obviously late to the show, having only bought SH5 a couple of weeks ago, but this is to my mind one of the fabled "must haves". Good job!
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