SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-28-12, 05:35 PM | #1636 |
Ace of the Deep
|
yesterday managed to export hull meshes and materials of uboat 7a. However, when trying to open the .obj files in 3ds max 9 had major problems (i'll post screenie when get home of the interesting info pop-up on import).
Was able to fix by openning in wings3d, saving both objects as 3ds and importing them as 3ds. Also, it looks like scales of the models in this and previous versions are the same, which is good. that is if I try to import the exported obj directly. The result is... well, literally nothing. p.s. I know for most of the more experienced people here its nothing. For me - a little win :P Last edited by Targor Avelany; 09-28-12 at 08:39 PM. |
09-28-12, 08:47 PM | #1637 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
Hello TARGOR
What version of .GR2 editor have you use for export Other maybe,that come from your version of 3DsMax Me , i have the 2010 and that work without problems and SilentMichal use the 2013 and ditto no problems ... Edit: For import in .GR2 editor,use the "Loose" option and when you export set the output precison number in 3dSMax to : 9 other thing the numbers of faces/vertices must be the same in the both objects and the name must be : OBJECTNAME.OBJ and OBJECTNAME_AO.OBJ I hope that will help you
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 09-28-12 at 09:11 PM. |
09-28-12, 09:13 PM | #1638 | |
Ace of the Deep
|
Quote:
It does work fine if I import it into wings3d first and save it as 3ds file. |
|
09-28-12, 09:16 PM | #1639 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
and what is the .GR2 editor version you have use
(older version don't work with 3DsMax)
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-28-12, 09:19 PM | #1640 |
Ace of the Deep
|
|
09-28-12, 09:25 PM | #1641 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
Bizarre, normaly is just a .OBJ (standart format)
one thing you can try also is to open with 3DWings and export as .OBJ to see if you can open it after with 3DsMax Edit :can you send a screen of you import preference (3DsMax)
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-28-12, 09:50 PM | #1642 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
I use 2008 version and have no problems so far.
The unknown command is the o in the exported obj file. |
09-28-12, 10:00 PM | #1643 | |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
Hi Privateer
Quote:
i have take a look in exported .OBJ and .MTL and i don't found a "o" value (I use the 1.1.272.1 version to export/import and the 1.1.265.1 to add materials)
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 09-28-12 at 10:26 PM. |
|
09-28-12, 10:25 PM | #1644 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Don't have the files on this system so I'll go fire up the old one and get back with you.
|
09-28-12, 10:27 PM | #1645 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
I have found ,but i have see only some meshes is written with "o" before the name in .OBJ ,the other have "object" written
(maybe,this file with "object" written ,this is files ,i have already export/import ) Must try with original ...
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-28-12, 10:30 PM | #1646 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
That's what throws the unknown command message.
It's just ignored and the model should open normally. It's the second part of that error that I've not seen yet. |
09-28-12, 10:33 PM | #1647 |
Ace of the Deep
|
I also played around with the settings of import. various and interesting stuff happens.
btw, yeah, I found the o that privateer is talking about; but I can't seem to find anywhere the obj plugin specs for max9. |
09-28-12, 10:36 PM | #1648 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
With your new computer
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-28-12, 10:40 PM | #1649 | |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
Quote:
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
|
09-28-12, 10:45 PM | #1650 |
Ace of the Deep
|
heh, 9 is not that fancy I think privateer showed his settings in this post: http://www.subsim.com/radioroom/show...04&postcount=2
I've tried similar (as i have the same window of the importer) and the trick with wings3d worked - exporting it in .obj which let's me load it properly into the 3dmax |
Thread Tools | |
Display Modes | |
|
|