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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 | |
Black Magic
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Herein lies the problem with the harbors: they (devs) made a 'harbor kit' file that contains everything needed to 'build' harbors. Now to make a harbor you create clones of those objects in the kit file placing them where they should be. This saves on code overhead as you instantiate objects from a master object. Problem is these kit objects don't have a solid reference to a base node..they inherit from 0x0. In order for the shadows to cast onto other objects all the 'shadowing' objects need to cast those shadows onto a base object. 0x0 is not a valid base object to accumulate all the shadow information onto. Furthermore, the harbor itself is a StaticObject type which also seems to be screwing with the shadows ![]() |
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#152 |
Admiral
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Thank you so much for the help and the explanation
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What we do in life echoes in Eternity |
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#153 | |
Black Magic
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If you really want to learn the files then I suggest not using 'tools'. Learn the files via a hex editor and it will help you tremendously. |
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#154 |
Rear Admiral
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So how do you enable shadows? (if its already been posted, direct me to the post)
Thanks. TF. ![]()
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Task Force industries "Taking control of the world, one mind at a time" |
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#155 |
Admiral
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The first step in do what is explained in the post 133
The second step is to download the single mission ( experimental ) SH_D testing ... http://postdownload.filefront.com/13...5d821f368879f7 This Dynamic Shadows are not perfect " yet "
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What we do in life echoes in Eternity |
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#156 |
Admiral
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Unfortunately the Dynamic Shadows have another bug , the Dynamic Shadows disappeared almost immediately when the sub submerges
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What we do in life echoes in Eternity Last edited by tonschk; 02-28-09 at 05:48 AM. |
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#157 | |
Black Magic
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#158 |
Admiral
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Hello , this two screenshots were very very hard to take , the Dynamic Shadows vanished " almost " immediately after the sub submerges ,
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#159 |
Black Magic
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the shadows disappearing after the uboat submerges would be a good thing I think. Since the sunlight is not directly acting on the surfaces anymore but rather being scattered by the water. If the shadows did stay after it submerged then that would be a bad bug to try and tame.
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#160 |
Admiral
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The Shadows above the water are not " Exact " the same like the shadows Under the water , but there " are " shadows under the water
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What we do in life echoes in Eternity |
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#161 | |
Black Magic
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#162 |
Ace of the Deep
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Privateer, the ground-breaking work you have done on self-shadowing is a fantastic revelation, to say the least.
Racerboy, your efforts to rally the community in making this idea a fully realized mod is revolutionary, in more ways than one. Imagine how this mod idea might progress if you could work together. This feud between the two of you is ultimately doing more harm to the SH3 modding community. How much has been lost already due to competition and clashing egos among the modders? What wonders could have been made a part of this game that we will never know? Privateer, I know you have your reasons but can't the two of you at least respect each other as two wizards that have already given so much to this community? This is not so much for Racerboy as it is for us, the fans of this game and those who love the work that has been done with such brilliance to make SH3 a rich and enduring experience far beyond the expectations of its creators. The open sharing of knowledge is what made the SH3 modding community live and grow. I remember those early posts where new discoveries were shared with enthusiasm and the early mods were a collaborative effort of the members, each modder building upon the work of others. Perhaps you all worry too much about your work being stolen. If that's the case then you all ought to go start up your own company, make a game, then hire a platoon of lawyers to enforce your copyrights with fascist zeal. You can't create work that is intended to be free to all and then try to lock it away in a veil of secrecy and social threats in an effort to "protect" your work. When that is the accepted norm, the truly great days are gone and the community withers away to nothing. I've seen it happen too many times and it's happening here now. We would actually be better off if all of you left us in peace rather than to destroy what is left with your battles of pride and ego. Ubisoft gave us a gift by allowing a mod community to thrive on their copyrighted work. Freely you have been given, freely you should give. If any of you can't accept that, then go away.
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Still sailing the high seas, hunting convoys with those who join me. |
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#163 |
Black Magic
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I think I've been pretty open about my discoveries on this. Have I not? If not, please provide examples of how I haven't.
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#164 |
Ace of the Deep
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Those statements are not pointed at any one specific individual, Racerboy. It is for all of those who have been choking the life out of this community by jealously guarding their secrets.
I admire your willingness to share and get everyone involved. That's how communities are built and kept healthy. Please do not ever stop doing that. ![]() However, I think that you may never make peace with privateer and it would be best to simply pretend he doesn't exist and get on with the good work.
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Still sailing the high seas, hunting convoys with those who join me. |
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#165 | |
Engineer
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