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#1 |
Stowaway
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Well done Mikhayl, this is the best GUI combo to date, respect must go to the orginal component mod makers as well as yourself for integrating them into such an ergonomic and aesthetic way.
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#2 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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Merci beaucoup
Merci bien l'ami, très bon travail!
I never used the –very good– OLC GUI because I use auto targeting/detection. But in your mod, the values are autocorrected in the corresponding dials, so I know exactly about target distance, angle of bow etc. I use auto targeting, but I have some attacking and defensive methods. Thanks to them I destroy any destroyer attacking me, BUT I NEED TO KNOW EXACTLY THE DISTANCE and THE ANGLE OF BOW. Thanks to you I have the so nice observation periscope, the wonderful binocular view, the full free deck gun view etc. Well, the distance dial stop in 10.000 meters, but I manage to detect the distance beyond 10 km thanks to navigation tools. 15 × magnification is a must. I use your mod with NYGM 3.1 without problem. Two patrols, 1941, with IXC Uboot. Later, with GWX (version 3 ?) People talk in the forum about SH5. With moders like you, I will pass directly there, over the SH4 (and I already paid for that. . .) ![]() Merci mon Capitaine. ![]() |
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#3 |
Admiral
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Hi Mikhayl,
the new TDC screen looks great! is your GUI completed now or are you planning further changes? please allow me one question: is there a reason why you didn't add the U-jagd-chronometer? I ask, because I used that tool for speed estimation.... h.sie |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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That grey background texture of the TDC screen is going to ruin one's eye-sensitivity in dark nights. I seriously request it to be darkened alot, atleast as part of the 'dark files'.
Last edited by Pisces; 11-30-08 at 06:18 AM. |
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#5 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Very good idea to implement a real Siemens TDC into the F6 screen Mikhayl, beautiful work
![]() I have a question, since you know your way through the menu files and so on. This is not a big deal but when I use the mouse to swing the periscope around, and then click again to return to the screen, the mouse pointer lands right ontop of the AOB dial. If I'm not on AutoTdc, the game registers it as a click & the dial is set to 30 degrees. I use 1680x1050 resfix, and have come accustomed to check the aob before firing. So as said, its no big deal, but do you think there is a way to get the mouse to land somewhere else? I've digged through the menu.cfg but not sure if it can be done. Thanks for the answer. ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#6 |
Hellas
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hello mikhayl,
i notice in your gui that the periscope when rotating makes this 'clic-clic' sound.i liked it very much but there is no sound file for it inside.so ,is the menu.ini responsible for that? (when i put your gui i have this sound and when i put olc gui no sound...) i vote +1000 to the new tdc panel (make it very darker,is very bright ,imo) bye |
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#7 |
Hellas
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i meant that the TDC PANEL on TDC SCREEN is very bright ,
i don't use dark filters (i don't like them) so for the non-dark version i say that must be also more dark ( i dark my panels with the paint.net but i soppuse you know the procedure with this programme..) bye Last edited by makman94; 11-30-08 at 05:19 PM. |
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#8 |
Hellas
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don't bother about the history acuration,by the first time that humans came to earth ...they start the customizing! even the germans do the same to their u-boats (eblems...special paintings...i bet that if a captain want black panels ..he will have it)
or the pilot fighters to their planes (juicy girls lying on the nose of the plane...etc). make it darker,people (in general lines) like your gui and nicolas exactly for the same reason as you |
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#9 |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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Hi Mikhayl.
First of all, thank you for your work ![]() Just one question: perhaps I did something wrong, but at night i can only see in both periscopes the crosshairs; the scalimeters and cyphers are black and cannot be seen in the darkness. Could this be because I´m also using OLCE2 (which darkens a lot the nights)? I think -if I didn´t make any mistake- that it could be a good idea to make scalimeters and cyphers in light colour as the crosshairs at night, like in OLC GUI and stock SHIII. Best regards.
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#10 |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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Thank you for your quick answer, Mikhayl. I agree that the new scopes and UZO are more realistic and inmersive, as well as the limit of 3 meters for torpedo depth. Also I like very much the quick reference card for most common merchants and tankers, you´ve make a really brilliant work!
As a suggestion, I would like also to have the U-jagd tools chronometer, I find it very useful for a quick speed estimation, specially in surface attacks. Perhaps could it be made draggable to avoid the space problems you mentioned? Thank you again and best regards.
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#11 | |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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![]() Quote:
I much prefer this one with the 75 m ring, because, well, a lot of ships are about 75m long - most small merchants/small freighters/tramp steamers, are about 75m as well as most destroyers
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#12 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Just when you think the GUI can't look any better actually...
Mike comes up with this. ![]() I like very much what you've been doing on the TDC screen ! ![]() Downloaded. ![]()
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#13 |
Stowaway
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is it compatible with sergbutos free camera mod? if not, would it be possible to add the possibility to move around freely on the bridge?
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#14 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() Quote:
![]() ...i cant sail without it, it would be nice to have it integrated ![]()
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Stormy...... |
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#15 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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![]() Another shameless request, how can i put back the big GWX kompass that pops in from the right? I added it to the Page layout [g3f] but it conflicts with the range chart I think. (If that then forget about it, dont waste time on it) Perhaps I can get it working myself, will post a DIY here for anyone interested. @Barrett, what I did was, used asanovic7's littlecameramod, and added in the UZO,binoculars,peri,obsperi Optical Zoom values & Viewports and such from Mikhayl's ADC camera.dat. Pretty easy with S3D. Everything looks to be working ok. Also added zooms for the Deck/AA gun.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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