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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1306 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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#1307 | |||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#1308 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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hey lurker,
i was based in midway (summer 1943) and was assigned an intricate patrol, going through some waypoints to end up in the sea of japan while maintaining radio silence. pretty cool mission orders i thought ![]() but after returning, i requested transfer to australia. upon arrival i got the exact same mission assigned, sending me from fremantle to the northern sea of japan, through some waypoints. i'll just waste torps in indonesian waters and return to base to see what the new orders will be, but i thought you might like to know rfb1.52 patch rsrd
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And when an 800-ton Uboat has you by the tits... you listen! |
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#1309 | |
Watch
![]() Join Date: Mar 2005
Posts: 25
Downloads: 71
Uploads: 0
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#1310 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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Here's a quirk. It seems Adm Nimitz cant think of anything for me to do...
![]() Is my campaign over? Its probably a little bug. Anyone know how to fix it? MOD LIST: RFB_v1.52_102408 RFB_v1.52_Patch_111608 RSRDC_RFBv15_V396 Thanks! .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#1311 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#1312 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#1313 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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I should be better about knowing my task force. All I know is my home port is Brisbane.
Anyway, I did a little digging and I figured this one out. This has taught me a lot about the PatrolObjectives.cfg file and how it works. I also have a much greater appreciation for all the hard work that goes into all of this so hats off to ya! The problem lies in Section 282 of the PatrolObjectives.cfg file. The path to the .mis file is incorrect. It reads FileName=data/Campaigns/Campaign/PatrolObjectives/SpeOps_SupDrp_NewBritain1/SpeOps_SupDrp_NewBritain2.mis. I changed it to FileName=data/Campaigns/Campaign/PatrolObjectives/SpeOps_SupDrp_NewBritain2/SpeOps_SupDrp_NewBritain2.mis and all is well. Probably just a little typo. Hopefully I posted this before you spent a lot of time scratching your head. .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#1314 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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ok, thanks
i should have played the stock game for a couple weeks, to at least be able to tell which bugs are stock ![]()
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And when an 800-ton Uboat has you by the tits... you listen! |
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#1315 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#1316 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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Thanks man! Actually when this happened I figured that it was a problem with the campaign engine so first I looked at the CareerTrack.upc file in my save game folder. From there I noticed that the next PlayerCurrentObjective was ID282. From searching this forum I found that the Objective ID points to the PatrolObjectives.cfg file and then I had my "Ah, ha" moment. Searching for ID282 in that file brought me to the bad path entry to the .mis file.
So tracking down the logic of the campaign generator did the trick. And a lot of luck! I was able to continue my campaign and complete the mission after this fix so condiser this one solved. By the way, I like the way you get the player to remain on station for four hours during the supply drop. Clever, I must say! .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#1317 | |
Navy Dude
![]() Join Date: Sep 2001
Location: Austrian landlubber
Posts: 178
Downloads: 75
Uploads: 2
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Some other thing, on my 14th patrol I was involved in the Battle of Leyte, chasing Ozawa's Northern Force - the one with the carriers - about 75 nm on it's way down south, managed to sink 3 DD's and one Taiyo CVE. I noticed that the date and course of the Task Force does not match historical data, i.e. you can't simply download a map of the real battle and sit around waiting, and that's a good thing! The whereabouts are correct, i.e. it will pop up somewhere near it's historical position, but you still have to do lots of searching. The composition of the Task Force seems to be randomized somewhat as well - just for the fun of it I played the sequence three times, once there were 2 Kuma CL included, another time it was 2 instead of 1 Taiyo CVE ship - makes good replayability! Thumbs up for this mod, I enjoy it! ![]()
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"E hoa, ka whawhai tonu mātou, Āke! Āke! Āke!" (Friend, we will fight on forever, forever and forever!) Rewi Maniapoto's reply to British calls for surrender, Orakau, 1864 |
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#1318 | |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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At least thats how I remember it... .
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#1319 |
Navy Dude
![]() Join Date: Sep 2001
Location: Austrian landlubber
Posts: 178
Downloads: 75
Uploads: 2
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Ah ok now I got it - just another confusion on my side
![]() Never had such a mission, so can't talk about it (am running RSRD).
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"E hoa, ka whawhai tonu mātou, Āke! Āke! Āke!" (Friend, we will fight on forever, forever and forever!) Rewi Maniapoto's reply to British calls for surrender, Orakau, 1864 |
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#1320 |
Gunner
![]() Join Date: Nov 2008
Location: Holland
Posts: 100
Downloads: 202
Uploads: 0
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can you run this MOD along with RFB_v1.52_102408 and RFB_v1.52_Patch_111608??
if i try that i get a warning saying that "Enabeling this MOD *may* have adverse effects on your game. Are you sure you wish to enable this MOD?? yes or NO??" does this mean i gotta choose between 1 of them? I get the same message with the Enviromental 5.0 MOD for that mather. |
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